Post by Chaos 303030 on Jun 25, 2009 4:16:35 GMT
Characters: Approved by Creator
Content: Adult
Genre: Adventure/Semi-Freeform (I.E., you've got a goal, but feel free to circumvent it and split away/make your own little story)
------
A prophecy was fulfilled in the Heart Chamber of Akulakhan, within the bowels of Mount Ur. A demon and a hero reincarnated fought a vicious battle. An ancient evil was cast down and a terrible power struck from Nirn. This is what everyone knew, and what everyone remembered.
But what if, even as the Nerevarine, the fabled hero, engaged in combat with Ur, the deceiver's poisoned words were seeping deep into his mind, corrupting him, and causing him to stray from the course destiny had ordained him? What if the heart was not destroyed?
------------------
You and some companions gather around a small table in a musty cargo hold lit and warmed only by a single candle. The salty smell of the Inner Sea weeds its way into your nose and giving you a dull ache in the back of your skull. The room is tilting violently, and you can hear the rapid patter of a storm above you. You jostle for space around the lean, graying man in golden, scratched armor. Though there are few of you, the room is small and uncomfortable.
"My name is Plutonious Ironmark, Knight Templar of the Imperial Legion. I'm here to tell you a story..."
The old man drew in a breath and began his yarn. "It's been five years since the battle under the mountain. After the long-fought conflict, Life flourished in Vvardenfell, the blight receded; for the first time in years, the sun shone through with not a red cloud in sight. Brighter horizons were ahead; the Three Great Houses unified under the leadership of three outlanders, although old rivalries would always run beneath the surface. Crops grew taller than long before, town building and management and the Nerevarine, a dunmer mage known as Valenth Helul, was hailed as the savior of the land. He walked among the populace, frail and scarred from his battle, helping the people, working hard alongside them. He gained their respect, their honor, and some believed him a deity."
He continued. "And then, one day, everything changed. The only ones who suspected anything amiss beforehand were the tribunal, noting that they retained their powers illicitly siphoned from the heart. In one day, blight flooded the land, and corprus beasts roamed free. The remnants of ghostgate, now dormant, were wiped away from the face of Nirn instantly. The Tribunal felt their power being drained away. Vivec was besieged, the heads of all guilds eliminated and structure removed. Vivec held out as long as it could; the foreign district was lost first and then the arena. On the final day of the siege, while the people cowered at the top of the steps leading to Vivec's Palace, calling out for Valenth to arrive, the fabled Dunmer appeared. A ragged shawl was wrapped around his head, its hue a dark black with blue embroidery. His robe matched the shawl, adorned with many brilliant jewels, all a deep, mesmerizing blue. The first thing they noticed was that he no longer walked with a limp. The third was his eyes, or at least what were his eyes; they now were hollow sockets, with a soft blue glow coming from within. He held a proud posture, strong and confident. A glowing sword hung at his scabbard. The corprus were advancing across the bridge. As they reached it, two men in robes with obvious heavy armor beneath it appeared behind Valenth. They held the posture of elite Redoran warriors. Valenth and his two men drew their swords and advanced at a slow stroll up the stairs. Women and children cried, men grabbed what they could and leaped to the defense of the palace; by now it was obvious who Valenth had sided with in some invisible power struggle. A man in dull green robes,a mages apprentice, leapt up and read from a scroll. A strong, concentrated bolt of lightning flashed towards Valenth, smashed him in the chest, and dissipated. He continued, unflinching. "
Ironmark's voice grew darker, his facial features more stressed. "The three men and the corprus legion reached the peasants and slaughtered them. The warriors stood to the side of the door. The corprus halted. Valenth blew the doors open, smashing through the mundane lock placed upon it. Vivec sat on the ground within, meditating. He stood up and gazed directly into Valenth's eyes. He asked one question before Valenth acted; "How?". The Nerevarine didn't answer. Instead, he ripped Vivec's throat out with a bony hand. "
Among the group of people, a quiet argonian voice piped a question in from the back; only the captain could hear it.
"How, you ask? Well...I suppose you should know, in any case." He sighed and drew another great breath.
"For years, Valenth had been spreading his influence among the factions, slowly softening them to his touch. He brought wealth, prosperity, and good fortune to the factions who aided his goals. In the center of morrowind, he had an institution of magic established rivaling the palace of Vivec. Research into the arcane took place within those halls that shames even the greatest minds within the Arcane University. We know now that he put his brightest - and most trusted - minds upon the task of lichcraft. And so he had an army of followers when he put his plans into action. He created an academy of highly trained pupils, only the most prodigious of spell casters, and infected the guilds and houses with sleepers like a parasite; unlike Ur, his charisma and magic alone could get him by for the first stage of his plan, no ancient diseases necessary. He convinced many that what he would soon put into motion was to purge the island of outlanders and their sympathizers, and then move on to the mainland. "
"It was a grizzly day, and across Vvardenfel, a similar occurence went on throughout the evening; the leaders of each city were eliminated, resistance quelled, and dominance established. During the aftermath, Valenth visited three cities; Ald-Ruhn, Tel Uvirith, and Balmora. He had instructed his men to keep the House leaders alive, and one by one, he absorbed their souls. One by one, the three most powerful mortals on Vvardenfel turned into fuel for Valenth's plans; Islyths-Eij, Hlaalu. Weevil Vyre, Telvanni and Valenth's former apprentice. Nileno Dravas, Redoran Warrior-Priestess. Each bore strong artifacts, artifacts of devastating power. But none could stand. He scattered their bones, their souls, and their equipment across Vvardenfel, keeping Vyre's for himself. "
"He also split up Wraithguard, Sunder, and Keening among his most trusted lieutenants, because he knew that he could fall just as easily as Ur if someone managed to gather them. What he did not expect, however, was containment on a level that he faced immediately; his previous plan had been a quick blitz to the mainland to secure a foothold in his siege of Tamriel. In one day, the most powerful wizards in Tamriel gathered and created the gigantic equivalent of the ghost gate, with no air route exposed either. This 'Ghost dome' covered the entirety of Vvardenfel; And for a while, it worked. The wizards, panting and regenerating, watched as the fuming red cloud from vvardenfel died away. They saw a man with a shawl sending incredible bursts of magic against the wall. And they stood, mouths agape, as the blight began to filter Through the field. The man with the shawl receded, and the wizard's believed their problem mostly solved, save for the blight. "
"Deep within Vvardenfel, however, Valenth was putting Vyre's soul to good use; he used it to fuel what amounted to a constant dominate humanoid spell, to make the populace believe that he was still their friend, and that the outlanders had caused them this grief. In the meantime, He erected a faux Ghostgate, to console the public, all the while having his mages work on a way to foil the sheild keeping him in, which he fed as yet another lie to his people, claiming it to be 'a protector against unwanted outlanders'. And believe me, friends, they are close to breaching it. And the empire realizes this. And so this is why they are sending you, a group of people cobbled together from the ends of the realm, from all walks of life, to go inside the dome, and secure Wraithguard, Keening, and Sunder. You have been supplied with the instructions once given to Valenth to destroy the heart. And you are being shipped to Vvardenfel now on seven of the empire's fastest ships; the other ships have recieved a similar briefing. Now..."
"Do you have any questions?"
-------------------
Rules:
-The usual RP fair, I trust you all to know how to behave in a civilized manor during an RP.
-Try to have your main character stick with the group. If you have secondaries, I don't really care if they wander or not, or if they make their own little story. I'd actually find that sorta interesting.
-Above all, have fun, and try to ignore my mediocre hosting abilities.
-------------------
Theme: This roleplay will welcome any characters; Tamriel's path was changed by this event, and so were the destinies of all within, so feel free to take any of your characters even from past roleplays in any direction you want. The blight IS spreading; it has overtaken Cyrodiil, Morrowind, much of Black Marsh, and even Skyrim. Within the dome, Vvardenfel is an utter hell of dust and ash. Cyrodiil's beautiful vistas and deep valleys are being destroyed, covered with ash and burnt away into charred deformities of their previous selves. Even the most secluded peoples are affected as crops die, lairs are blocked in, and creatures roam more freely. Bandit raids have become even more frequent, and monsters more bold. The leaders of the lands argue over what course of action to take about Valenth; the Empire has decided to act first with a covert assault. And god help Nirn if the threat isn't stopped by the time the Oblivion Gates begin to open.
I will make certain things happen within the story; However, I'd like emphasis to also be on character development and player interaction. Feel free to tell me if you have an event you want to create; I'll probably let you, as long as it isn't too ridiculous. However, I warn you not to leap without looking: if your character is idiotic (I.E., charging a hoarde of corprus with only a pair of daggers and some leather armor or some such stupidity) I will *NOT* hesitate to KILL THEM. ON THE SPOT. This doesn't mean I'm going to kill characters on the edge of a whim, I'm just saying that extreme stupidity is rewarded with extreme punishment. You aren't in fairyland Cyrodiil anymore; you're in an oppressed, constantly watched land dominated by a magical tyrant. This isn't a worry; I'll allow anywhere up to three characters per person (I'd prefer two, but still if you feel you can manage it...) and characters can be made during the Roleplay; however, they will not have access to large enchanted weapons or armor with heavy enchantments, or powerful equipment; Valenth has a fairly tight grip on the island and what is and is not allowed, and has skilled hunters picking the land clean of artifacts: Any artifacts that could have been found in the game morrowind? (With the exception of the shrine items and artifacts that you've brought in with you on the boat trip) They're gone, as are most enchanted 'family heirlooms' large enough to attract any attention.
I had planned a 'Hero's Section' where we can have snippets of info into our 'heroes'...or as the case may be, power hungry villains. Oh, thats right. I'll allow evil-doers. Just, don't think I'm allowing people who are going to attack their teammates randomly. However, if we manage to hit the end of this RP while it still lives, there will be a choice to make, and the fate of Nirn could rest in the group's hands...but I ramble.
Content: Adult
Genre: Adventure/Semi-Freeform (I.E., you've got a goal, but feel free to circumvent it and split away/make your own little story)
------
A prophecy was fulfilled in the Heart Chamber of Akulakhan, within the bowels of Mount Ur. A demon and a hero reincarnated fought a vicious battle. An ancient evil was cast down and a terrible power struck from Nirn. This is what everyone knew, and what everyone remembered.
But what if, even as the Nerevarine, the fabled hero, engaged in combat with Ur, the deceiver's poisoned words were seeping deep into his mind, corrupting him, and causing him to stray from the course destiny had ordained him? What if the heart was not destroyed?
------------------
You and some companions gather around a small table in a musty cargo hold lit and warmed only by a single candle. The salty smell of the Inner Sea weeds its way into your nose and giving you a dull ache in the back of your skull. The room is tilting violently, and you can hear the rapid patter of a storm above you. You jostle for space around the lean, graying man in golden, scratched armor. Though there are few of you, the room is small and uncomfortable.
"My name is Plutonious Ironmark, Knight Templar of the Imperial Legion. I'm here to tell you a story..."
The old man drew in a breath and began his yarn. "It's been five years since the battle under the mountain. After the long-fought conflict, Life flourished in Vvardenfell, the blight receded; for the first time in years, the sun shone through with not a red cloud in sight. Brighter horizons were ahead; the Three Great Houses unified under the leadership of three outlanders, although old rivalries would always run beneath the surface. Crops grew taller than long before, town building and management and the Nerevarine, a dunmer mage known as Valenth Helul, was hailed as the savior of the land. He walked among the populace, frail and scarred from his battle, helping the people, working hard alongside them. He gained their respect, their honor, and some believed him a deity."
He continued. "And then, one day, everything changed. The only ones who suspected anything amiss beforehand were the tribunal, noting that they retained their powers illicitly siphoned from the heart. In one day, blight flooded the land, and corprus beasts roamed free. The remnants of ghostgate, now dormant, were wiped away from the face of Nirn instantly. The Tribunal felt their power being drained away. Vivec was besieged, the heads of all guilds eliminated and structure removed. Vivec held out as long as it could; the foreign district was lost first and then the arena. On the final day of the siege, while the people cowered at the top of the steps leading to Vivec's Palace, calling out for Valenth to arrive, the fabled Dunmer appeared. A ragged shawl was wrapped around his head, its hue a dark black with blue embroidery. His robe matched the shawl, adorned with many brilliant jewels, all a deep, mesmerizing blue. The first thing they noticed was that he no longer walked with a limp. The third was his eyes, or at least what were his eyes; they now were hollow sockets, with a soft blue glow coming from within. He held a proud posture, strong and confident. A glowing sword hung at his scabbard. The corprus were advancing across the bridge. As they reached it, two men in robes with obvious heavy armor beneath it appeared behind Valenth. They held the posture of elite Redoran warriors. Valenth and his two men drew their swords and advanced at a slow stroll up the stairs. Women and children cried, men grabbed what they could and leaped to the defense of the palace; by now it was obvious who Valenth had sided with in some invisible power struggle. A man in dull green robes,a mages apprentice, leapt up and read from a scroll. A strong, concentrated bolt of lightning flashed towards Valenth, smashed him in the chest, and dissipated. He continued, unflinching. "
Ironmark's voice grew darker, his facial features more stressed. "The three men and the corprus legion reached the peasants and slaughtered them. The warriors stood to the side of the door. The corprus halted. Valenth blew the doors open, smashing through the mundane lock placed upon it. Vivec sat on the ground within, meditating. He stood up and gazed directly into Valenth's eyes. He asked one question before Valenth acted; "How?". The Nerevarine didn't answer. Instead, he ripped Vivec's throat out with a bony hand. "
Among the group of people, a quiet argonian voice piped a question in from the back; only the captain could hear it.
"How, you ask? Well...I suppose you should know, in any case." He sighed and drew another great breath.
"For years, Valenth had been spreading his influence among the factions, slowly softening them to his touch. He brought wealth, prosperity, and good fortune to the factions who aided his goals. In the center of morrowind, he had an institution of magic established rivaling the palace of Vivec. Research into the arcane took place within those halls that shames even the greatest minds within the Arcane University. We know now that he put his brightest - and most trusted - minds upon the task of lichcraft. And so he had an army of followers when he put his plans into action. He created an academy of highly trained pupils, only the most prodigious of spell casters, and infected the guilds and houses with sleepers like a parasite; unlike Ur, his charisma and magic alone could get him by for the first stage of his plan, no ancient diseases necessary. He convinced many that what he would soon put into motion was to purge the island of outlanders and their sympathizers, and then move on to the mainland. "
"It was a grizzly day, and across Vvardenfel, a similar occurence went on throughout the evening; the leaders of each city were eliminated, resistance quelled, and dominance established. During the aftermath, Valenth visited three cities; Ald-Ruhn, Tel Uvirith, and Balmora. He had instructed his men to keep the House leaders alive, and one by one, he absorbed their souls. One by one, the three most powerful mortals on Vvardenfel turned into fuel for Valenth's plans; Islyths-Eij, Hlaalu. Weevil Vyre, Telvanni and Valenth's former apprentice. Nileno Dravas, Redoran Warrior-Priestess. Each bore strong artifacts, artifacts of devastating power. But none could stand. He scattered their bones, their souls, and their equipment across Vvardenfel, keeping Vyre's for himself. "
"He also split up Wraithguard, Sunder, and Keening among his most trusted lieutenants, because he knew that he could fall just as easily as Ur if someone managed to gather them. What he did not expect, however, was containment on a level that he faced immediately; his previous plan had been a quick blitz to the mainland to secure a foothold in his siege of Tamriel. In one day, the most powerful wizards in Tamriel gathered and created the gigantic equivalent of the ghost gate, with no air route exposed either. This 'Ghost dome' covered the entirety of Vvardenfel; And for a while, it worked. The wizards, panting and regenerating, watched as the fuming red cloud from vvardenfel died away. They saw a man with a shawl sending incredible bursts of magic against the wall. And they stood, mouths agape, as the blight began to filter Through the field. The man with the shawl receded, and the wizard's believed their problem mostly solved, save for the blight. "
"Deep within Vvardenfel, however, Valenth was putting Vyre's soul to good use; he used it to fuel what amounted to a constant dominate humanoid spell, to make the populace believe that he was still their friend, and that the outlanders had caused them this grief. In the meantime, He erected a faux Ghostgate, to console the public, all the while having his mages work on a way to foil the sheild keeping him in, which he fed as yet another lie to his people, claiming it to be 'a protector against unwanted outlanders'. And believe me, friends, they are close to breaching it. And the empire realizes this. And so this is why they are sending you, a group of people cobbled together from the ends of the realm, from all walks of life, to go inside the dome, and secure Wraithguard, Keening, and Sunder. You have been supplied with the instructions once given to Valenth to destroy the heart. And you are being shipped to Vvardenfel now on seven of the empire's fastest ships; the other ships have recieved a similar briefing. Now..."
"Do you have any questions?"
-------------------
Rules:
-The usual RP fair, I trust you all to know how to behave in a civilized manor during an RP.
-Try to have your main character stick with the group. If you have secondaries, I don't really care if they wander or not, or if they make their own little story. I'd actually find that sorta interesting.
-Above all, have fun, and try to ignore my mediocre hosting abilities.
-------------------
Theme: This roleplay will welcome any characters; Tamriel's path was changed by this event, and so were the destinies of all within, so feel free to take any of your characters even from past roleplays in any direction you want. The blight IS spreading; it has overtaken Cyrodiil, Morrowind, much of Black Marsh, and even Skyrim. Within the dome, Vvardenfel is an utter hell of dust and ash. Cyrodiil's beautiful vistas and deep valleys are being destroyed, covered with ash and burnt away into charred deformities of their previous selves. Even the most secluded peoples are affected as crops die, lairs are blocked in, and creatures roam more freely. Bandit raids have become even more frequent, and monsters more bold. The leaders of the lands argue over what course of action to take about Valenth; the Empire has decided to act first with a covert assault. And god help Nirn if the threat isn't stopped by the time the Oblivion Gates begin to open.
I will make certain things happen within the story; However, I'd like emphasis to also be on character development and player interaction. Feel free to tell me if you have an event you want to create; I'll probably let you, as long as it isn't too ridiculous. However, I warn you not to leap without looking: if your character is idiotic (I.E., charging a hoarde of corprus with only a pair of daggers and some leather armor or some such stupidity) I will *NOT* hesitate to KILL THEM. ON THE SPOT. This doesn't mean I'm going to kill characters on the edge of a whim, I'm just saying that extreme stupidity is rewarded with extreme punishment. You aren't in fairyland Cyrodiil anymore; you're in an oppressed, constantly watched land dominated by a magical tyrant. This isn't a worry; I'll allow anywhere up to three characters per person (I'd prefer two, but still if you feel you can manage it...) and characters can be made during the Roleplay; however, they will not have access to large enchanted weapons or armor with heavy enchantments, or powerful equipment; Valenth has a fairly tight grip on the island and what is and is not allowed, and has skilled hunters picking the land clean of artifacts: Any artifacts that could have been found in the game morrowind? (With the exception of the shrine items and artifacts that you've brought in with you on the boat trip) They're gone, as are most enchanted 'family heirlooms' large enough to attract any attention.
I had planned a 'Hero's Section' where we can have snippets of info into our 'heroes'...or as the case may be, power hungry villains. Oh, thats right. I'll allow evil-doers. Just, don't think I'm allowing people who are going to attack their teammates randomly. However, if we manage to hit the end of this RP while it still lives, there will be a choice to make, and the fate of Nirn could rest in the group's hands...but I ramble.