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Post by Vicorva on Jul 16, 2008 19:54:41 GMT
Character Sheet Template: Use this, you can deviate/improve upon it if you wish, but this is really the bare minimum. If you have a character that requires an entirely different template, feel free to use that instead. Name: Nickname:Race: For bi-pedal, stick with the races seen in the game and variants thereof.Gender: Age:Birthsign:Bloodline: Old Blood onlyPower: Old Blood onlyWeakness: Old Blood onlyFocus: Speaks for itself…Skills: Max of ten, if you please, and max of seven in-game skills… Class: Class Description: Allow me to elaborate. This is where you describe your class…General Appearance: This is where you say what your character generally appears like (making poor jokes repeatedly is fun!) More than just a picture here please.Hair: Eyes: Height: Imperial (feet and inches) please.Build: Skin/Fur/Scales: Tattoos/Scars: Personality: Letting everyone see how your character thinks is nice. So do it. Weapon(s): More than just a picture…Clothing/Armour: More than just a picture here too…Short Bio: Keep it brief. Only mention key things, or just gloss over it. No essays- let’s find out in the RP.
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Post by Vicorva on Jul 16, 2008 19:55:25 GMT
Name: Zohara Nickname: Zo, “Broken Queen” Race: Redguard Gender: Female Age: 28 Birthsign: The Atronach
Bloodline: Known. Farseer Bloodline. Redguard Origin. Power: Premonition- can see into the future. Weakness: Every time Zohara uses her power, she is blinded for a certain amount of time. She fears that she may eventually go completely blind.
Focus: Combat Skills: Marksman, Whip, Athletics, Intimidation, Taunt, Blade, Light Armour, Block Class: Ex-Mercenary/Guildmaster Class Description: Unafraid of light weaponry, they plow into the fray with little regard for injury. Masters of all melee tools, they put little faith in the magical arts. Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapons and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle.
General Appearance: Zohara is statuesque, tall and sleek with clearly defined, well-sculpted features, a proud demeanor that makes her appear royal, and a raw power and driving force in all of her movements. Despite her majestic appearance, there is a harsher side to Zohara’s looks; premature lines of age, scars all over her body and across her twice-broken nose, marring what might have been beautiful. It is the part of her appearance, coupled with her ideals and failing campaigns for recognition of the Old Blood, that has led her to be known by the nickname the Broken Queen.
Hair: Her hair is sleek, coal black in colour, and has been cropped short, reaching just below her earlobes. This displays her warrior nature, and her need for practicality. Eyes: Black Height: 5ft11” Build: Tall and sturdily built, with a feminine figure. Skin: Her skin is so dark a brown as to be almost black. Tattoos/Scars: Both her hands and forearms are host to harsh patterns of scars from battles and training. She has scars on her shoulders, her back, and her left leg from arrow wounds, and her nose has clearly been broken twice.
Personality: Zohara has an iron will and strong personality. She is not especially intelligent, but she applies it better than most people do. She’s extremely practical and down-to-earth (something amusing in one who claims to head the fictional Old Bloods…) and does not do well with flights of fantasy, and doesn’t really have patience for whimsical or fickle people. She’s very straightforward about what she’s like and what she thinks, something that actually gives her more power than it takes. However, this also means that her horrible, soldier’s temper is often put to good use. She’s innately a good person, with a lot of bad traits. She’s impatient, temperamental, and stubborn as a mule (which she would claim to be her good traits.) That being said, she has a heart-of-gold, and a wish to see all people find their place in the world. Her sense of humour is crude, but well-meaning. She doesn’t have many friends, but she does have quite a reputation. She would gladly trade them.
Weapon(s): Silver longsword sheathed at her hip. At her other hip is her quiver of arrows. And she keeps her bow and arrows at her back. Coiled with her sword is her hardened leather whip, which has chain links embedded in it. She occasionally uses throwing axes, if they’re available. Clothing/Armour: A dark mithril battledress that just reaches the tops of her thighs in length. Beneath this she wears a blue undershirt which reaches mid-thigh. She also wears dark brown leggings and leather boots. On her shoulders are two leather pauldrons, and she has an archer's wrist-and-arm guards. Strapped to her legs she has leather plates for further protection. Key to the Guild on a chain around her neck, hidden beneath her armour.
Inventory: Arrows and weapons. Key to the Guild.
Misc Skills and Traits: -Is a famous mercenary in Cyrodiil and Hammerfell. -Is infamous for her campaigning on giving credence to the Old Bloods and New Bloods myth. -Is Guildmaster and Founder of the Birthright Guild. -Speaks with a Hammerfell accent.
Short Bio: Zo’s life has been anything but glamorous, though the legends surrounding her suggest otherwise. Yes, she had been involved in numerous torrid affairs with numerous powerful men. Yes, she has fought in several battles, and worked alongside the Champion of Cyrodiil to close the Oblivion Gates. But all of it was hard work, and has more than taken its toll on her. Also, her sword is the only thing that seems to be valued by society as a whole: none of her theories, campaigns or opinions have ever been trifled over: indeed, they were met with great hostility and lack of respect. Now, she has founded the Birthright Guild, in order to help people, all people, live their lives they way they should be able to- safe, and with all the knowledge they might need to understand themselves.
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Post by Vicorva on Jul 16, 2008 19:56:00 GMT
Name: Nikita Tam Nickname: Nika Race: Breton Gender: Female Age: 19 Birthsign: The Lover
Bloodline: Unknown. Power: Suggestion- can scan and even enter the minds of others and influence their thoughts and actions. Weakness: Mind Scream- using her mind powers (especially on one with a strong will) can cause a Mind Scream, blinding Nikita with pain. It also causes Disorientation on critically unsuccessful and critically successful attempts, making Nika’s mind imitate the targets and causing her to forget who she is.
Focus: Stealth and Social Skills: Sneak, Acrobatics, Athletics, Speechcraft, Short Blade, Security, Sleight-of-Hand, Perform, Persuasion/Bluff Class: Bard/Agent
Class Description: Intelligent and personable, they prefer to accomplish tasks with their words first, and sword second. Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences. *** Charming when they can be seen and almost invisible when in shadow. Agents are operatives skilled in deception and avoidance, but trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes.
General Appearance: She's small and unimposing, and this is in many ways her greatest strength. She has a round face with wide eyes, a straight nose, small mouth, and high-cheekbones, and her features on the whole are very expressive and very changeable. Her eyes are silver-blue with an intelligent gleam, with extravagant eyelashes and naturally well-shaped eyebrows. She could be considered beautiful, but usually only if she wants to be, or if she gives a real smile. Her figure is petite but curvy with a body that is naturally agile and dextrous rather than athletic. Naturally, her movements are quite light, graceful and quiet
Hair: Wavy dark brown hair. It reaches mid-back in length, though she wears it back in a ponytail. Much of it falls loose to curl around her face, and her fringe is overgrown and falls into her eyes. NOTE: For formal occasions, she wears her hair up in courtly fashion with a silver, jewelled hairpiece in the image of a phoenix. Eyes: Blue eyes flecked with silver and rimmed darkly by long eyelashes. Height: 5ft0” Build: She's petite and small-boned, but curvy. She's quite agile and wiry. Skin: Her skin is very pale and smooth. It's unblemished, save for a few freckles. Tattoos/Scars: Nothing conspicuous, though she a small black phoenix tattoo beneath her left shoulder blade.
Personality: Nikita is calculating and quick-thinking. It's important to recognise this part of her, because she spends a good deal of her time calculating the risks of what she says and does, as opposed to the benefits. She's also a plotter, always thinking of the next step to take. She's extremely intelligent, witty, stubborn, and sharp-tongued when in a temper, but she has a restrained personality, able to keep her thoughts to herself in most circumstances, and mix with all kinds of people. Her sense of humour is hard to define, as it is quite varied and she prefers to shock and confuse than be understood, but it is quite prevalent and she finds humour in most situations. She can be instinctive on occasions, but largely people only get to see the side of her that she wants them to. She's friendly enough at times, but the dual nature of an agent causes her to be unpredictable in her behaviour and in temperament. She avoids evil action as she fears losing herself and what she stands for. But, being a clever girl, she's pretty good at finding her way around nastier methods in favour of a more diplomatic solution.
Weapon(s): Usually, twin silver daggers at her waist, a long steel dagger in her boot, and various small, flat knives secreted about her person. When she wants to be less conspicuous, she has only one dagger at her waist. Clothing/Armour: Knee-high leather boots, doeskin leggings, and a pleated black skirt that just reaches her knees. She has a loose white shirt on with a leather bodice over the top, and a patched-up black cloak. Around her waist is a heavy utility belt. She has a pair of fingerless leather gloves that extend to her elbows, and around her neck is what looks like some strange crystal embedded in a silver amulet, but is actually a shard of meteoric glass made into an amulet. For formal occasions: A black gown with silver embroidery made of many over-lapping layers of sheer silk to the point of being opaque, with a black and silver bodice. It's beautiful, but not presumptious, the attire of a lesser noble rather than a queen. It's designed to draw attention to her feminine figure without being inappropriate in any way- a lady's dress. She wears more dressy, feminine boots, but they remain quite practical, as they are hidden from view under the hem of her dress.
Inventory: Change of clothes, food rations, a small amount of gold, and various daggers, as well as a few lockpicks. A small lute as well, hanging from a strap.
Misc Skills and Traits: -Is a Doyen and Ambassador of the Thieves’ Guild. -Nikita can sing, play the lute and the flute. She also has a gift with words, and the telling of stories. -Is very perceptive of people, and has made a study of habits and facial expressions. -Nikita has a great knowledge of lore- this includes languages, history, magic etc. -Is a decent lockpick, although she'd rather just find the key. -Has a love of the more wild and dangerous creatures, as well as the larger ones. She also has a soft spot for bunnies. -Gets bored more easily than is prudent. -Loves the rain and weather in general. -Has been mixing with the upper classes since she was an apprentice Bard. -Thanks to her birthsign, she is quite passionate and opinionated- meaning that, when properly incensed, she may act brashly.
Short Bio: Born a street girl in Morrowind, it seemed natural for Nikita to become a thief- however, her tastes were too subtle even for the aquiring of items. She attached herself to a traveling bard for her early years, learning his ways, before going out on her own to learn the rest herself, having always been encouraged- and indeed, forced- to learn things under her own steam, at which point she journeyed to Cyrodiil. It wasn't long before she was a skillful bard- or before she offered her services to the thieves' guild. With her knack for taking charge and dealing with sensitive matters, as well as for mixing in all crowds and gaining valuable intel, Nika soon rose through the ranks to become a rather unique and useful Doyen.
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Post by webster52402 on Jul 16, 2008 20:48:27 GMT
Heh, since I heard good things about the original BotA, why not try my hand at its newest form? Name: Vantustius Crunus Nickname: Call him whatever you like, provided it's not insulting. Race: Imperial Gender: Male Age: 20 Birthsign: The Tower Bloodline: Unknown. Power: Flora - Vantustius has a natural affinity for plants, and for their well-being. This manifests in his power, as he can spur the growth of any plant, utilizing his own energies in a kind of draining filter, causing startling jumps in the growth of whatever fauna he takes a liking to. Weakness: Flora Vampirism - The aftereffect of his power leaves him weak and fragile, as his reserves of energy, stamina, health, everything, is drained to make the improvements on the plants, as though they were leeching the life out of him to support their staggering growth. He is very usually ravenously hungry after this. Focus: Social Skills: Sneak, Security, Speechcraft, Mercantile, Cooking, Gardening Class: Street Urchin Class Description: Vantustius is a beggar, plain and simple. From a very young age, he has been confined to the hovels of the waterfront, scraping out a living where he was able. Thus, he doesn't have very many useful skills, though he has gotten quite adept at utilizing whatever means possible to try and get others to take pity on and help him. General Appearance: Vantustius is very youthful, very spry. He holds a kind of child-like innocence, despite being twenty years old, and even appears rather kid-like, short but thin, and with an awkward, gangly appearance. His eyes are always bright and aware, intelligent, and he always wears a half-quizzical look, as though he is curious about something that has been bothering him for a while. Despite this, he also has a slightly bored look, as his attention very rarely remains on one thing for too long. His hair is short, but wild, giving him a disheveled look, which becomes outright dirty when you take in the smears of dirt on his cheeks that seem to be always present. You could throw him bodily into the river, and he'll still emerge with those telltale streaks of dirt across his cheekbones, as though he's been that way for so long that it's sank into his skin. Hair: Very light brown, hanging messily down to his eyebrows and advancing down to the base of his skull in the back. Always unruly, sticking out in tufts. Eyes: Bright blue, and always shining. rimmed with dark circles, showing that he has problems sleeping. Height: 5'7" Build: Thin as a rail, but very lean. His arms in particular have a slight wiry strength, though it's obvious that he wouldn't be at home wielding anything too heavy. Skin: Vantustius is very fair-skinned, though that could be as you never actually see his skin unless he's freshly washed, usually hidden behind a mask of dirt. Tattoos/Scars: None. Personality: Vantustius is a kid at heart, and it shows in his actions. Despite the way his life has been, he treats it as a mere obstacle, a test that he must pass, retaining his good humor in spite of the situation around him. Thus, he tries to keep himself as cheery as possible, greeting people around him happily and whole-heartedly, eager to trust and eager to please. Despite this, he does have a kind of dual nature, especially when he is alone, where his mood darkens considerably. Only when he is with others does he truly feel content, relying upon them to give him direction and desire rather than living for himself. Though this does make him seem rather selfless, it does hurt his morale a bit. Misc Traits: - Vantustius has a fondness for plant life, and keeps a small garden on the outskirts of the Waterfront, near the waterline. - Vantustius hates fire. Weapon(s): None. Clothing/Armour: Vantustius wears dingy blue linen, nothing overly fancy. Simply a shirt and trousers. His shoes are scuffed and mud-caked almost permanently, and are simple cloth coverings, not able to afford true shoes. The only thing relatively valuable that he keeps, is a small silver locket, that he keeps on him at all times. Short Bio: Vantustius is a man of the streets, unfortunately for him. He does not know his parentage, having never met his mother or his father, raised by a Dunmer that found him near the harbor, left by the waterfront. Though Vantustius is poor, he has always led a good life, finding an affinity for growing things, which he sometimes sells to alchemists to put food in his belly. Is that good, IN? And for once, I didn't make a bad character.
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Post by Vicorva on Jul 16, 2008 20:57:18 GMT
He'll corrupt. *raving* They all do! */endrave* An excellent character. I have no idea how you make them up so quickly, though. His name is quite a mouthful. Definately approved. That is very in the spirit of BotA Characters.
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Post by webster52402 on Jul 16, 2008 21:02:41 GMT
This one, I didn't really have to make up, as I have had someone like him resting in the back of my mind for a while now, jumping up and down and waiting for a chance to use him. The name, I simply pulled from an old book that I remember, I thought the Roman name fit the Imperials very well. And yes, it is a mouthful, so likely I'll be seeing a number of nicknames popping up for him.
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Post by FC4 on Jul 17, 2008 1:22:18 GMT
Hmm... i have a few ideas, but they feel so newbish... and one seems so outlandish you may consider it a headache so I wonj't try it. I think I'll go with Glaen though, after changing him up a bit. I will not do a Kira, promise.
Especially since you won't let Old Bloods use magic.
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Post by FC4 on Jul 17, 2008 3:56:05 GMT
Name: Glaen Frost-Beard Nickname: Frosty, Glacier, etc. Race: Nord Gender: Male Age: 20 Birthsign: The Lady
Bloodline: Unknown Power: Complete oneness with the element of ice. It is like his own body. He can drop the temperature around him and create his own ice, or manipulate existing ice. With training he can harness more of this power in a greater extent, and control it. Weakness: Obviously, he has issues with fires and intense heat as a side effect of being one with the ice. He could accidentally encase himself in ice, and freeze to death, or end up freezing part of himself in ice, like his feet.
Focus: Combat Stealth Skills: Blade, Marksman, Sneak, Tracking, Trapping, Skinning, Sewing, Carpentry, First Aid, Hiking Class: Hunter Nomad Class Description: A hunter of Skyrim must know how to survive on his own for many days on end, as he tracks his prey and follows his herds. A Nomad expands upon the skills of the hunter, and finds his own food, builds his own shelters, and creates his own clothing. They are fully self-sufficient in the wild.
General Appearance: Glaen looks like your typical nord. Barrel-chested, broad shouldered, tall and muscular. His face is chiseled from stone, strong jawed and hardy. His nose is prominent but not overtaking his face at all, and his cheeks are shallow. But the oddest thing is, he looks nothing like a Nord. His hair, eyes, and skin complexion give him more of a kinship to a Frost Atronach than a Nord. Hair: pale blond, almost white in color, and straight. It falls to his shoulders, and when looked at in the light from certain angles seems to glitter, as if sprinkled with ice crystals. Eyes: His eyes are a pale, sky blue color. They almost seem to gleam like quartz gemstones. Height: 6' Build: Like a Nord, duh. Skin: He is very, very pale, looking like someone suffering from hypothermia and about to freeze. His lips have a blue tinge to them. Tattoos/Scars: He has a lot of bite marks on his arms and legs, where prey fought back.
Personality: Glaen is a reflection of the Ice he physically embodies. While most would think this means he is cold-hearted, that is an conceived notion that is utterly false. Glaen is kind and caring towards others, but it is how he goes about this that embodies the element of his life.
His caring and kindness come with time, as he slowly develops trust in others, like a slow-moving glacier. He is amazingly calm and tolerant of what goes on around him, simply letting things slip by as he sits in frozen carelessness. He understands humor, and sometimes displays his own branch of it, but that is rare.
He encases his emotions in a glacial prison, choosing not to display displeasure, anger, frustration, and even happiness. A few times, though, he might crack a smile; consider yourself blessed to see it. When his rage is released, it is like the unrelenting blizzards of the north.
Weapon(s): He has an Elmwood bow in good condition with twenty iron arrows in a quiver on his back. He also has an iron shortsword on his hip and an iron serrated-edged dagger. Clothing/Armour: His attire is all hand-made by himself, and is thereby the furs of animals he has hunted. He wears bear-skin boots, with deer skin pants and a boar-leather belt. Interestingly enough, he wears a wolf fur vest and nothing further. It is almost as if he wears clothes only to be decent.
Inventory: On his belt he carries preserved meats and herbs for food, as well twenty feet of rope coiled at his hip. A wineskin hangs across his chest holding mead. Around his neck is a totem of his Nomadic tribe- a necklace of snow wolf teeth, which are larger than wolf teeth, and an amulet of crystal that looks like cut ice.
Mics: -Immune to most cold climate and Frost spells. But severely cold climates and strong frost spells can cause him harm. -His body operates at ten to twenty degrees lower a temperature than average people. -His body naturally reacts to heat sources, coolly the temperature of the air around him in a manner similar to sweating. However, it often overreacts, resulting in his getting frozen in his own ice. The stronger the heat, the stronger the reaction. But intense heat like fireballs he can do nothing against. -His nomadic lifestyle means he never learned to read or write.
Short Bio: Glaen was raised by a Nordic Nomadic tribe, and always felt that he was different from his relatives. While they didn't seem too different from him, he seemed far more at home in the icy lands of his people than they. While hunting on the Cyrodiil border, he heard rumors of a Guild for those of strange gifts. Now that he was of-age, there was no reason for him not to check out the Guild.
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Post by DarkNova50 on Jul 17, 2008 4:20:03 GMT
A more comical, magic oriented character than I usually go for.
Name: Alderin Megdar Nickname: Alderin, “Doc” Race: Altmer Gender: Male Age: 60 (looks 24) Birthsign: The Mage
Class: Arcane Engineer Class Description: Utilizing the best of both mundane materials and magical forces, arcane engineers serve as a hybrid between scientist and mage. Combining both magic and machine, they are able to create experimental devices with abstract functions...with varying degrees of success. Skills: Engineering, Illusion, Restoration, Destruction, Alchemy, Alteration, Mysticism, Research, “Booking It” Focus: Magic
General Appearance: Like most Altmer, Alderin is quite tall and slim, his arms and legs likewise long and thin. Having avoided physical labour his entire life, he has maintained a youthful appearance, his skin still a pale shade of typical Altmer gold, and lacking any signs of strenuous activity. Like his body, his face is tall and thin, and highly expressive...clearly reflecting a wide array of emotions, from frantic anger to frantic desperation.
Hair: A thick, luxurious bright blonde mane that hangs down to his shoulders. Eyes: Cyan Height: 6’5” Build: Tall and thin Skin: Pale shade of gold
Personality: Eccentric, haughty, whiny; Alderin has been called these things and more. While he maintains an air of superiority around others in times of relative peace, he is usually convinced that even the most minor skirmish will result in his ultimate demise, and acts with according desperation and spinelessness. He has an uncanny confidence in his own ideas despite his pessimism about most situations, and is more or less convinced that the cosmos has a personal vendetta against him. While his arrogant nature doesn’t discriminate between friend or foe, he will put his skills to work those he considers his friends, although some whining and groaning is to be expected.
Weapons: A long, smooth staff, stained a dark brown, with a pale blue crystal embedded in the top, enchanted with a powerful telekinesis spell, used to throw and push enemies. He will also use whatever half baked inventions have recently caught his fancy. Clothing: A plush, forest green robe, made of finely weaved silk, with elaborate white crisscross stitching along the back. It has wide arms, and unlike most robes has separate legs, though they too are quite wide. Inventory: Numerous magical and technological tomes, a book filled with ideas for inventions, master grade alchemy equipment, and several hundred Septims.
Misc: -Despite his overconfidence, many of Alderin’s ventures tend to fail...often with explosions -Works best under pressure -Prejudiced beliefs about other species
Bio: His father a member of the Psijiic Order, and his mother the most widely respected researcher of the Dwemer race in Tamriel, the roots of Alderin’s interest in magic and technology can be traced back to the beginning. When his brother joined the Mage’s Guild, and his sister went to the Summerset Isles to “find herself,” Alderin left his home in Vivec City to explore the world...or Tamriel, at least. Since then, he’s roamed every province of the continent, learning more about his craft, finding himself now back in Cyrodiil.
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Post by Tom Bombadil on Jul 17, 2008 6:27:50 GMT
Here's what I've got. Let me know if I need to change or clarify anything. To be honest, I'm a little skeptical as to how well he's going to work.
Name: Dain Nickname: Count Saragos, Therialin, Lord Jarrick, Appius Vespasian, Captain gro-Shamrek. (see his bio) Race: Redguard Gender: Male Age: 46 Birthsign: The Apprentice
Bloodline: Known. Elegua bloodline. Yokudan Origin. Power: Identity Shifting. Dain can change his appearance to be whatever he wishes of any of the ten races, at will. Once a transformation is complete, no sort of concentration is required to maintain it; he stays that way until he consciously changes. Weakness: The actual process of shifting to another appearance is excruciatingly painful, to the point of temporarily crippling Dain or causing him to pass out. The pain is less intense when altering something minor, such as eye color or facial appearance, while a drastic change such as changing into an Argonian would cause untold volumes of agony.
Focus: Etiquette, Combat, and Business. Skills: Speechcraft, Mercantile, Blade, Riding, Law, Unarmored, Athletics. Class: Lawyer, Noble, Rogue, Priest, or Naval Captain, depending on which identity he is currently using. Class Description: Dain's class varies with his identity. Each one is a different profession, but he ensured that he already knows enough to play each role convincingly. General Appearance: Naturally, Dain looks like a fairly average, clean-cut Redguard with a severe, calculating appearance and short, frizzy hair. He is of average height and build, with the fitness of an average citizen. His favorite aliases, of course, differ greatly. -Count Saragos, his most common (almost constant) persona, is the most similar to Dain. A Redguard, he carries a noble, cold, and cunning appearance. He fairly tall, with long hair tied behind him. His face is on the gaunt side, but he is considered handsome for his age. Also has a large goatee. -Therialin is a Bosmer rogue. His eyes are jet black, and his hair is wild and brown. He is short, but fairly stocky for a Bosmer. He has a sly, charming appearance about him. -Lord Jarrick, the Bretonic noble, looks as loud and jolly as he acts. Has shoulder-length flaming red hair and a trimmed beard, with thick eyebrows and broad shoulders. Usually laughing or chortling heartily. -Appius Vespasian is an elderly priest of Stendarr. His balding head has grey hair, and his nose is straight. Usually wearing many robes that cover most of his body, not much is distinguishable about him save for that he appears to be a feeble old man. -Captain gro-Shamrek, the terribly cliche'd swashbuckling sailor. Ties his black hair into a single flipknot in the center back of his head, which is massive and heavy-set, like the rest of his body. His nose seems petrified in a snarl, above his bony jaw and tusks. Wears a blue Navy uniform, generally carrying a saber.
Hair: Black Eyes: Green Height: 5'11 Build: Average Skin/Fur/Scales: Kind of light for a Redguard, but still with the distinctive red tint and dark tone. Tattoos/Scars: None
Personality: Himself, Dain is ruthlessly efficient. As a lawyer, he was feared by all, but loved by few. He was bold, consorting with criminals and other 'unruly folk', but even they feared him. He was exceedingly talented at his profession, and was often short, cold, and business-like. After certain events in his life, including a decade in prison, his outlook changed significantly.
While he came to be slightly more receptive to emotion, he was still the ruthlessly efficient man he was before. He grew to appreciate people more, specifically. He valued friendships genuinely, even coming to feel empathy once or twice.
Dain is ingenious, creative, and cunning. This allows his use of the different aliases. A brief overview of the most frequently used ones: -Count Saragos: The enigmatic persona Dain has assumed as his own by this point. At one pivotal moment in his life, he left behind his true persona behind, having changed enough to effectively be a different person. And thus Count Saragos was created. -Therialin: A sort of sly, silver-tongued rascal, as Dain puts it. Embodies everything necessary in an effective rogue. -Lord Jarrick: Loud, boisterous, jovial, jolly, and patriotic. The eccentric noble is known for apparently random acts of generosity, and a wit as sharp as a tack. -Appius Vespasian: A humble, pious, empathetic holy man. All qualities that make others trust him belong to this persona. -Captain gro-Shamrek: Chivalrous, brave, a little headstrong, he is the embodiment of a typical adventurous sailor.
Weapon(s): A fine silver rapier, suitable for a Hammerfell noble. Clothing/Armour: The Count wears a fine purple shirt, collared and baggy towards the cuffs. His pants are light tan, and his almost knee-high black leather boots are shined to the point that one could see his reflection in them. Wears a deep blue cloak over this, with black gloves on his hands. His attire may need to change, depending on his persona.
Short Bio: In a nutshell: he was a lawyer in Taneth. He had a wife, and a very successful firm with his partner, an Imperial from the Imperial City. His occupation gained him many enemies, some of which happened to be influential. At the age of 33, Dain found himself being arrested on a faulty charge. He was shipped to Blackrose Prison in Black Marsh, across the continent, where he would remain for a time that he didn't think would end. Fourteen years later, an enigmatic, grossly wealthy man purchased the island of Saragos, off the coast of Anvil as is private estate. (I'll go into much more detail through the course of the RP)
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Post by Vicorva on Jul 17, 2008 11:13:02 GMT
@fc: Approved. @darknova: Teehee. Alderin is in my RP... A pretty awesome newblood. @tom Bombadil: That's an excellent character. I was a little iffy about him knowing about his bloodline already at first (Since it's a less straight-forward power...) but the way he's learned to use it is extraordinary, so I changed my mind. Definately approved, and I'm sure he'll work out just fine. Plus, if you get tired of him, he can just change personas! Everyone is welcome to start posting, guys. They all look excellent.
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adeth
Novice
Adeth of Fatum Semitaem
Posts: 31
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Post by adeth on Jul 17, 2008 13:37:41 GMT
Since someone requested him, here's an updated version of the one and only... *dum-dum-dum* Ares Padayn. This sheet will be two parted. Name: Adeth Nickname: Good-for-nothing Race: Imperial Gender: Male Age: 23 Birthsign: The warrior Focus: Stealth Skills: Sneak, Security, Blade, Light armor, Destruction, Illusion, Alteration, making up believable lies when not under pressure. (he's not good at all with the ingame things.) Class: Unsuccesful Thief Class Description: Most likely a thief who has just started or has never learned from his mistakes. General Appearance: Too skinny to be lean but still not overly skinny. Has slightly trained muscles, and an average bodybuilt. Pic: i33.photobucket.com/albums/d76/Adeth/ScreenShot63bmp.jpgHair: Dark brown, slightly messed, pic for refrence Eyes: Blue-Green Height: Imperial 6ft Build: Build like your average, well eaten man with a natural lean look. Skin/Fur/Scales: Slightly tanned Tattoos/Scars: Two scars near his left eye Personality: a total coward, makes bad decisions, greedy and always wants to do the right thing rarely managing to do it. Would rather hurt himself than other people. But lies when he wants to stay close to people either making himself more likeable and more important or making it all a bit more dramatic in a good sense. Just believable lies. Weapon(s): A simple steel Cutlass Clothing/Armour: Dark raggy leather vest, dark raggy pants and simple leather boots, clearly used. Also a mysterious mask of dark metal with a deep red gem on the forehead the shape of an eye. Short Bio: Adeth's life is what you could expect from and average man. Always bullied since his childhood to his starting adult age. Just a good for nothing sort of guy. Mask: Name: Ares Padayn Power: great knowledge of destruction, detects magic and life, has the ability to posess its user for some time usually when there's a weak spot or can take advantage of. Weakness: Magical light Personality: Bloodlusty, Powerhungry, takes advantage of most situations leading to his goals of evil.Cruel towards everyone and tries to get rid of people who are of no use to him. Bio: Ares Padayn was once a well known warlock who dealt with daedra. It was said he was part daedra himself for he could bestow great powers to some people. His skill at destruction was one of the best ever seen, almost connecting him to Mehrunes Dagon for he loved destruction. But that wasn't the only connection to Daedra. The man, Ares Padayn had made many deals with the four princes of house of troubles. Mehrunes dagon gave him his destructive powers, Molag Bal gave him vampiric sight, Malacath gave him strenght and Sheogorath gave him Determination needed to fullfill any goal. After his falling, he was engulfed by his rage and eventually, he died by the hands of a battle mage. The princes then, transferred his soul to a mask.
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Post by Vicorva on Jul 17, 2008 13:46:39 GMT
Approved, Adeth. I trust you'll play him well.
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adeth
Novice
Adeth of Fatum Semitaem
Posts: 31
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Post by adeth on Jul 17, 2008 14:56:02 GMT
I will ;D Thanks for giving me the chance to play pure evil.
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Post by Vrek on Jul 17, 2008 15:24:18 GMT
You know, right when I starting up character concepts, my first character was one exactly like yours, Web, give or take a few minor polishes. So, I improvised.
Name: Jarrod Nickname: N/A Race: Redguard Gender: Male Age: 22 Birthsign: The Lady
Bloodline: Unknown Power: Mimicry: When close enough to another Old Blood he copies their power. When he drifts away from the other Old Blood he loses the power. He also tends to copy others, (New and Old Blood') emotions. Weakness: When mimicking someone, he is bonded to them, feeling their physical pain, feeling symptoms of diseases they have, etc. If someone dies while Jarrod is bonded, he will feel a great amount of pain, and pass out, but not die himself.
Focus: Combat Skills: Spear, Long Blade, Athletics, Block, Light Armor, Astronomy, Desert Survival. Class: Dunedweller/Bandit. Class Description: Dunedweller live in Hammerfell deserts in small tight communities, putting together livings however they can. Bandits thrive through raiding small settlements and traders, usually for sustenance or for wealth. General Appearance: Jarrod has a happy face, usually. Most of his skin was driven raw by desert wind years ago, and has since formed hardy features. His body is well adapted to survival, for while not being buff, has the telltale hints of corded muscles. He has blank hair and darkly tanned skin.
Hair:Very short, curly, coal black Eyes: Cobalt Blue Height: 5'7'' Build: Very Lean. Skin/Fur/Scales: Dark brown, very tanned. Tattoos/Scars: None.
Personality: When not around others Jarrod is by default, a nice and caring person. However, he is generally doubting in his abilities. He generally hates seeing people getting hurt, but due to his upbringing, he usually thinks in terms of survival for the whole over the individual. His actions are prone to sudden change as random as whoever could walk through the door.
Weapon(s): Steel saber, Iron Spear. Clothing/Armour: Wears light, loose clothing, current nothing more then a pair of simple shoes, a shirt and pants. However, he still has his Dunedwelling outfit with him, but usually does not wear it.
Short Bio: Born to a small bandit clan in the Alik'r Desert, but got separated from them in his teenage years. In the next few years he learned of his unstable personality and his tendency to copy other people's feelings and emotion whilst visiting cities.
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