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Post by NotApplicable on Jun 16, 2010 21:30:44 GMT
Cool, cool.
How's this? Name: Food Detector Creator: NotApplicable Ancestry: Mouth Worm -> Food Detector Genes: Tube Body x1, Wriggling Motion x1, Filter Feeding x1, Fission Reproduction x1, Chemical Receptors (smell) x1, Basic Nerves x1, Poisonous (Neurotoxin) Sacks x1 Description: A simple, swimming feeder, the Food Detector lives until it is swelled to nearly twice its initial size, then splits along its middle in a process called fission to produce two offspring. Without any sort of respectable skin, the body of the Food Detector is mostly contained in a clear, water-based tube that is not unlike a cell wall. This of course makes it very fragile. Its filtration feeding is a simple one at best, consisting of a basic rounded mouth, and a small 'pouch' where scattered bits of dead algae/fungus will gather and decompose, feeding the Detector. It has smell receptors that stimulate movement when not detecting much food, and poisonous sacks to deter predation.
Edit: I just realised that Chaos already did mouth worm. @ Webster: is this against the rules? @ Chaos: do you mind?
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Post by webster52402 on Jun 16, 2010 22:04:25 GMT
You can evolve a creature into as many different offshoots as you desire. Since when has evolution only ever happened in one direction, after all? There are dozens upon dozens of species of bird, for example. You think they all evolved from different creatures? As for your creature, it's perfectly fine. However, I'd like you to specify what kind of poison it has in its sacs/glands. Different poisons have different effects after all, and currently it's so weak - as you've only put 1 gene into its development, making it a very simple, weak poison - that it may or may not be fatal depending on what you want its effect to be. Also, your Nervous System should be renamed to 'Basic Nerves' as the entire Nervous System is quite large. You would need to develop a brain, musculature for the nerves to wind through, the nerves themselves, etc. These genes are meant to only have very small, very gradual effects. EDIT: And a new description would be excellent as well. Since you still call it a 'Mouth Worm'. Lazy, lazy invisible man. EDIT 2: Oh, and Chaos. 'Crustacean Legs' is also a bit too advanced for your previous creature. Crustacean legs assumes that it has fairly advanced legs, replete with exoskeleton, knee joints, etc. That has to develop over time as well. I'll give you basic 'Legs' for the moment, but they'll be little more than little blobs that stick out of the critter and move it around like on cilia. Very slowly at that, since you don't have musculature or a nervous system to command them to move.
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Post by NotApplicable on Jun 17, 2010 7:00:33 GMT
LAZY! I think my previous record disproves that comment.
There, completely rewritten...
Um, what kind of poison could I have?
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Post by webster52402 on Jun 17, 2010 8:20:11 GMT
That is quite a question... There are absolutely dozens of kinds of poisons... How about something that targets nerves like Chaos was going to do? It may not have much of an effect now, but later on when creatures develop a nervous system, a good nerve toxin would be an excellent deterrent to being eaten. (Scientific name is Neruotoxin) Or you can go necrotoxin, which affects internal organs and cells, breaking them down and causing death. As your venom is still weak it won't do all that much in terms of 'Wow, I don't want to mess with that thing!' and this kind of venom takes a while to ingest and kill, so it would be more of a 'revenge' system for anything that eats you. Nothing has a brain at this point so they won't really 'learn' not to eat your creature. However, nothing has an immune system beyond killing basic bacterium at this point either, so a hemotoxin is guaranteed to kill anything that ingests it. Alternately, if you want to go for something a little more exotic, then you can start forming the basics of an immunosuppressant toxin, which will shut down any creatures' immune system whenever ingested. Currently that too would be fatal, since they already have a weak immune system. Or, you can go hemotoxin and start wreaking havoc on creatures that begin to have a circulatory system. Apitoxin (Honey bee venom) maybe? No? How about mycotoxin, the same kind of poisons created in poisonous mushrooms and the like? Nothing like an enemy creature getting a big bite of penicillin when they can't handle it. Cyanotoxin, perhaps? One of the lesser known toxins, but still quite potent. Or you could go something a bit more simple and simply produce liquid arsenic to fill up those glands. Nice and deadly to anything that ingests it, though again it would be a weak, highly diluted version of arsenic. Difficult for your creature to produce as well, and undoubtedly dangerous should a gland rupture... The possibilities are quite truly endless here. Use your imagination.
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Post by Tom Bombadil on Jun 17, 2010 16:01:34 GMT
Hypothetical evolutionary games make me filled with joy. Planet name suggestion: Sanralbaar.
Name: Shell Clingers Creator: Tom Bombadil Genes: Filter Feeder x1, Water Spores x1, Chitinous Shell x1, Adhesive Leg x1 Description: A tiny decomposer organism, these creatures' dull brown, fleshy bodies are covered in a brownish-gray carapace which protects them from basic harm, though are not invulnerable by any measure to more persistent predators. They cling to rocks or larger creatures with a slightly adhesive appendage on their underbellies and feed off the bacteria with filtering mouths. When the food source is exhausted, they release themselves from the surface and drift until a new source of food is found. Several times during their lifetimes, they release spores to reproduce.
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Post by NotApplicable on Jun 17, 2010 18:40:28 GMT
Edited to neurotoxin. Always good to keep a poisons lecture up your sleeve, eh?
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Post by Chaos 303030 on Jun 17, 2010 19:57:04 GMT
N/A, of course I don't mind! Also, don't you need the genes added/removed thing?
Verdant Algae better watch its back. Also, these little buggers become poisonous later on. Web, is there any poison that is given easily just by contact?
Name: Wallowing Crown Creator: Chaos303030 Genes: Fast Reproduction x2, Water-Tight Skin, Decomposition x1 Description: The Wallowing Crown is a virulent strain of fungus that expands over, well, everything. A nutritious food source, this fungus will spread to any location that has moisture, and will spread fast. Anything that dies around patches of this fungus will be decomposed into nutrients to feed the colony, and it isn't uncommon for brief shadows that last for only an afternoon become filled with the shrooms. They are soft and muddy light brown colored, and have a smooth, umbrella top.
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Post by Simmo33 on Jun 17, 2010 21:20:51 GMT
Always good to keep a poisons lecture up your sleeve, eh? My thoughts exactly.
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Post by webster52402 on Jun 23, 2010 1:49:41 GMT
N/A, of course I don't mind! Also, don't you need the genes added/removed thing? Verdant Algae better watch its back. Also, these little buggers become poisonous later on. Web, is there any poison that is given easily just by contact? Name: Wallowing Crown Creator: Chaos303030 Genes: Fast Reproduction x3, Decomposition x1 Description: The Wallowing Crown is a virulent strain of fungus that expands over, well, everything. A nutritious food source, this fungus will spread to any location that has moisture, and will spread fast. Anything that dies around patches of this fungus will be decomposed into nutrients to feed the colony, and it isn't uncommon for brief shadows that last for only an afternoon become filled with the shrooms. They are soft and muddy light brown colored, and have a smooth, umbrella top. Heh. You realize these will be mostly underwater mushrooms, since they don't actually have any moisture retaining skin, right? You probably just created the first underwater shroom. EDIT: Oh, and for a toxin that's spread just by touching, it's usually an excretion of some kind. Usually it's just a mild neurotoxin excretion, which will be absorbed into a touching creatures' skin - unless it has no nerves like a shelled creature's shell - that will cause a burning sensation. There are no deadly toxins that spring to mind that can kill just by touch... Ingestion, on the other hand, is a different matter. EDIT2: OR! If you really wanted to create something deadly, you can take a note from the jellyfish and develop 'stinger' cells. That would force poisons into the bloodstream, and likely kill creatures if the poison is developed enough. It's also rather simple, and wouldn't require that many genes on your part, though strengthening the toxin would.
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Post by Chaos 303030 on Jun 23, 2010 3:18:26 GMT
Dangit. I meant it to be a land shroom.
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Post by webster52402 on Jun 23, 2010 18:32:15 GMT
You need at least 2 points in developing a water-retaining skin for something to survive on a terrestrial land. Right now it has a semi-permeable skin, but it isn't completely water-tight. However you have advanced it into a coastline shroom, so technically it's the first Terrestrial organism...
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Post by Chaos 303030 on Jun 23, 2010 22:02:35 GMT
I'll settle for that, and when I take my rightful gene bonuses from you, I'll evolve it further.
MUAHAHAAAA~
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Post by webster52402 on Jun 29, 2010 11:31:42 GMT
This Era is now... Over. No more creatures will be accepted until the new Era is up. Carnal and I shall get to work bringing your creatures to life immediately...
Anabasis has started out strong. Let's see if you can keep it going.
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Post by NotApplicable on Jun 30, 2010 19:16:12 GMT
Cool, cool, sounds good.
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