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Post by Vicorva on Apr 24, 2008 18:36:20 GMT
Post Character Sheets here. One post per player, so edit in any new characters you may have. This is to avoid clutter.
(Moderators may post as necessary to approve sheets).
Character Sheet Template: (You can deviate if you wish)
Name: Nickname: Gender: Race: Age: Birthsign:
Speciality: [Combat, Stealth, Magic, that sort of thing] Skills: Class:
Class Description: [Optional]
General Appearance: [Detail the appearance here, please.]
Hair: Eyes: Height: Build: Skin/Fur: Tattoos/Scars:
Personality: [Details of what your character is like here, please]
Weapons: Armour/Clothes:
Inventory:
Misc: [Optional: Information that doesn’t really fit into any other category goes here]
Background: [Optional]
-------------CHOSEN ONLY-------------
Passive Power: [This power is one that happens automatically/constant effect.]
Active Power: [This power is one that the character actually has control of.]
Animal: [Your character’s animal must define the nature of your character. The Animal you choose is its Undecided form. If your character becomes light, then it becomes a Divine Animal. If it becomes dark, then it becomes a corrupted Animal.
Ex.
Undecided Form: Squirrel (just a normal squirrel) Light Form: Divine Squirrel (a squirrel that is marked by light in some way (wings, golden fur, etc…) Shade Form: An Undead Squirrel.
Ex. 2 Undecided Form: Horse Light Form: Unicorn (Divine) Shade Form: Nightmare (black, flesh eating horse with fire for mane and tail…)]
Status: [Undecided/Light/Shade]
Be sure to keep your character sheet updated, and if this template or the instructions were a bit confusing to you, feel free to look at other people’s character sheets for inspiration or instruction.
The rule of two characters max has been dropped. You can have as many characters as you can handle.
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Post by Vicorva on Apr 25, 2008 16:48:45 GMT
Illusionary Nothing's Characters:
Character 1:
Name: Alessia Dierre Nickname: Lex ‘Bright-Eyes’ Gender: Female Race: Breton Age: 21 Birthsign: The Lover
Speciality: Stealth and Social Skills: Unarmed Combat, Sleight-of-Hand, Stealth, Acrobatics, Speechcraft/Persuasion, Scholarship, Security Class: Rogue
Class Description: The mercenaries of the thieves’ underworld, rogues rely on their charm, wit and cunning to get them through the job. More practical and less noble than thieves typically are, a rogue is not averse to employing techniques of persuasion or intimidation to do what needs to be done, rather than going all around trying to steal stuff. Though that’s not to say they won’t do that either.
General Appearance: Petite with a wiry, somewhat underfed look, making her appear quite frail. Her limbs are slender and her body well-curved, if slightly underfed. Her features are gentle, her large eyes have a slightly feline tilt. Her oval face is deathly pale, but a spattering of freckles crosses her nose and cheekbones. Though her appearance is somewhat touched by her rough life, she has great, exotic beauty, what should have marred her looks rather enhancing them. Her movement is graceful and cautious.
Hair: A long mane of dark brown hair, bushy and wild, with a touch of red from the sun. The rough cut of it means it often falls into her face. Eyes: Glittering gold coloured eyes. Height: 5ft0” Build: Small-boned and quite slim. Skin: Milky pale skin, unmarked but for her freckles and a few small scars. Tattoos/Scars: She has a thin white scar splitting her left eyebrow, and another small dark scar mars the right side of her bottom lip.
Personality: Between being snubbed by another Chosen and her belief that she is incurably evil, Lex has finally given in to the Darkness- and this time, completely willingly. She no longer has any qualms over good and evil, and most of her mind has been swamped by Darkness, so its difficult to tell where one ends and the other begins. In this, her true Shade state, Lex is driven totally by the Darkness' promise that it will provide her with a world in which she belongs.
Lex the person is now lost. Until someone brings her over to the light side, or manages to find something to tempt her out of darkness, she will remain an evil unentity, with no free will independant from the darkness living in her.
Weapons: Lex has a long steel dagger on her belt, and a small silver dagger in her boot, but she is more comfortable fighting bare-handed, or with a staff. Armour/Clothes: Lex most often wears a simple black woollen dress split down the sides for free movement, soft doeskin leggings underneath, and knee-high doeskin boots. Her clothes are worn, and patched in several places.
Inventory: A worn travel-cloak, a pittance of septims, some dried food rations and a waterskin, and a small scrap of cloth, burnt around the edges. Various lockpicks secreted around her body.
Misc: -Lex struggles with the Darkness, but can’t actually defy it. -Lex believes that she is evil, even though she wants to be good. -Lex aspires to be Agent or Spy, but doesn’t have the finance to support the training to become a professional. -Lex is a Rogue and Shadowfoot of the Thieves’ Guild, a member in good standing. -Lex is a firm believer in family and standing together, and likes the security and familiarity f a pack hierarchy, but so far is alone and confused. She dreams of one day having a family.
Background: There isn’t really anything remarkable about Lex’s childhood. Her Father left before she was born, and she was raised by her mother, who entered the priesthood. Daughter to a priestess, Lex became quite rebellious, particularly because her mother didn’t actually seem to care about her, just about being ‘good’.
With her exceptional gifts developing at a young age, Lex joined the Thieves’ Guild and quickly rose through the ranks for her usefulness, and she forged many useful connections to further her dream of becoming a spy. However, not even the most successful thieves can compete with the wealth of born nobility and as a result Lex never received the official training required to be an agent of the realm.
Her life became little more than one job after the next, tedious and somewhat lonely, as few people were willingly to befriend the wild young creature that she was. It was only when she masked herself, pretended to be someone different, that she managed to find companionship.
But all the same, she was content, and didn’t really ask for more in her life. That is, until the Darkness grew inside of her. The voice suddenly appearing in her mind, sending her visions, urging her to do things she knew in her heart were wrong was enough to drive her mad, and for several months she became so, terrified of reclaiming her sanity and hearing that terrible voice again.
But she grew hungry, starving even, and her natural survival instincts asserted themselves, forcing Lex back to herself. Now she fights the darkness inside of her, refusing to give it sway, but so long as she believes that she is evil, she can never truly stand against it as a Light.
-------------CHOSEN ONLY-------------
Passive Power: Sight: The ability to see things hidden from normal sight, such as characteristics, emotions, spells, or the ability to see in the dark. As Lex advances, she will be able to do more with her sight, more powerfully.
Active Power: Teleportation: The ability to instantly transport yourself from one place to another. To begin with, Lex will only be able to transport herself a few feet, and only to places she can see. As Lex advances, she will be able to go further and with less restrictions.
Animal: Undecided Form: Wolf- A slender she-wolf with dusty fur and brilliant golden eyes. Light Form: Divine Wolf- A large golden-furred wolf that shines with holy light. Shade Form: Barghest- A glowing ghostly wolf-spirit, bringer of disease and illness
Status: Shade
Character 2:
Name: Dorien Rune Nickname: Master Dorien Gender: Male Race: Altmer Age: Appears to be early-mid twenties. Birthsign: The Steed
Speciality: Magic Skills: Restoration, Destruction, Illusion, Mysticism, Alteration, Conjuration, Alchemy, Dodge Class: Mage
Class Description: Preferring to use their extensive knowledge of all things magical, they wield a might more powerful than the sharpest blade. Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common - an avid love of spellcasting.
General Appearance: Dorien is tall, with wiry muscles surprising for one of his class. His skin is golden in colour and very smooth. His features are slightly grizzled, a twice-broken nose and scarred arm marking previous battles before his powers developed. But his grey eyes are soft and friendly, and he still appears quite young and healthy. He moves with a quiet authority, and steps lightly.
Hair: Short black hair, tousled and messy. Eyes: Calm grey eyes Height: 6ft4” Build: Tall and wiry- agile. Skin: Golden Tattoos/Scars: His nose was broken twice, and his right arm is heavily scarred.
Personality: Often absorbed in his work, be that spell, potion or Light, many mistakenly assume that Dorien is cold and distant, caring only for his work. In actuality, though a little shy and reserved, Dorien can be quite friendly.
His sense of humour is loud and usually quite blunt, contrasting with his otherwise quiet nature. Dorien is something of a pacifist, and doesn’t believe in shedding blood unless it is absolutely necessary. He has no real temper to speak of, though when evoked it is terrible to behold.
His worst short-coming is his iron-clad stubborn will. Often, this makes it hard for people to deal on fair terms with him, and usually it forces a wedge between him and other people. Only very patient, reasonable, and caring people have a chance of getting through to him at times like that.
Weapons: A simple silver staff, which, oddly, has a stone embedded at the top. It is not for use as a weapon, however.
Armour/Clothes: A simple hooded brown robe worn open. Underneath this he wears a plain linen shirt, dark brown trousers and quilted shoes.
Inventory: Dorien carries various healing potions, gems and herbs on his person.
Misc: -Dorien is a Master-Wizard of the Mages’ Guild. He sits on the Mages’ Council and has been nominated for Arch-Mage on several occasions, but he has never accepted the post. -Dorien has ‘died’ five times to date. -Dorien is Master (leader) of the Order of Hope. -Dorien refuses to use his active power.
Background: To be revealed…
-------------CHOSEN ONLY-------------
Passive Power: Regeneration- The body heals itself at an increased rate. As Dorien grows more powerful, it will become more and more difficult to deal him a damaging wound.
Active Power: Stone-Touch- The ability to turn anything you touch to stone (also self-effective). As Dorien progresses, he will be able to turn larger areas/objects to stone and will have more control over his power.
Animal: Undecided Form: Bunny- A black and white, floppy-eared rabbit Light Form: Divine Hare- A golden hare, with beautiful feathered wings. Shade Form: Rabbit Imp- A hairless, fanged creature with a humanoid body with rabbit’s feet, long fingered, cruelly clawed hands and a demonic rabbit head.
Status: Light
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Post by NotApplicable on Apr 25, 2008 19:01:27 GMT
Name: Qualice Hopper. Nickname: That’s up to your characters. Age: 18. Gender: Male. Birthsign: The Shadow. Race: Breton. Focus: Stealth/Social. Class: Pawn Broker/Fence. Qualice often takes care of his father’s pawn shop and runs errands for the business. He also spends a lot of time buying and selling stolen goods, trading skooma and generally trading on the black market. Skills: Mercantile, Speechcraft, Subterfuge, Acrobatics, Athletics and Dagger. Hair: Brown, short. Eyes: Green. Height: 6’1” Build: Skinny, just enough muscle not to look lanky. Skin: Pale. Tattoos/Scars: None. General Appearance: Qualice has a longish face and a slightly pointed nose. His short brown hair is never very neat and he has average features. He always has a hunched tired look to him, with deep bags under his eyes and pale skin. His fingers are long and thin and the knuckles bulge prominently. Personality: Qualice is often concerned with “the right thing” (although struggles to come to any conclusions), mostly because of his father’s dismay at his way of life. This, in part, causes him to be rather insecure about himself and rarely shows his true character. Another reason for these feelings is that he mixes with all kinds of criminals who are often quite powerful, he knows how they got into these positions of power but does not feel like he has it in him to do the same. In summary, he feels he is too bad to be good and too good to be bad, both of which lead to insecurity. He is naturally quite introverted but his passive ability affects this. Weapons: A concealed dagger (for self defence). Armour/Clothes: Normally he wears a cheap cloth shirt, brown linen trousers and plain leather shoes; he also has a robe with a hood for when he’s travelling ‘round some of the darker parts of the city. If he’s going somewhere with higher standards he will look for something appropriate. Inventory: He has a satchel usually containing money and whatever he is trying to sell at that point in time (including skooma). He also may carry a dagger concealed in his robe. Background: He leads something of a double life, half of which is with his father helping to run the pawn shop. The other half consists of many things such as selling stolen goods from the thieves’ guild, selling smuggled goods from the boats at the docks (including skooma) and bartering information gained from those he supplies skooma (who come from many walks of life) with the theves’ guild. His father doesn’t know much of this side of his life and is very disapproving of it. Also, his mother died in childbirth. Passive Power: Qualice’s passive power is that he can change his personality and behaviour between being noticeable and not noticeable (this does not affect whether they can actually see him). As his alliances grow it becomes more extreme. When allied weakly he will be able to change the focus of a conversation towards or away from himself, when he is fully allied he will be able to go completely unnoticed or mesmerise crowds of people. It happens automatically when he wants people to either pay attention to him or not, so he may need to master his emotions in some circumstances. Active Power: Qualice’s active power is shape shifting (this includes changing colour). This power progresses first with changing colour, then with slight changes to his appearance, then to other shapes that are roughly the same size as him until he will be able to trance form into any shape. (changing colour won’t allow him to turn just camouflage.) Animal Form: Undecided: A red fox. Light form: Divine Fox- In light form he becomes more humanoid (but remains fox sized). His feet become suitable for upright walking with long toes to help with climbing. He gains hands with long thin figures. His tail becomes prehensile. His ears become more suited to all around listening (more like a human’s) and he develops vocal cords as well as his tongue and mouth becoming more suited to speech. His fur becomes golden and shorter. Shade Form: Corrupted fox- He grows bat like wings (designed for accuracy and agility rather than speed and power). His tail flattens so as to aid his flight. Also he loses his fur and exudes poisonous black slime all over his body. Status: Undecided. Well there it is. :IN: Approved.
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Post by FC4 on Apr 26, 2008 20:53:28 GMT
Full name: Leonardo Landon Nickname: Lee, or whatever you want to call him Race: Breton Gender: Male Age: 20 Birthsign: Shadow Focus: Magic/ Artistry and Symbolism Skills(Game skills): Alteration, Destruction, Illusion, Mysticism, Restoration, Blade, Unarmored combat Skills(non game skills): Sketching, painting, symbology, different forms of magical casting Class: Artist/ Librarian/ Mage/ Scholar Class description: Lee can’t really be classified into any real class. His main occupation is a librarian of the Arcane University Library. His true passion is art, however. He also knows some sorcery and fighting techniques, though most of his knowledge comes from books. He aspires to be a scholar, but he has no true skill in much of anything. General appearance: If there was a definition for average, it would be Lee. High cheekbones, angular jaw, and somewhat large nose give him a not very handsome face, though he is not ugly, either. His face is freckled, and some describe him as cute, but hardly handsome. His body is tall and lanky, a skin and bone kind of body. Not very strong, but not weak either. Not very fast, but definitely not slow. Hair: Auburn, short and slightly curled at the ends. Rather messy. Eye color: hazel Height: 5’ 9” Weight: 113lbs Skin: A nice, healthy tan. Mental description: Lee is a strong willed man; determined to solve a problem when he finds one. Enjoys learning new things, and keeps a notebook of what he learns, just in case he forgets any of it. He knows he is not truly skilled in anything, but works hard to better himself. Kind of looks down on himself, especially if he fails something. However, his determination picks him up again rather quickly. At first, he may seem rather introverted and shy, an anti-social bookworm. This is a combination of his current lack of luck with relationships, and his unsure outlook towards himself. However, after spending a short time with someone, he warms up rather quickly. The shy bookworm gives way to a jolly lad; easy-going, relatively carefree, and humorous. He does not care much about what others think of him, though tries to remain on people’s good sides, or at least remain off of their kill list. Many consider this side of him to be eccentric. He finds himself most free to express his emotions and thoughts in his art. As a result, he often turns to his easel or to his sketch book when emotionally distressed or thoughtful. Some may find him somewhat quirky, some call him a bookworm. He pretty much ignores insults from those who are not his family, however. Weapon(s): Fine Steel Longsword, which at first glance one would think he is unable to use, but he wields it well. Clothing/armor: Leather boots, plain cotton pants, golden brocade shirt. Also has a wool cloak for the cold months. A picture of his clothes Also wears glasses, golden rimmed. Sometimes wears them loose, sometimes not. They look kinda like these. Inventory: Paint brushes, paint palette, charcoal, quill and inkwell. A sketch book. A notebook that he carries with him, along with his sketch book. This notebook is essentially that, a contemplation of all the notes he has ever taken from his readings Misc: Spells: Lee has dabbled in many spells from a wide variety of schools, except Conjuration, which he views as useless. For every spell he learns, he does research on it, looking for the various ways to cast that spell. He knows incantations, weavings, and even silent, thought castings. The incantations are the standard cast. Weavings take a small amount more magic to use, and longer to cast, but are far more powerful. Mental castings take the least magic, and quickest to cast, but are often weak spells. Bio: Leonardo Landon is the son of an Arcane University Scholar. Though he has shown interest in all fields of knowledge, his greatest hobby is reading in the University Library, about any subject, and learning the many different methods of magic. He has practiced with a sword as well, and even archery, and dabbled in enchanting. Lee’s true passion is art. The way a brush and pencil can be used to create splendid works of beauty, portraying emotions in images, always fascinates him. More of a hobby than a profession, however, since his father doesn’t take kindly to it, despite his skill. Instead, he aspires to be a scholar, like his father, and works hard to understand magic. Not quite sure how he fits into the world, or what role he plays in the grand scheme of things as a result, and this often leaves him a little downhearted and gloomy. He once fell in love with the daughter of a rich merchant in the Market District. It turned out disastrous, and Lee was thrown into a depression for a time. Now, he views himself as unworthy of any love, and no longer tries to seek it like he had in the past, preferring to watch in the shadows, and put any thoughts of love or romance in the back of his mind. This has only served to deepen his insecurity about his role in the world, and make him more anti-social. He prefers not to speak about it. Passive Power: When he creates art it comes to life, taking on the properties that his mind gave it. If he thinks the troll he draws is peaceful, for instance, the troll will be peaceful. He seems incapable of controlling how much life is breathed into his works. When he gains the ability to enter the paintings of other artists, he finds that just being in their art brings the art to life around him. Active power: Leonardo can become sucked into the art he draws. If he makes a painting of a mountainside, he can become sucked into the mountainside world, finding himself in a land of painting with colors and strokes of the manner he creates them. If he has his art tools with him, he can create things in this world, such as monsters, with a stroke of his pen, and they come to life. His creations could possibly turn on him though. As he grows stronger, he can enter paintings made by other artists as well as his own. He can enter the painted world, and exit the world through another painting, making artwork a form of travel for him. As he gets even stronger, he can take others into the painted worlds as well. Animal: Undecided: A bald eagle. Light: A flame-feathered Phoenix, the size of a Minotaur roughly. The plumage is colored perfectly to resemble a flame, and so the small fires that cling to the plumage are difficult to notice. Sparsely spread over the Phoenix is small fires that seem to burn forever, and give the bird a divine bonfire glow. In this form Lee has a mastery over fire, untouched by heat, and able to control how much heat he exudes. Darkness: A vile, twisted form the size of a Minotaur. Resembling a gargoyle it is a hideous beast, with deadly claws and powerful hands. Large bat-like wings give it flight, and a fog surrounds it. Those who are near it feel a drop in temperature significant enough to warrant shivering. Status: Light ------------------------------ Character 2 Name: Phorease Julon Nickname: PJ Gender: Male Age: 27 Race: Imperial Class: Conjurer Class Description: The conjurer dedicates himself to the art of making something appear from nothing, to summon that which normally would not exist. Be it through long rituals or the quickest of shortcut chants, he makes thin air become something much more. While other skills may have been incorporated in his studies, they only act as amplifiers to increase the usability of his magical school. Skills: Conjuration, Blade (summoed), Armor (usage of the summoned armor), Illusion, unarmored combat, Destruction, Staff-combat Appearance: Phorease is a tall, lean man. Not very muscular though naturally well toned. His face is youthful, with a gentle and intuitive feel, giving the impression of a sensitive and eager-to-learn man. Smooth and not very prominent, his cheekbones and jaw surround his rather plain nose. He has a wide grin, and seems overall a jolly man. One would say he sports a rather average attractiveness visually, due to his overall plain features. Height: 5’ 11” Eyes: A gleaming Hazel color. Skin: Not tanned, nor pale, but a little in-between: the skin of one who has seen sun, but not regularly. Hair: Dark auburn hair that seems to contrast with his light hazel eyes. On the sides and back the strands fall just past his ears, often covering them unless he brushes the hair behind his ear, but his bangs are cut short just above his eyebrows. Tattoos/scars: Phorease’s body is a canvas to tattoos made from intricate weavings of arcane symbols. Wrapping around his left and right arms are dark black inked tattoos of pit vipers. The head of the vipers are inked on his wrists, while the body wraps around his arm to his shoulder. On the back of his hands are three claw-like designs. The palms of his hands are tattoos of fanged mouths. On his back is a tattoo pattern akin to the spinal scales of a dragon, and on his shoulder blades are wing-like tattoos. His leg tattoos, if put together, resemble a merman-like fin design, with the fins being tattooed on his feet. Hidden amongst the arcane tattoos are Daedric symbols, that form a message when translated. Weapons: He has a special staff that he always carries, made from Oak. It is sleek, smooth, and breaks off towards the head to form a cage of branches that surrounds a quartz ball about half the size of his head. Armor: None Clothes:His Robe, made of black-dyed cotton. The edges of robe are weaved with golden thread, and a thin plating of gold makes up a ‘curiass’ of sorts, that is attached to the torso of the robe. On the gold plating, just above his breastbone, is a large ruby. Inventory: He carries in the pockets of his robe various small scrolls, as well as a small assortment of potions, a map, and canteen. Misc:-Phorease struck a deal with Clavicus Vile 7 years ago. Clavicus Vile granted Phorease the ability to summon anything he desired, the ability to force any soul other than a God to do his bidding. So, he cannot control Aedric gods or Daedric princes, but their minions and even animals he can summon as he pleases even humans and mer. -Men and mer are difficult to summon and control, so he makes no attempt to do so. -Phorease was goaded into the Deal with Clavicus Vile by a voice that he hears whisper at times, in the back of his mind. It seems to guide him now, seeking to aid him to become the best of the Conjurers of Tamriel. However, it does not always give him the best of advice. He tries to dissuade himself from listening to it, but the more he uses the power Clavicus Vile gave him, the harder it is to resist that voice. -The tattoos were imprinted upon him when he sealed the deal with Clavicus Vile. Spells:Conjuration: Any summoning spell you can think of, he knows it. Summon Daedroth, winged twilight, dremora, clannefear. He can summon anything, even animals. He often refrains from summoning undead, spirits, men, or mer. Destruction: Deteriorate weapons and armor, damage health. Illusion: Rally, Command, frenzy, demoralize Mental: Phorease is a sensitive, empathetic man, caring for his friends and loved ones deeply. He does not like seeing others hurt and will try to help them. He is naturally curious and eager to learn, seeking to do the best he possibly can in what he pursues. He has learned over the last few years to think through things before he acts, rather than behave rashly. He was never really one to be easily angered or spiteful, more of a calm, gentle man, that could be annoyed yet not angered. In battle he was cunning, strategizing his moves as he did them. However, over the course of the seven years since his mistake, Phorease has grown more temperamental, rash, and spiteful. He desperately tries to combat this change, and find the reason for it. Bio: Phorease took an interest in summoning magic early on in his childhood, as he watched skilled conjurers at the local Mage Guild hall. Desiring to become one himself, he joined the Mage’s Guild and began his studies, but found the school harder for him than he had imagined. He was not really a natural in the art. But while researching the Daedra, he stumbled upon the passages concerning Clavicus Vile, the Daedric Prince of rituals and pacts. Then did a voice whisper to him of the potential inherent in that Prince, and striking a deal for power. Young and foolish, he listened to the voice and struck the deal with Clavicus Vile. Seven years later and he is regretting his choice. Passive Ability: Phorease is multilingual. He has never researched a word of any language outside of Cyrodiilic, and yet any language in any accent is comprehensible to him. This stretches to Daedra and spirits as well, and in rare cases he has found himself understanding the speech of intelligent animals, though the species that have a language he can understand are few and far between, and mostly of an unnatural nature, such as the Minotaur. Active Ability: Phorease can bring his tattoos to life. He does not understand how or why, but the ink in his skin can become a corporeal mass, taking on the form in which it was tattooed on his body. When he is weak, he can only sustain one tattoo-form at a time. However, the stronger he grows, the more tattoos he can manifest in unison. Animal:Undecided: Galapagos Giant Tortoise Light: His shell becomes opalescent, reflecting the light that shines upon it with beautiful colors. His head changes, as a small crest similar to a crown forms from horn. His skin becomes a pale, almost lovely white. Darkness: Alligator Snapping TurtleStatus: Shade.
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Post by pat673 on Apr 27, 2008 12:53:31 GMT
Pat673's Character:Name: Daynesa Redoran Nickname: Day Gender: Female Race: Dunmer Age: 19 Birthsign: The Lady Chosen: Yes Speciality: Magic Skills: Restoration, Destruction, Illusion, Blade, Alchemy. Class: Apprentice Class Description: Operating under a Master of a Specific Art; Day's being in the Magical Schools of both Restoration and Destruction, Apprentices are kept under the watchful eye of their Masters until approved by a Guildmaster in order to gain a place in their designated School of Magick. General Appearance: i292.photobucket.com/albums/mm8/pat673/DSC01132.jpgDaynesa is considered pretty on all accounts with a youthful and full face, high cheekbones and full lips with arched brows with a triangular jaw. She has been described as 'curvy' but still maintains a slim and athletic figure since her strict exercise routine that has been set out for her since her first year as an Apprentice. She stands at 5'3", taller than most of the girls her age. Her Mother being a native Ashlander of Morrowind, she also has an intricate swirling tattoo on her face... Hair: Charcoal Black tied up often in an elaborate Court style often with loose strands falling in front and around her face. Eyes: Regular crimson Dunmer eyes. Height: 5'3" Build: Slim/Athletic Skin/Fur: Her skin is a soft hue of voliet, rather than the average grey, brown or blue skin of her Brethren. Tattoos/Scars: A swirling blue tattoo of Ashlander origin. It begins just above her eyebrows, linking in an intricate pattern to travel down her nose bridge, then outward on both sides under her eyes, where it turns vertical and stops on either side of her mouth with an upward swirl. Personality: Usually one to go at things alone, unusual for one of the Light, she sees herself fit for most jobs, both a positive and negative aspect of her Personality. She is organised and usually has everything worked out in her head, she is however susceptible to times of chaos, as she often can get carried away with things once focused on it. She has a keen eye for danger, but likes to keep her distance first, surveying the situation before getting herself involved. She has a dry and sarcastic sense of humour, often Usually she is alert as if always fearing an attack, but is however friendly to most people, although she has been said to be partly Wild and untamable, resulting in her having to stay an Apprentice for an extra year. Weapons: A single steel dagger. It's handle is wrapped in dyed red Leather bonds, the tang also features the Daedric Alphabet symbol of Destruction engraved onto it. Armour/Clothes: Having a strong dislike for the Apprentice Robes that she is expected to wear, she however wears a sleeveless Leather jerkin, tied up by a series of loops up the middle of the jerkin, often seen as scandalous by some as her breasts are partially visible through the low cut of her midriff and the the space between the two parts of the jerkin tied up. Over that she often wears a large grey woolen Overcoat, coming passed her knees with a matching hood lined with fur, cinched at the waist by a thick brown leather belt. She also wears green leggings with leather thonged sandals. Inventory: She often carries a Leather satchel over her shoulder containing The Mechanics of Magicka ( ), a spell Tome of Minor Fireball, a Novice Mortar & Pestle, An empty bottle, two Apples, Spare Parchment and a Stick of Charcoal. Misc: -Wears a Jade amulet with an inset ebony stone. -Mistrusts Orsimer for personal reasons. -Can't stand the smell of Fish. -Loves living in the Imperial City. -Often feels the tug of Darkness within her, but is determined to remain upon the path of Light and the Divine. Background: Her Mother was an Ashlander of Morrowind while her Father was a high-ranking Official of Great House Redoran. She left for the Imperial City when apprenticed to a Telvanni Mage when she was 13 from her home in Ald-Ruhn. Since then she has lived in the Temple District, often taking trips to the Arcane University for Practice and her Studies with her Master, Verdar Andoril, a wise and old Telvanni Mage. Her life has been relatively simple with little trouble, although her Studies have often kept her from her friends, resulting her in being rebellious against her Master and Superiors, again something that defies the path of the Light. She has since felt both the calling of the Light, and that of the Darkness but with her pure upbringing and focused mind, she hasn't strayed from her Path, although she can't tell what the Future brings... -------------CHOSEN ONLY------------- Passive Power: Regenerate: Regenerates Magicka constantly at the price of a loss of Fatigue, but as she grows more powerful, she gains a Magicka Boost, resulting in more Powerful Spells etc. Active Power: Telekinesis: While she can move small items at great speeds, it drains her somewhat but as she progresses she will grow stronger and be able to lift heavier objects with her Will alone and move it with considerable speed. Animal: Light Form: A proud Falcon with golden feathers and silver beak with bright green eyes. Undecided Form: A regular looking Falcon with a black and yellow beak, with mottled brown and black feathers. Shade Form: Red rotten eyes, with feathers of Fire and wicked red talons. Status: Light Pa673's Second Character:Name: Ruran Muarard. Nickname: Mard the Silver-Tongue. Gender: Male Race: Breton Age: 26 Birthsign: The Thief Chosen: Yes Speciality: Stealth Skills: Acrobatics, Illusion, Marksman, Mercantile, Security, Sneak, Speechcraft. Class: Agent Class Description: Charming when they can be seen and almost invisible when in shadow. Agents are operatives skilled in deception and avoidance, but trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. General Appearance: Slicked back blonde hair, Ruran stands at 6'1", tall for a Breton with a slim, almost wiry build. He however possesses a sinewy strength from hours of intense Martial training and also from his field of work. He is generally considered hansom, but his eyes are beady and malicious and his smile is mocking, often resulting in him considered a lying, cheating man (which of course, he is) He has a strong jaw with a scar running parallel with his right ear, a button nose, bent and crooked from being broken several times. His brows are thick and bushy in a low arch. Hair: Greased back Blonde hair, now a darker shade of Light Brown. Eyes: Small, beady, blue green eyes. Height: 6'1" Build: Slim/Wiry Skin/Fur: His skin is a tanned gold from his hours among the hotter Climes of Cyrodiil. Tattoos/Scars: The only noticeable scar is running parallel with his right ear, received from a training bout, as he often tries to get out of physical danger. No tattoos. Personality: Ruran is a slimy man, constantly plotting against those who have wronged him, or even those who havn't. He is a killer, but prefers to get others to do the job for him. He is a manipulator of words and can often lead people into believing what he says, as if he lays a spell over them. He has a dark sense of humour and has a love for the Ironic. Weapons: A small bow of yew, 20 Steel-tipped Arrows, a Small Hunting Knife. Armour/Clothes: Ruran wears no armour, even if Working, as it constricts him and slows him down. Instead he wears a fine red silk shirt, matching pants, a black belt with a golden buckle and fine golden-laced leather shoes. When working in the Shadows, he wears dark , non-descript clothes, such as a black shirt, black leather pants etc. Inventory: Small bow of Yew, 20 Arrows, Hunting Knife, 303 Septims, flask of whiskey. Misc: -Is afraid of open spaces. -Believes the Darkness inside him is that of Sithis. -Works for the Dark Brotherhood. -Confused about his role in life. -Merciless when it comes to taking a life. -When he is needed to kill someone, he often enjoys it. Background: Ruran was born in Anvil to a relatively Wealthy family, but from an early age he was a cruel child, almost killing the other Children who assaulted him in sick and twisted ways. His father tried to kill him, accusing his Mother of being a Demon, but his Mother, Audrey sent him away before his Father could do so. He then lived in the Imperial City for many years, his natural guile and silver-tongue to climb quickly through the ranks of various Information Brokers, and soon felt the Darkness overwhelm him, which resulted in him joining the Dark Brotherhood, thinking that Sithis was guiding his path, but his life is now unorganised as his reputation has been stinted within the Brotherhood... -------------CHOSEN ONLY------------- Passive Power: Charm. As if a spell had been lain over whoever he talks to, however if they are smart or leave the conversation, the power is broken. The stronger he gets, the more powerful and irresistible his Charm becomes. Active Power: True Poison Shot. A killing blow from his Bow, wherever it strikes, although it takes time to kill the weaker he is. As he gains power, it kills quicker and affects those who touch the wound. Animal: Light Form: A Mongoose with white hair flecked with hold and bright green eyes. Undecided Form: A regular looking Mongoose with short brown fur. Shade Form: Black fur and red glowing eyes, with deadly spines tipped with poison protruding from it's back along it's spine. Status: Shade.
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RavenVW
Novice
I am an agent of chaos. And you know the good thing about chaos? It's fair.
Posts: 45
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Post by RavenVW on Apr 27, 2008 13:34:21 GMT
So, tell me if you want anything changed and what not. I'm impossible to offend.
And I know where you got the idea for this Roleplay from. Presuming it is a film of course.
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Post by webster52402 on Apr 27, 2008 15:40:57 GMT
And... No one is surprised that I pick the first truly 'Evil' character, I bet. Name: Wilfric Cinn Salazar Nickname: None Gender: Male Race: Imperial Age: 29 Birthsign: The Serpent (Irony.) Speciality: Magic Skills: Destruction, Conjuration, Mysticism, Illusion, Alchemy, and Speechcraft Class: Merchant Mage Class Description: A mage is just as it sounds. Someone skilled in magic. However, a Merchant Mage is focused as well on the art of speechcraft, and getting those around them to like them. They are masters in oratory skills, supported by spells like Charm, Beguile, etc. They are handy in fights with magic, but the thing you worry about most with them is their sharp tongues. General Appearance: Wilfric is a slick-looking one, and acts as such. His hair is long and fair, hanging down to the middle of his back. It's dark as the deepest midnight, yet it still retains a sheen that reflects his own carefully maintained appearance. His eyes are quick and sharp, the irises of them as cold and ruthless as ice, yet holding a dangerous sort of enchantment to them. Even his body seems tailored to this outlook, as all his features are gaunt and angular, making him seem distinguished but somehow malevolent. His sallow skin gives him a pale, waxy look, but he manages to make it look noble regardless. Hair: Jet Black, kept long but carefully trimmed. Eyes: Piercing azure Height: 5'10 Build: Average. Not overly muscular, but not weak. Skin/Fur: Sallow, pale white. A bit greasy to the touch, just as he himself is. Tattoos/Scars: None Personality: Wilfric is one of the Chosen that embraced the Shade way of living, and there is no truly 'noble' reason why he did so. He cares only for his own profits, and his own pleasures, setting himself and his betterment as first and foremost. He is proud, and arrogant, yet he always makes sure to keep this side of him in check. He only reveals it when he deems it necessary to, and for the most part, he is an expert at getting those to trust him, though few actually like the man. As for his more... 'private' life, Wilfric takes great pleasure in causing as much pain to his victims as possible before killing them. It gives him a bit of a charge to do so, and as such, he is very fond of using a variety of poisons. He likes to study their agonizing effects on those that he chooses as his 'guests' for the night, before using their timely demises to further his own goals. Weapons: A tall, intricately carved staff with a gleaming ruby set in the top of it. It looks more for show than anything. Armour/Clothes: No armor, but he has a fascination with velvet cloaks. He is always seen with a red or blue velvet cloak, depending on the way he is trying to come across, and with regally tailored clothes beneath. Usually he wears the contrasting colors against himself. Should he be wearing a red cloak, he will be wearing Blue Silks. Should he be wearing a blue cloak, he'll be wearing Red ones instead. Inventory: Various poisons, several septims, and a few potions of restore Magicka. Misc: - Despite his dark nature, Wilfric abhors the 'brutal' use of weaponry. - He sees magic users as a sort of 'elite', and holds them in highest regard. - He has very expensive tastes, and this often forces him to use his Darkness to feed it. Background: Wilfric was born into a noble family, and upholds his honor as such. His family was always into the political ins and outs of the relaxing Imperial government, providing Wilfric with all the things he needed to get a network up and running, even as a child. When he first heard the Darkness inside him, thanks to a rather unique gift that he has managed to hide throughout his years, he became intoxicated with its promises to secure his nobility even further, expand his network, make his noble family proud... And give him himself the greatest possible pleasures that could be found in this life. Wilfric accepted the Darkness even then, and he has continued to uphold the Dark wishes that invade his mind. He became VERY interested in politics all of a sudden, and began to use cut-throat tactics and his noble connections to edge in on various markets around Nirn. Once his funds were secure, and his noble lineage was assured, Wilfric began to turn his eyes on the government itself... And dream, of one day, when it would crumble, and he would be standing supreme... -------------CHOSEN ONLY------------- Passive Power: The Serpent's Kiss. This is what he calls his unique power. His very touch is poison, though only mildly so at the moment. As he increases in power, so does the potency of this poison. Active Power: Serpent's Fangs. Always the dramatist, Wilfric has named his ability to twist and imbue edibles with the very poison that runs through him this, as it is his main weapon. Stealthy, but viciously deadly... Animal: Undecided: A regular, light-green serpent. Light: A serpent with golden scales, and small, white-feathered wings. Shade: A vile serpent, its scales sickly and milky. Its eyes are beady red, and its fangs drip with its wasting poison. Status: Shade
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Post by Vrek on Apr 27, 2008 20:39:03 GMT
Name: Iwan Artemis Nickname: Iwan Gender: Male Race: Imperial Age: 38 Birthsign: The Lover
Speciality: Combat, Diplomacy Skills: Speechcraft, Long Blade, Dodge/Unarmored, Acrobatics, Very little of alchemy, Athletics. Class: Dervish
Class Description: Dervish usually come from smaller, closer communities, tohugh they can appear in denser areas. They are primarily vagrants who perform for food and money. They are valued for their wisdom. They often are also fortune tellers or soothsayers.
General Appearance: Iwan is a tall man, with a thin, almost gaunt appearance. His arms are long and gangly, but his legs are strong and tall. His torso is uniform in width, a small layer of fat around his waist. While it doesn't make him look pudgy, it gives him a more cylindrical look. His skin is pale, and his eyes are a milky white, proving blindness.
Hair: Short and messy, dark brown. Usually covered by a hood. Eyes: Milky White - blind. Height: 6'3" Build: Skinny, tall. Skin/Fur: Pale and sickly. Often shows signs of a cold. Tattoos/Scars: Tattoo of the Ritual on his back and forehead.
Personality: Iwan is cunning and wise. He prides himself on this, and his abilities as a Dervish. He often goes out of his way to help strangers and friends alike, whether through words of wisdom, direct aid, or merely being a friendly ear.
He is easily intrigued at new sounds, often to the point of dropping whatever he is doing at the moment until he finds out what the sound is. He has excellent memory, and being blind, can feel emotions from another's voice.
Weapons: A steel rapier, and the steel tip on his walking stick, if he must. Armour/Clothes: Iwan prefers loose, free flowing clothes that don't hamper his movement, and is quiet when worn. He currently is wearing a tan shirt, similar hood, and deerskin leggings.
Inventory: A bag for gold and valuables, two torches, flint and tinder, a bag of fruits. An oak walking stick with an steel tip.
Misc: Iwan suffers from a defecite disorder of vitamin C, which allows him to get sick very easily, he common eats fruits to combat this. not being a standard sort of disease, it can't be conventionally cured by alchemy or magic.
Background: Iwan was born in a small town close to Betony. He was usually sheltered from the outside, thanks to his disorder. When he was twelve he came down with a fever which lasted two weeks, and ended up robbing him of his site.
Given nothing but time to think, he began taking all he learned of the world, and studying it in his own way. He constantly asked his working father to tell him of other people, of the world as a whole, news of his local home and the country.
When he reached the age of fourteen he began venturing outside, through the use of his walking stick, discovering all he could about the world firsthand. He spoke to everyone he met, learning all he could about them, and in the process, the workings and similarities of their personalities. He also went about, learning all he could about the inanimate world, learning every tecture and smell he could.
Still when fourteen, a friendly neighbor took it upon himself and taught Iwan physical exercises with which he could use to keep the boy fit and feeling young.
When seventeen he learned of all the work his parents put into supporting him, and his disease. So he took it upon himself to unburden his parents, and simply left home.
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Name: Alinor Valheran Nickname: Alinor Gender: Male Race: Altmer Age: Equivalent to twenties or thirties. Birthsign: The Lord
Speciality: Magic Skills: Necromancy, Destruction, Alteration, Restoration, Conjuration, Illusion, Mysticism, Speechcraft Class: Necromancer / Wizard
Class Description: Necromancers manipulate and raise the dead, usually for their own devious purposes. Necromancers are most often wizards. Necromancers are often looked down upon, feared, or hated, and often attacked with little provocation, and usually have a means to defend themselves.
Wizards are masters of magicka, able to bend the forces of the universe to their will. They often follow pursuits of their own wanting, or pursuits of knowledge.
General Appearance: Most who meet Alinor think that he, himself, is a walking corpse. The skin on his nose is rotting away, revealing rotting cartilage. His cheeks are sunken, and his eyes are deep in his head. He is extremely skinny, almost skeletal in appearance. The left side of his face, beyond the eye, around the ear, shows signs of having been terribly burned.
Hair: His hair, while greying, retains a natural spire upwards on his head. Eyes: Sunken into his head, his eyes appear to be purple in the iris. Height: 6'5" Build: Skiiny, almost skeletal. Skin/Fur: Pale, sickly yellow. Tattoos/Scars: Burn on left side of face, rotting off nose. Few scars or burns all across his body.
Personality: The best words to describe Alinor are cynical and vengeful. He is incredibly intelligent, and strong of will. His thought process is incredibly quick, but a sort of insanity has set into him. He is cruel, and self serving, and sadistic. Alinor is very proud, and a tad racist. He also holds the belief that magic is the superior power in the world,as compared to other skills or lifestyles.
Weapons: Staff of Burdon. Armour/Clothes: Necromancer's Robe, enchanted with Shield.
Inventory: Bag full of soulgems, silver knife, Copper amulet, with an emerald set into it.
Misc: Alinor has large magicka stores, and his quick thought process allows him to cast spells very quickly.
Background: Born in Summerset Isles, left for the Mages Guild on the mainland. On the mainland he took an interest in necromancy, and began to secretly study it. He kept this up, even after necromancy was banned, for several years, right under the noses of the Arcane University. Eventually he was found out, and expelled from the Guild, violently.
For a long while After escaping the attack on his lab hidden beneath the University, Alinor has been furthering his studies of the undead. Recently he has been toying with the idea of Lichdom.
-------------CHOSEN ONLY-------------
Passive Power: Alinor is scentless. An area surrounding him smells like clean air. At higher strength this aura spreads further. Active Power: The ability to walk through solid matter. At weaker levels he can only pass through a small amount of it, say, a wall or door. This power takes a lot of concentration, and it is unreliable in combat. At higher strength he can pass through thicker objects, and activate it more quickly.
Animal: Light: Holy Arachnid: A giant golden spider, shining chitinous skin. Non poisonous, with strong golden webbing. Undecided: Brown Recluse Spider: Small brown spider, bites can be fatal, orb weaver spider. Shade: Corrupted Arachnid: A giant black and purple spier / scorpion hybrid. Chitinous joints and skins. Has a spider like segmented body, bt a scorpion tail protruding from the back of the thorax. Each foot ends in small claws. unable to produces webbing from thorax, but can let small amounts out of it's mouth.
Status: Shade
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Name: Gralder Gender: Male Race: Orc Age: 26 Birthsign: The Warrior
Speciality: Combat Skills: Blunt, Hand to Hand, Unarmored, Axe, Athletics Class: Berserker
Class Description: Berserkers are fierce sea warriors, who will enter rages and attack anything with powerful strokes, recklessly breaking enemy lines. When in such a rage they have little care for natural needs, such as self-preservation, hunger, or fatigue. Thanks to their reckless style of fighting, they rarely live long.
General Appearance: All across Gralder are scars of every shape and size. His skin is a deep green, and muscles push out of every inch of his skin. Two large canine teeth protrude form his lower lipm his left one bent heavily downward. He has a large noce, but with the tip cut cleanly off, leaving yet another major scar.
Hair: None. Eyes: Black Height: 6'6" Build: Heavily muscled Skin/Fur: Deep green. Tattoos/Scars: Every other inch of his body sports a scar of somesort or another, notable are his nose, which is cut off, a scar along his lip, near his bent tusk, and several many inch long scars on his arms and gut.
Personality: Gralder is afraid of his Orc Rage. Despite his violent past, he tries to avoid violence at all costs, fearing what he'll do if he should have to fight, and what could be done to him. He's generally good natured, though avoids drinking and other seedier activities. He enjoys the sea, and has an outright fear of blood. He hates being commanded more then anything else.
Weapons: A wooden club. Armour/Clothes: Sack cloth pants.
Inventory: Small amount of gold.
Misc: The smell or sight of blood causes him to enter a rage, and attack anything in sight.
Background: Gralder has had a sad life from the very beginning. He was sold to pirates in the Iliac Bay when he was only an infant, and horribly tortured and conditioned to go berserk to blood. Most of his scars stem from that torture.
Into his adulthood, the pirate band was attacked and slaughtered, the only surviver being Gralder, who for the first time, transformed and escaped. He now works as a sailor when he can.
-------------CHOSEN ONLY-------------
Passive Power: Water flows towards Gralder, even against gravity. At weaker strengths it can only attract a small amount, and it has trouble moving against nature. At higher strengths more flows towards him at a quicker pace, even against gravity and obstacles.
Active Power: Gralder can make himself hazy, as if in a dream. This makes him much harder to concentrate on. At lower strength it only works on the weaker minded, and he can only hold it up for a short time. At higher strengths he can hold it longer and it affects more people.
Animal: Undecided: Bottlenose Dolphin. Light: Holy dolphin. Golden bottle nose dolphin. Seems hazy, as if in a dream, and can siwm thourhg air as well as water, as long it stay in close proximity to a pool big enough for it to swim in. Shade: Corrupted dolphin. Skinny purpleish dolphin, can hold it;s breath indefinitely, but is water locked. It can easily swim in contaminated water.
Status: Undecided
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Post by Kleidium on Apr 28, 2008 12:07:45 GMT
Name: Klace Liore Lentrive Nickname: K.L., w/e. Gender: Male Race: Breton Age: 19 Birthsign: The Lover <3 Specialty: Social Skills, music. Skills: Violin Handling, Speechcraft, Agility, Painting, Archery, Illusion, Restoration. Class: Violinist Class Description: Klace is not the usual violinist, as he has powers that the normal violinist lacks. He can successfully play many different violin themed performances, and has even created a few himself. He is passionate in his playing, along with his relationships. General Appearance: Klace is probably a person you would want to look at more than once. Numerous times, even. His eyes sparkle with silver radiance, he's incredibly slender and tall, but not too tall. The man has a certain air about him that makes him quite attractive. Not much for muscle, however. His clothes look expensive, and in truth, they are to some. He owns a lavish black coat that he wears unbuttoned, revealing his tidy black tunic below. He even has a cape that drapes over his back near his waist, and long black pants with flared out ends near the feet. His shoes are polished and kept, so he looks like he's ready for performance mostly all of the time. Hair: Black; his hair is long and well kept, and he usually allows if to drape over his back as he plays. His bangs are cut in the front, just above his silver eyes. Eyes: Silver. Height: 5'8 Build: Slender. Lithe. Skin/Fur: Pale. Tattoos/Scars: None. Personality: Klace is a gentlemen to all, but shows no mercy until the final blow to any enemies he makes. In his very words he is compassionate, and shows deep feelings very often; although that does not mean he is sensitive at all. Any threats or insults upon him are immediately ignored, like they were never said. He respects many, but mostly others end up respecting him the most. Very kind and nice to his friends, females often find themselves captivated. Males take to hating him because he takes the attention of women. Weapons: Two silver daggers, sheathed on both hips. Generic. =o Armour/Clothes: Clothes = above. His cape in enchanted with fortify speed. Inventory: In his violin container, he has his elegantly crafted wooden violin with a horsehair bow. In his pockets, he has about 300 septims from recent performances. Misc: Occasionally, Klace tends to think up of new song ideas for his next big hit. Background: Klace started out in a poor family, until at the age of 12 he picked up his first violin. He loved the sound of the instrument, the feel even. Actually, the people just liked the sound. His parents both had the same idea when they purchased that cheap acoustic instrument; and their decision was a wise one. They told him to perform for the other people in the water district, as well as for some guardsmen. As he played, he began to attract more and more people, people who had pouches filled with septims. Klace generally earned money for the whole family, and instead of living in the waterfront for most of his life, they went on to live in Chorrol. There, Klace could have a more suitable atmosphere for his talent, and a better place to go clothes shopping for him too. once he had moved here, though he started getting interest in painting along with singing and playing. His paintings were always poetic in ways normal bandit would find mind-boggling. After a while, he began to sell paintings, as well as perform. He had only started thinking up new plays and performance melodies after people started asking him to. Now, at the age of nineteen, he still plays the occasional song for the adventurers. -------------CHOSEN ONLY------------- Passive Power: Multiplication; Can multiply the sound/vibrations of one instrument, to give the effect of hearing multiple instruments. This is how he managed to be a one-man orchestra. Also, this ability helps with his Sound Manipulation, as he could throw multiple sounds waves at once. As this skill advances, he can start multiplying the sound of other things at the same time as multiplying one. Active Power: Sound Manipulation: Allows the user to control the vibrations of sound for better or worse. Ex. Can cause a drum's beating to trigger a large percussion wave, crushing the targets in it's path with the power of sound. Might even be able to deteriorate someone's mind by playing a song able to drive a man insane. Animal: Light: Allegrobird; A pure, white hummingbird that can sing beautiful, soul-touching songs. (Of course, bird songs. Chirp, chirp! ) Undecided: Hummingbird; An upbeat hummingbird that can dart out of the most dangerous situations. Dark: Screechingbird; A dark humming bird with wings that emit a high pitched whine as they beat. Status: Undecided Hopefully this is good enough...I might need to explain him in more detail; I've been up all night and I have school in less than half an hour, so yeah....
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Post by DarkNova50 on Apr 28, 2008 23:30:10 GMT
Here's my sheet. Just let me know if I need to change anything.
Name: Victoria Cornelia Nickname: Victoria or “Vic” Race: Imperial Gender: Female Age: 23 Birthsign: The Tower
Class: Lancer Focus: Combat Skills: Spear, Heavy Armour, Athletics, Acrobatics, Armourer, Intimidation, Poetry
General Description: Victoria has a slim, athletic appearance, and overall appears to be in good health. Her expression is one of a seasoned warrior, despite her delicate and unassuming features. She has become more muscular as a result of her frequent use of both weapons and heavy armour, but the effect is subtle, preserving her feminine appearance. While she is far from voluptuous, her feminine qualities are still clearly evident.
Hair: Short, messy strawberry-blonde hair, kept long enough to cover her ears and fall slightly down her neck. Eyes: Dark blue Height: 5’10” Build: Athletic, in good physical shape Skin: Mostly a pale white, with a bit of a tan
Personality: Victoria can be a bit of a lone wolf sometimes, preferring to get things done her way, which is to say directly, whether or not others approve. She hates criminals, particularly the violent kind, and feels it’s her duty to hunt them down and dispose of them. Despite the brutality and detachment she shows during combat, she can actually be quite sociable and friendly around others, assuming she doesn’t believe them to be on the wrong side of the fence.
Weapons: Dwemer halberd with an exceptionally long shaft, kept in wonderful condition. Armour/Clothing: Full suit of heavy plate mail armour, save the helmet, silver in colour and well maintained. Beneath this, she wears a pair of simple black cotton pants, and a black tank top that covers her midriff. She also wears a long red ribbon as a headband.
Inventory: A few high quality armourer hammers, some restore health potions, a couple hundred Septims, as well as a sealed bottle of ink, a quill and a book with her poetry.
Background: Born and raised in Cyrodiil, Victoria was one of two children, her mother being a commoner who happened to marry an honourable knight. As such, she was raised with a strong sense of justice and morality. However, she grew disturbed by the number of criminals that were able to elude capture using “traditional” methods, and the seeds of her vigilantism were sown.
Once she was sixteen, she joined the Fighter’s Guild, using her payments to purchase equipment, and quickly began putting her experience to use in her free time. She actively hunted down suspected criminals, and while local guards publically denounced her methods, secretly, they were grateful, and some even hired her, although the transactions were strictly unofficial.
Sadly, her brother Octavius did not inherit the same sense of morality. Without the rest of the family knowing, he’d begun to work as a smuggler of skooma and other drugs. When Victoria found out and confronted her brother, there was a confrontation between the two of them, resulting in Octavius’ death. Ever since, she has roamed Cyrodiil, intent on rooting out and disposing of the corrupt.
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Passive Power: Aero. Victoria is capable of jumping considerably higher than most people, allowing her to gain a vantage point in battle and access otherwise difficult to reach areas. Active Power: Shield. When concentrating, she’s able to create shields around herself, which reduce the magnitude of both physical and magical attacks directed at her.
Animal Undecided: Tiger. A large, powerful tiger, with typical colouring. Light: Holy Tiger. A large, elegant looking golden furred tiger with black stripes. Slightly smaller than her undecided form, but considerably more agile. Shade: Behemoth. A massive, brutal looking feline, with coarse black hair marked occasionally with stark white stripes. Extremely powerful physically, but bulky and immobile.
Status: Light.
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Post by Tom Bombadil on May 31, 2008 3:06:58 GMT
Name: Yakel Nickname: Whatever you feel like. He doesn’t even like his given name. Gender: Male Race: Altmer Age: 170 Birthsign: The Mage
Speciality: Magic Skills: Enchanting, Mysticism, Destruction, Alteration, Conjuration, Alchemy, Speechcraft Class: Sorcerer
Class Description: Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They very often use magic scrolls, rings, and weapons, and using Daedric servants to carry out their wishes.
General Appearance: He is tall and of an average build, for the most part. His fingers are notably long. With a long and gaunt face, his high eyebrows and heavy eyelids give him a tired appearance when he isn’t making any specific expression. His eyes are quick and analyzing, usually moving around, observing the environment and nearby people.
Hair: Very long and white, growing down behind his back, mostly due to his nearly-receding hairline. Eyes: Dark blue Height: 6’7” Build: Average, somewhat lanky. Skin/Fur: Golden, darker than most Altmer Tattoos/Scars: None
Personality: Eccentric, fairly easy-going, analytical, curious, and insightful. He likes to know and understand things in the world around him, and wants to be capable and competent. He’s inventive, and loves thinking up new ideas and concepts. He can be indecisive, but takes action where he has made a definite decision. In stressful situations, he is easily frustrated. He is perfectly content when working alone or with others. Yakel rarely gets caught up with chasing after status or rank, which is unusual for one of his profession.
Weapons: None Armour/Clothes: A quality green robe, ornate with black and gold linings, over a fine red shirt and blue pants. He wears blue shoes of the same high quality as his robe.
Inventory: Keeps several varying scrolls, potions, and soul gems on him at all times, within pockets in his robe. The inside of his robe is virtually made of pockets.
Misc: Left-handed
Background: Born and raised in Summerset Isle, he wanted to travel the mainland after his education was complete. After many years of traveling and various exploits, he settled down in the Imperial City, where he made a living offering sorcerer services. He does not know of the Order of Hope, but the Darkness has spoken to him, and he strongly rejects it, as it feels "too unnatural," which is saying a lot coming from a sorcerer.
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Passive Power: Sensitive Hearing: he can pick up on sounds that no one else besides some animals can, and hears details and distant sounds, even through a great ruckus like a crowd. This can also be a weakness, as a shrill or very high pitched loud sound is amplified, which is very painful (ex. While the sound of a woman shrieking would make most cringe, Yakel would actually be in a lot of pain.)
Active Power: Masonry (as he calls it): He has the ability to move or shape stone and minerals. When he was a child, he could only do basic things like making a patch of sand move on a beach, or lifting a pebble. By now his abilities have grown, allowing him to move fair-sized rocks, split rocks, or send one flying across a room. One time he managed to dislodge a stone from a wall. As he becomes more powerful, he will be able to manipulate more stone at once, and be able to use it from farther away. Still, it would be hard for him to manipulate stone greater than his own size, even at a very high power.
Animal: Bat Undecided: Evening Bat, brown with black wings. Light: A pure white Evening Bat that seems to move through the air almost effortlessly. Makes people feel at ease. Shade: An Evening Bat with a pale red body and black wings, which has the appearance of being rabid, and seems to ‘burn’ through the air. Makes people feel nervous and the weak-willed panic.
Alignment: Undecided
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Name: Casca Abitius Nickname: Casca Gender: Male Race: Imperial Age: 34 Birthsign: The Shadow
Speciality: Stealth, Speaking Skills: Speechcraft, Rhetoric, Etiquette, Streetwise, Sneak, Illusion, Short Blade Class: Savant
Class Description: A person knowledgeable about the ways of the world, and trained in the art of speaking.
General Appearance: Has a very calm appearance, looking very approachable and well-mannered, as he is, usually. His features are that of an average Imperial, not standing out very much. His nose is slightly hooked, and his head is considered large. His face is clean shaven, and his hair is slicked back. At a glance, people would think him to be a lawyer or a banker of some sort.
Hair: Brown Eyes: Green Height: 5’11” Build: Average Skin/Fur: The somewhat-dark color similar to most Imperials. Tattoos/Scars: One on the right side of his face where his chin becomes jaw.
Personality: Calm, collected, smooth-talking, and amiable. He is a gentleman in all aspects, and an expert at negotiating and rhetoric. As such, he is very good at speaking with people, for whatever purpose. He is always courteous, respectful, and friendly, without exception. His friends often look to him for advice. By use of his abilities, he has also been able to acquire a sizeable amount of wealth, almost entirely buy “illicit activities.” On the inside, Casca is cold, manipulative, and devoted to the Darkness, relishing the freedom and euphoric liberation it brings. He is a master of remaining unnoticed, blending in with the crowd as ‘just another face.’ This way he remains safely out of notice of any Lights or public officials who would object to his activities.
Weapons: An ornate glass dagger, beautifully crafted. Armour/Clothes: Fine burgundy shirt and brown pants, with black shoes. Often wears a black traveling cloak.
Inventory: 1200 drakes and three very valuable gems.
Misc: He loves wine.
Background: Born in Leyawin, nothing of note happened in his life until he was 19, when the Darkness first contacted him, and when he came into full realization of his powers. Believing in the freedom and power he could achieve through the Darkness, it was not long before he submitted to it. He left home on the Darkness‘ whim, as he never knew his father and his mother had died of illness four years ago. He was brought to the Imperial City, where he has prospered magnificently, serving the Darkness. Through it he has been very well off, and is enjoying himself thoroughly.
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Passive Power: Tracking Scent: Like a hound, Casca can pick up on the scent of every individual, where they have been, and what they have touched. His nose is more sensitive than a bloodhound.
Active Power: Silence: Casca can deaden sound around him or a nearby area. This gives him the ability to move in complete silence at will, or silence a falling object or someone else's speech.
Animal: Leopard Undecided: Normal spotted leopard. Light: White leopard with thin black spots, and blue eyes almost appears to glow with radiance. Shade: Grey leopard with black spots. Its head is darker than the rest of the body, and its eyes are fiery red. Thin black smoke rises from its body consistently, as though it recently passed through fire.
Alignment: Shade
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Name: Chan-Taka Nickname: Up to you. Gender: Female Race: Argonian Age: 31 Birthsign: The Thief
Speciality: Magic Skills: Alchemy, Unarmored, Athletics, Acrobatics, Sneak, Restoration, Illusion Class: Alchemist
Class Description: An alchemist studies the magical properties of the substances found in Mundus and applies them to practical uses such as potion making and healing.
General Appearance: Covered in brilliantly dark green scales, which are very slightly lighter on her stomach. She has a light build, her shoulders sloping downwards. Her face is long, like most Argonians, with a relaxed appearance. Her body and limbs are long and slender, but show very plainly that she was raised in the marshes, as something about her that people can’t quite place makes her look different than Argonians raised outside of Black Marsh. Her body could be described loosely as athletic, with her leg and arm muscles developed enough for a decent running and climbing ability. Her reptilian eyes are vermilion, and have vertical slits for pupils.
Hair: Reddish spines Eyes: Vermilion Height: 5’9” Build: Athletic Skin/Fur: Very dark green scales Tattoos/Scars: An old scar running diagonally across her back where the ribcage is, about 6 inches long.
Personality: Chan-Taka is a relaxed, easy-going person, as a result of “too much life experience in a short time.” Her mentality is a caring one; she likes to help other people, and to feel loved. She likes to talk with other people, and takes genuine interest in their concerns and thoughts, but also appreciates it when the same is done for her.
She is usually empathetic, sincere, and warm-hearted. While friendly, generous, and self-sacrificing, she can also be sentimental, flattering, and people-pleasing, when mentally or emotionally unhealthy or stressed. Chan-Taka is encouraging and appreciative, able to see the good in others. Service is important, but she takes care of herself too: she‘s, generous and giving—a truly loving person. She wants to do things for others and be appreciated because she does things for others, not for what she does, necessarily.
Weapons: None. Armour/Clothes: A dark blue long sleeve shirt and plain brown pants, when outside of her alchemical workplace. When working, she wears standard blue mage’s robes. Wears a gold chain around her head with a red jewel on it centered on the forehead, common among many Argonian women.
Inventory: A small amount of gold, and usually several assorted potions.
Misc: N/A
Background: Born and raised in Black Marsh, she was the daughter of a military leader in the northern city of Thorn. Being near the Morrowind border, her father kept her close at home, fearful of Dunmer raiders from Tear. With a stern military father, she developed a strong sense of duty and discipline, along with patriotism, fueled by the tension of the Morrowind/Argonia border.
She and her family discovered her powers when she was in her mid teens, and it was seen as an advantage over their enemies. The local government employed her as an agent, reading the minds of potential threats to the city and its people. The next few years were spent back and forth between northern Argonia and southern Morrowind performing various information gathering tasks for her home province.
After slavery was abolished in Morrowind and things began to settle down, Chan-Taka, now in her mid-twenties, left Black Marsh for Cyrodiil, where she learned the art of alchemy. She joined the Mages Guild, and it was there that she was connected with the Order of Hope, where she has happily served for several years.
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Passive Power: Telepathy: Chan-Taka picks up the thoughts of others in her head like regular voices from the people around her. Like voices, she can tune them out or focus in on them to some extent. As she becomes stronger she will be able to pick up thoughts from a wider radius and be able to listen even more closely or tune them out to near silence.
Active Power: Heal other: She has the ability to heal other people. This is done through contact with the skin, and it is done in a similar manner as healing spells, but costs no magicka. It heals flesh wounds, aching, broken bones, and other physical afflictions. As she becomes more powerful, the healing becomes more quick and effective.
Animal: Elephant (oddly contrasting strongly with her) Undecided: Plain grey elephant. Light: Magnificent white elephant with shining ivory tusks and blue eyes. Shade: Imposing dark red and black elephant with twisted, cracked black tusks and angry yellow eyes.
Alignment: Light
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Post by shadow666 on Jun 9, 2008 8:32:12 GMT
Well since you were looking for a healer, telepath or both, i have just the character that at one stage had been both, and i think a few people on the tes forums who follow EoAE probably know who im going to use (before i decided to do the whole transformation crap )
ill post the sheet up when i edit it around a bit, but i decided to put dibs on the character before you make an NPC. just a quick question, would being a follower of a Nine automatically make my character a chosen, and a light chosen at that? as i was thinking about not having a chosen, though i don't know the rules about that.
ill edit it for the chosen part in case, (so many ideas, especially with this form thing, but as it seems its only an animal form that can be used in the form part, that idea might have to be crossed off )
EDIT: nevermind i found the answer, so she won't be a chosen, but theres so many things i need to find out what i can and cannot do so ill just pm you some of them so i know whats allowed and not illusionary.Well here is my character sheet, and i guess i'll live with the fact that she won't be that unique. Name: Mia (last name unknown) Nickname: N/A Gender: Female Race: Breton Age: 18 Birthsign: The Lady Speciality: Magic Skills: Restoration, Alchemy, illusion, Alteration, Destruction, mercantile, speechcraft. Class: Healer Class Description: pretty self explanatory General Appearance: Mia has the appearance of most young healers, has an innocent appearance, and as such has a youthful beauty about her. Her face is fair, but regards herself as a plain looking girl, despite the compliments she receives. Her form is petite with her feminine features not shown in a way that would attract the wrong kind of attention. Hair: black, and braided, the length reaching her hip Eyes: a light grey, almost silver Height: 1.70 m (5'5) Build: petite Skin/Fur: a lightly sunkissed colour. Tattoos/Scars: none bar a marking that looks like a pair of wings on her back and is strange for a devoted of the nine to have, does not know where it came from but has been with her since birth. glows a faint blue crazy-tattoo-designs.com/tribal_tattoos_of_angel_wings.jpgPersonality: very naive, and at times says things, not realising the fact it could insinuate something far from the innocent way she was thinking of at the time. is very friendly and open-minded, and is innocent, her mind never being scarred by any horrible occurrences. Her mind is a delicate one and since she has been sheltered from the evils of the world, she does not know them. Weapons: A wooden staff with a paralysis enchantment on it (allows her to escape close combat), a silver dagger (used mainly to cut ingredients from bushes and such) Armour/Clothes: A simple white shit, skirt and sandals. Inventory: Mortar and pestle, empty potion bottles, bandages, herb satchels, small diary. Background: Mia never knew her parents, being orphaned at a very young age, and found by monks who had been collecting herbs, and brought back to the temple in the imperial city. The girl was raised at the temple and was taught the ways of healing, which she grasped well at an early age. Mia was also taught the ways of the Nine divines, and became a follower of them, hoping that by never doing a thing wrong, and always believing in her faith, that she would be able to learn more of what had happened to her parents from the nine themselves. But she has never heard a thing even as she prayed at the altars and wondered if the answers she seeked truly were here, or somewhere else.. -------------- just remembered that there might be a better character that might fit this rp so ill put her up, and see how it goes with using them both -- Name:Alimorel Gallantra (last name changed so her noble heriage remains hidden) Nickname: Ali (hates it at times) Gender: Female Race: Imperial Age: 25 Birthsign: The Ritual Speciality: Combat Skills: Blade, block, restoration, acrobatics, athletics, marksman Class: Witchhunter Class Description: Dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery, Witchhunters seek to destroy all evil including vampires, necromancers, and anything that may prove dangerous to mankind. General Appearance: Alimorel is beautiful and her appearance screams noble if it wasn't for the way she was dressed. she is slender but toned, giving the impression that Alimorel looks after herself well. tries to make herself less noble and more average to avoid attention from those who might think she might make a good ransom, and from those looking to take her back to bruma. Hair: Chest lengthed black hair with a few strands braided together on the left side of her face with a ring. Eyes: emerald green Height: 1.8 m (5'9) Build: toned build but not too muscular, leaving her feminine features prominent Skin/Fur: more tanned than her 'sister' Mia Tattoos/Scars: A raven tattooed on her right side of her collarbone. Personality: fiery and hot-headed at times, and hates being outdone, She resembles more of a noblewoman despite resnting her heritage. Because she thinks ill of being born as a noble, she inst fond of nobles herself. Weapons: dual silver daggers, silver rapier engraved with ancient runes, mini crossbow Armour/Clothes: black leather pants, black v-necked shirt, and a dark rouge coat Inventory: 100 silver bolts, small amount of gold, golden ring with the bruma insignia (braided in her hair) Misc: is of noble birth but never wanted the responsibilities. kicks ass, and asks questions later Background: Despite resenting it, Alimorel is of noble birth from bruma but ran away at the age of 16 when she realised she had been set up with an arranged marriage when she came of age which she resented. arrived in the imperial city and grew up with an orphaned girl who was being raised in a home in the temple district. Despite not wanting the responsibilities of a noble born, she wished to make the world a better place, by removing the taint on the land, and so joined up with the order of the virtuous blood. Since then she had continued to hunt evil, and her actions became known to many, and gained a name for herself, but in doing so had made herself found by her searching parents, who tried to sway her from her current occupation, and return to take her place.She refused despite being older now, and said she would return later as she knew something was going to happen, and knew if she didn't do something about it, that she wouldn't have a home to come back to. -- hehe i havent used Ali in a while so it might prove fun
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Post by Vicorva on Jun 11, 2008 16:05:10 GMT
All characters thus far approved.
EDIT:
Am still looking for a Chosen healer and telepath. I'll make one on Friday if someone doesn't claim it by then.
Also: let's remember that a character's skills and appearances don't really make a character unique: it's how they're played, and how they act.
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Post by Vicorva on Jun 14, 2008 8:56:38 GMT
Approved! And we have our healer telepath- quite a good one, too. Nicely done.
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Fanchon
Waker
Scourge of Eberron!
Posts: 126
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Post by Fanchon on Oct 13, 2008 22:50:57 GMT
Name: Shelbitha Brisbane Nickname: Shelby (sometimes Red) Gender: F Race: Breton Age: 26 Birthsign: Atronach
Speciality: Stealth Skills: Unarmed, Sleight of hand, Short Blade, Security, Athletics, Acrobatics Class: Professional Thief Class Description: Not content to steal silver pots, candlesticks, and other 'pawn shop staples', professional thieves offer their services to the highest bidder. They specialize in getting into and out of exremely high security areas without being seen, and delivering the target object to the client.
General Appearance: Slight, almost unnoticeable freckling on her cheeks. Her hair is long and lustrous, reaching down just past the small of her back. When 'at work', she keeps it up in a bun or ponytail to keep it from getting in the way.
Hair: Fire red Eyes: Emerald green Height: 5'3 Build: Trim and athletic, with hardly an ounce of fat on her. Bust is noticeable, but not prominent. Skin/Fur: Primarily caucasian, though usually with a medium tan. Tattoos/Scars: A long, evil-looking scar on her left arm which runs from shoulder to wrist.
Personality: Normally fairly laid back and outgoing. She is extremely mischevious, and is usually in trouble for one thing or another not related to her chosen profession. Sarcasm is her stock-in-trade, and she almost never passes up a good moment to say something snarky. Because of her past, she abhorrs killing unless absolutely necessary, and carries around a great deal of guilt over those she's killed, which can sometimes make her emotional. She does not have any qualms about disabling opponents so long as the injuries are not permanently debilitating or life threatening. She is very happy with her life and career choice, as she gets to 'thumb her nose' at the establishment' without anybody getting hurt.
Weapons: Twin silver daggers, covered in mysterious runes which sometimes glow of their own accord. No known magical properties other than never seeming to need sharpening. Holstered one on each thigh. Keeps a few throwing knives, but isn't very good with them.
Armour/Clothes: Unarmored to keep movement unhindered, her favorite outfit is a dark blue leather 'onesie' that fits her tightly enough not to snag when crawling through tight spaces, but loosely enough so as to provide some 'wriggle room' should she be grappled. The leather is slightly thicker on knees and elbows, but it provides little more protection than normal clothing. Underneath she wears a simple white linen shirt and brown linen trousers.
Inventory: A few lockpicks, some scrolls for detecting/disabling magical traps. Septims in various 'hidden pockets', totaling about 100.
Misc: -Her mother lives in Chorrol, and they have a good relationship. Sometimes lays low there. -The thieves guild does not like her, due to her 'freelancing'. -She has many connections in the drug/skooma trade and other black markets. -Practices, and is proficient in, a Khajit martial art focusing on defense (RL example would be Aikido, with a bit of White Mantis thrown in). -Speaks, reads, and writes the Khajit language fluently. -HATES slavers, slavery, slave owners, and anything to do with enslavement. -Fears being caged more than anything, even death. -The only life she's taken since her 'reformation' was that of her half-sister. Her mother does not know of this. -Is not aware of being a Chosen yet, although the Darkness has been speaking to her for years; more and more strongly since her sister's death. -Suffers from chronic back & joint pain, sometimes to the point of debilitation.
Background: Shelby had a fairly typical childhood (for a navy brat). Her father Malcolm was an admiral in the Imperial Navy until his untimely death during a skirmish with Akaviri forces. Before then, she and her older half sister (mother's side) spent many a night listening to their father's fantastic stories of lands far off, of great battles, and life at sea.
When her father was away, they drove their mother crazy with many inane antics. Shelby was always climbing into, onto, and around anything that looked interesting, falling and breaking bones on many occasions. In the process, she learned a great deal about moving acrobatically, and obtained an almost unnatural flexibility.
Shortly after her father's death, the family went its separate ways. Shelby was 16 at the time, and fell into the dark world of the illegal drug trade. From 16 to 18, she built up a small drug running and distribution establishment. Although not becoming super-rich, she was very well off. Her charm, combined with an extremely ruthless attitude, earned her both the fear and respect of many in the underworld. Drunk with money and power, she mercilessly killed anyone whom stood in her way, be they criminal, guard, or civilian.
Like most whom follow the path of the criminal, her period of power and wealth was short lived. She was caught, tried, and imprisoned. Due to overcrowding in the Imperial dungeons at that time, and her knack for escape, she was to serve her three-year term in the infamous Blackrose prison. On the inside she was subjected to horrific tortures and experiences, most of which she even now will not speak of. Once a big shot, she was reduced to a quivering emotional wreck.
After a year of her term, she managed to befriend a kindly old khajit; a serial murderer serving a life term. He became like a father to her, protecting her from the other inmates, and teaching her that nobody is beyond redemption. From him she learned mental discipline, and how to fight without killing or even permanently maiming. His lessons stuck in her mind after his death, and remain there.
When her term was up, she traveled to Elsweyr to further her studies. Although initially they would not accept her to study with them, her charm and perseverance, as well as a demonstration of what she'd already been taught, finally convinced them to allow her to study (not many humans show interest, and even fewer are admitted). During the course of her studies she came to love and respect the culture and people. After three years, homesickness and a desire to find her family drove her back home to Cyrodiil, and the Imperial City she loved so much.
Presently she has put most of the past behind her, and has once again become the carefree person of her childhood... for the most part.
(Gaps will be filled in via flashback posts and so forth.)
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Passive Power: Preternaturally strong will. Although not immune to charm spells or mind control, she will constantly hamper and hinder any effort to make her do/say things under said effects, requiring a great deal of effort from the controller to keep her under sway. Even then, the end result of a command may not be what they expected. Could evolve into complete immunity to these effects.
Active Power: Shadowform. Her whole body becomes as black as the shadows around her, and is currently suitable for hiding in most nighttime shadows or fairly deep daytime ones. Like flexing a muscle, can only be done for small periods of time. Could develop to the point where it can be maintained for longer periods of time, and obtain partial translucency for more effective daytime stealth.
Undecided AF: A raccoon. Sneaky, intelligent, but very dangerous if cornered. Light AF: A divine raccoon. Has golden eyes that can temporarily dazzle people whom look into them. Shade AF: A demonic raccoon, with fire red eyes and fur black as the grave. Its bite causes an especially potent, fast acting (minutes, not days) case of distemper.
Status: Shade, though only through coercion... for now
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