|
Post by shadow666 on Mar 31, 2010 11:56:29 GMT
< Gah damn you notepad, hopefully i can edit the space mess..>
Name: Nina Othelu Race: Imperial Gender: Female Age: 20 Birthsign: The Shadow
Class: Hand of Mephala (daedric worshiper/assassin) Skills: blade, alchemy, sneak, acrobatics, athletics, illusion, duel wielding
Physical Appearance: Nina is a short and slender woman, her build more suitable for dancing around her opponents rather than for close physical combat. Eyes: bright, crystal blue, but her cold look often makes it seem more icy than bright Hair: midnight black and cut to shoulder length Height: 155 cm Tattoos/Scars: a black spiderweb birthmark over her left eye, and a small red back spider on her lower back.
Mental Description: Un-trusting to those other than her fellow worshipers and the Web-spinner herself, her cold and almost emotionless nature allows Nina to go about her tasks in eliminating all those who her mistress wishes terminated. Does not notice when someone is being sarcastic or not being serious, and so takes many comments seriously, and doesn't notice when someone is flirting. This all leads her to be anti-social to others that do not have the Patience to try and talk to her.
Primary Weapons: two curved silver daggers with a spider engraved on each hilt, a belt of small throwing daggers dipped in paralyzing poison.
Clothing/Armour: black leather amour vest and greaves with a tight fitting red shirt beneath, and blackened leather gauntlets with plated guards. Inventory: A small leather satchel containing a small amount of gold. small pouch with poisons.
Bio: Nina had been an orphan since birth, having been abandoned because of the spider-web mark over her left eye, knowing that she would be chosen to do bad things. She was found and later raised by the group of cultists that worshiped the Web-spinner. As the years progressed she was taught the ways of the Assassin, and was shown how to kill a target effectively, quickly and silently. Her first kill was when she was 13 just as the oblivion crisis was getting underway.
As the battle raged on, Nina was given more opportunities for her skills to be put to use, on both mortal and daedric targets, to ensure that the battle was contained. This had been her destiny as a child, but when the crisis suddenly ended, her skills it seemed were not as highly valued than they had been before. But she did not leave empty handed however as she was given a gift from her patron for her duties, and was told that Nina would be needed again in the future whenever the web-spinner needed her hand to do her bidding.
And so she began to work for the Dark Brotherhood, knowing all too well that their night mother was the same being as the one who she had grown up to worship her entire life. Years had passed and Nina had jumped many of their ranks quickly, as many whispered that she was chosen by the night mother herself and her skills coincided with their beliefs perfectly. But it seemed that her favored status would be her undoing in the brotherhood when she was sent on a task, only to be sprung upon by a legion patrol just after she made the kill. It was obvious that she had been set up, and as she was brought in to be convicted for her crimes, she swore that those who betrayed her would pay.
However just before she was tried, she was set free and given a letter bearing the council's seal. It appeared that she would be given a second chance.. At the same time however she was contacted by an old friend who was a mephala worshiper, who told her that the Web-spinner sent for her.. a new threat had emerged and the deadric prince it seemed was in danger, and that others had perished to an abomination. Once again the hand of Mephala was called upon again.. but this time more than just the mortal plane was in the balance.
|
|
|
Post by DarkNova50 on Apr 1, 2010 0:58:13 GMT
Vrek: Lookin' good, bud. Can't say just why, exactly, but I like him. Approved.
Cirith: Thanks for adding that, it'll do just fine. Glad to see he's a friendly sorcerer!
Elgen: Oh, so this is somehow my fault then, is it? You cheeky bugger...nevertheless, Aron (and his supposedly 'ass kicking' ways) are approved.
Shadow: What kind of proper adventure would this be if we didn't have an assassin, right? Plus, I rather like the cut of her jib. Approved.
|
|
|
Post by shadow666 on Apr 1, 2010 1:30:22 GMT
Well there always has to be one, and i haven't used one for a while she should be an interesting addition to the group. oh and she will probably cut anyone who try anything xD
|
|
|
Post by Elgen on Apr 1, 2010 15:55:34 GMT
Obsly, it's always your fault.
|
|
|
Post by Vicorva on Apr 4, 2010 12:14:16 GMT
Name: Ephemera Race: Breton Gender: Female Age: 26 Birthsign: The Shadow
Class: Maidservant Skills: Sneak, Illusion, Mysticism, Alteration, Security, Alchemy
Physical Appearance: She is so pale as to have almost translucent skin, and her build is narrow, as if she were only just on the verge of womanhood even now. The only real colour to be found on her is a slight blush of the cheeks and lips and the dark rings around her irises. She usually seems somewhat blurry at the edges, somehow slipping from sight the moment eyes are laid upon her, although this effect lessens when she is speaking to you directly. There is something demure in her carriage, a lowering of her crystalline eyes, the way her tangle of pale hair obscures her face. It is somehow very easy to ignore her. But when she looks you in the eyes, she becomes suddenly very real. While normally she is mistaken for a young girl, the signs of age, such as the sharpness of her features and slight creases around the eyes become apparent. There is no mark that a smile has ever graced her lips.
Eyes: The irises of her eyes are somewhat mirrored, making it difficult to discern either the colour or the intent behind them. Hair: Pale blonde, nearly white. Worn in a long, thick plait which usually comes forwards over her shoulder, but around her face shorter hairs have come loose and tangled. Height: 5’3” Tattoos/Scars: None visible.
Mental Description: Her character is her own business. Those who have a conversation with her will find her quiet. Some take her to be shy, others to be short and abrupt. She rarely meets the eyes of those around her, a slight unfocusing giving the appearance that she looks through them. She doesn't like attention, and is well-practised at diverting it. She would appear to be extremely calm and placid in nature; very little ever seems to set her off. She spends a lot of time looking at the sky, and has an affinity for birds.
Primary Weapons: She has no weapons on her person. Clothing/Armour: She wears a silver gown that reaches her knees in length, black leggings and black boots. Inventory: She has a collection of alchemical equipment and many empty vials, and a small collection of rat bones. There is a black robe of silken cloth folded carefully at the bottom.
Bio: We'll see, shall we?
|
|
|
Post by DarkNova50 on Apr 4, 2010 18:07:50 GMT
Looks good, V. Approved. Just message me if there's any problems.
|
|
|
Post by sibera on Apr 11, 2010 14:12:01 GMT
If your still takin peeps!
Name: Ji'Zahd Race: Khajiit cathay-raht (With some slight elven heritage) Gender: male Age: 29 Birth sign: Theif
Physique: Ji'Zahd while being on the slightly shorter end of his breed and somewhat lankier is a rather agile built Khajiit. While capable of holding up with most warriors, his build is more suited to agile, athletic movements. Eyes: Green Fur: Dark tan with markings like a King Cheetah. Height: 5ft 10 inches Tattoos/Scars: Several small scars and nicks on his body.
Class: Templar Class Description: Templar's are the kind of soldier that is trained to make mages pee themselves when they cross a templar. Normally they are employed by various religious faiths but there are those whom work in their own organizations being employed by other groups rooting out necromancers, rogue mages, deadric spawn and the like. Many are also trained in manipulating and silencing magic users and even twisting a mages spell back onto them. Class Skills: Blade, athletics, hand to Hand, Alteration, Restoration (Fortification spells and basic healing), Mysticism, Light armour
Non Combat Skills: Monster Lore, Cooking, tracking.
Weapons: A pair of Kukri blades made from silver sheathed on his belt on the back. A large silver longsword strapped to his back with a molded steel wolfhead fixed to the base of the hilt of a blade. Armour/Clothing: Leather armour with metal plates on areas of his body (Chest, shins, gussets/bracers) which require little flexibility. Misc: Gold ring, Templars amulet (pewter Amulet with a dragon head on a chain) Gold coins, some travel food and a map.
Personality: Ji'Zahd has an open mind on allot of subjects, never straying to far from what he enjoys most. Slaying undead, drinking, eating or listening to a good story. Very professional but also very personable. Extremely wary of most deadric cultists and has a very..odd liking to were creatures.
Background: Ji'Zahd was orphaned at a young age and placed into one of the many Orphanages of Senchal, he had an aptitude from early on with magic which showed from when he set the hair of an Imperial tax collector on fire one summers morning when they made the monthly rounds. Collected from the orphanage by a group of what appeared to be missionaries along with a few other children from the orphanage.
Taken to a small fort on the edges of Senchal with a few other children, there he was fed and properly clothed. While not truly understanding what was going on, he didn't care at the time. It was food, shelter and finally someone who might have cared. Going through their training, being given an education in more than just math and language, they were taught monster lore, swordsman skills, their natural talents were honed in and slowly he was shaped into a fighter and competent at some forms of magic. He was released onto the world at the age of 20 as a novice templar, old armor, weapons and a novice ranking to his name. His best trophies are his scars, each has a story and he loves to tell them.
Faction Detail: Order of the Sphinx
The order of the Sphinx has been around for easily three eras, from its founding in 1E205 through to its various collapses. It has always maintained a heavy reputation of being unforgiving, relentless and consistent when pursuing their goals. Often seeking neutrality and operating away from governments. Right now their main goal seems to reclaim much of their lost lore, history, wealth and artifacts hidden in underground 'vaults' only one has been found.
|
|
|
Post by DarkNova50 on Apr 13, 2010 3:09:04 GMT
Sibera: Approved.
|
|
Aulakauss
Waker
WARNING: Active Toaster Area
Posts: 194
|
Post by Aulakauss on Apr 15, 2010 6:46:20 GMT
Full Name: Karstine Maranay Zeterra the Second Nicknames: Karst, Kitten, fuzzwad, brat (by her mother) Gender: Female Race: Mixed-racial Dunmer and Skyrim Khajiit Age: 31; appears ~25 Birthdate: 17th of Evening Star, 3E 409 Birthplace: Tribal Khajiit village in mid-southern Elsweyr
Class: Trickster Class Description: A Trickster is a magickally inclined individual who, instead of using their skills with the arcane for academic purposes, choose to utilize their talents for playing elaborate pranks on folks and breaking into houses. Most of these kinds of people are either spies, thieves or treasure hunters.
Major Skills: Illusion, Alteration, Acrobatics, Marksman, Mysticism Minor Skills: Light Armor, Short Blade, Destruction, Restoration, Athletics Birthsign: The Thief
Eyes: Slitted, emerald green and sparkling with mischief and mirth. Hair: A naturally deep, bloody red. Worn long and allowed to flow freely over her shoulders and down her back. The little bit that hangs in her face is done into two small braids. Skin/Fur Color: Lusterless snowy white with black stripes on her legs and arms, with a touch of black on the very end of her tail. Skin itself is pale white as well. Height: 5' 6" Weight: ~140 lbs Build: Athletic
Bodily Markings: Karst's pale form is covered in a number of tattoos, all of them tribal designs of her homeland. On her left calf, she bears a string of runes that run up just short of the back of her knee. Her torso is home to a large design she acquired when reached adulthood at age fifteen. Starting just under her collar, it runs its way down her chest and over her stomach, where it curves around to touch her hips before turning and going straight up her spine all the way to the base of her skull. Karst's shoulders are marked with swirling symbols denoting her as both a warrior mage and a healer, on her left and right shoulders, respectively. A black outline surrounds each of her eyes, giving her the appearance of wearing makeup even when she is not.
Jewelry-wise, she wears one jade and one gold ring in each of her snowy ears, but has little else in the way of piercings. Several scars are scattered over her, gray lines against the white of her flesh, proof of the battles she's fought.
Physical Description: Karst's usual outfit makes her easy to find in a crowd. The top consists of a red bodice which fits snugly about her torso but leaves her arms and shoulders entirely bare. Hard leather 'plates' are affixed to the gut, back and breast of the clothing, protecting her from lighter attacks.
Approximately two inches of her stomach are uncovered before her skirt begins, which reveals part of her largest tattoo. The skirt itself consists of ten alternating tan and red cloth stips that hang overlapping one another, sewn together into a garment and held about her waist with a belt made of an odd, leathery gray materal. Her feet are encased in comfortable knee-high leather boots, armored on the fronts with a number of bone plates
Weapons: Karst posesses a small collection of ornate silver weaponry, all carved with tribal markings from her birthplace. All accounted for, she keeps a shortbow on her back, a dagger in a sheath strapped to her right thigh and a shortsword on her skirt's belt at her left hip. On her back with the bow is a leather quiver of barbed steel arrows.
Personality: Karst is a natural born troublemaker; she has a distaste for authority, natural talent in the esteemed field of practical joking and has made a hobby out of petty thievery. Even though she is technically approaching middle age, Karst still behaves more or less as she always has since she was an older teen: her warped and witty sense of humor shines through frequently, her energy seems sometimes without limit and she makes friends quickly among those she spends significant time around. Although her temper can flare up without warning, she is generally quick to forgive so long as the offense was not one of racism against her.
On the subject of race, she proud of her Khajiiti heritage and of the tribe that she came from, thus the many ornate inkings she had herself adorned in the years before she left north with her mother. Although she is civil with them, Karst bears a dislike of Imperial and elven males due to unpleasant experiences with them in her past
History: Coming Soon to a CS thread near you!
|
|
|
Post by DarkNova50 on Apr 15, 2010 6:52:45 GMT
Approved. Now get her furry ass into the game!
|
|
|
Post by Vicorva on Apr 15, 2010 10:37:31 GMT
Ooh, the latest Karst model. I'll be interested to see if she's as good as the reviews say.
|
|
|
Post by jonasvault on Apr 27, 2010 4:23:24 GMT
Is it too late to Join?
I've been absolutely itching to try out an Altmer vampire I've been working on. He's a sort of 'Light Battlemage'.
Is there a template I could find anywhere?
|
|
Aulakauss
Waker
WARNING: Active Toaster Area
Posts: 194
|
Post by Aulakauss on Jul 17, 2010 9:45:21 GMT
Well, here's the reformed nutjob assassin. Hope he's awesome, Nova. Lemme know if I screwed up somewhere or somethin'.
Full Name: Va'Rahkshi Vasquezzine Dehroska Nicknames: Rahk/Rahki, Verr Gender: Male Race: Suthay Khajiit Age: 51 Birthdate: 21st of Frostfall, 3E 389 Birthsign: The Tower
Class: Red Monk Class Focus: Magic/Combat Major Skills: Illusion, Restoration, Staff Fighting, Dodging, Mysticism Minor Skills: Alteration, Unarmored, Sneak, Hand to Hand, Destruction
Eyes: Bright yellow-orange eyes, though he enjoys the occasional change via Illusion Hair: Long, flowing hair in the same color as his fur, hangs loosely about a foot down his back. Skin & Fur: Thick, pale orange fur covers his body, decorated by nature with darker stripes on his tail and back. His skin is a slightly darker orange than his fur, but is still relatively light in shade. Bodily Markings: His body is covered in random little scars, most of them unnoticeable against his pale flesh, save for a nick out of the end of his left ear. His only body jewelry is earrings, of which he has thirteen scattered between both of his tufted ears, made of everything from gold and silver to iron and bone. Rahkshi has no tattoos to speak of. Height: 6' 0" Weight: ~150 lbs Build: Decently muscled, but lithe. Doesn't exactly look fearsome.
Physical Description: Physically fit in a scrawny sort of way, Va'Rahkshi is, for the most part, a normal looking Khajiit; he stands at precisely six feet tall, has scruffy orange fur interspersed with stripes here and there, orangish eyes, long-fingered, nimble hands and walks on his toes, like all other Suthay.
Most of Va'Rahkshi's identifying features lie in his head. His ears are slightly longer and pointier than most other Khajiit, angled back and ending in tufts of fur at the tips, then pierced with nearly every material known to mankind. His extensive collection of earrings hover just above a mane of soft orange hair, which is allowed to hang freely about his muzzle and shoulders. He has short whiskers at the end of his snout, as well as a wet, gray nose, fluffy cheeks and on the underside of his chin, he bears a goatee-like scruff of fur that he occasionally braids. His face usually bears a grin of some sort on it, depending on what he's up to at the current moment.
Inventory: Every worldly possession he owns is contained in a medium leather pack: A roll of leather wrappings, a roll of cloth bandages, two magicka potions, a ceramic flask of hard liquor and a sack with about 400 septims.
Apparel: Rahkshi's most notable garment is his long, sleeveless dark green robe, which goes from his neck to his calves. The robe's lower half is split into four parts for mobility, up the front and back and down the sides of his legs, each slit starting about a foot below his waistline. A piece of light leather 'plating' is strapped over over the chest of the robe which, though mostly ornamental in nature, can deflect punches, staff attacks and even lighter blade slashes. Va'Rahkshi's arms and head remain bare.
Under the robes, he wears simple loose green pants, the ends of which are tucked into shin armor the same as his chestpiece. He also wears a pair of light, soft leather gloves, fingerless, each branded on the back of the hand: the left with a Daedric letter 'Z' , and the right with the Imperial Dragon Crest. Finally, he keeps his footpads wrapped in leather strips in place of shoes or sandals, affording him protection from rocks and brambles he might tread on.
Weapons: Silver-and-Ebony staff w/ leather wrapping in the middle for grip, small steel dagger.
Personality: Despite all the good he has done since he gave up his life of slaughter and death, Va'Rahkshi is irrefutably insane. His attention span ranges from hyper-focused to non-existent, he sings at random whim and has an unhealthy interest in the wounds he treats. Despite being a creature of the cloth, he exhibits obvious perversion of various sorts when his fellow clerics are not present to watch his behavior for him, plays pranks and acts generally immature at every chance afforded to him. Va'Rahkshi seems to have a physical inability to take most situations seriously, even when they threaten his life or the lives of others, the rare exception pertaining to scenarios where something or someone he cares about may come to harm.
His mental state extends to his combat tendencies as well; he toys with enemies rather than outright incapacitating or killing them at the first chance, instead opting to crack them in the legs, sides, groin and knuckles with his staff as much as possible. All in all, Rahkshi, while useful, is unpredictable and extremely dangerous. It's a damn good thing he's on our side.
Bio: As a kitten birthed into the Dark Brotherhood, Va'Rahkshi did not get the greatest in upbringings. His mother, Tamara, did her best to raise him properly, attempting to leave the Brotherhood to give him a better life. Although she was allowed to retire, her mate would not allow her to take her kitten with her, and so he was left behind. Seeing his mate's departure as betrayal of Sithis, Dro'Neskissar raised his son believing his mother a traitor who abandoned him and, naturally, Rahkshi came to hate Tamara from an early age.
He served Sithis for many years, loyal and effective despite his methods being largely disliked by his peers, fulfilling his contracts with great enthusiasm. He lived a happy life of death and debauchery until, at age twenty-five, his father gave him a personal contract. Neskissar asked his son to kill his former mate using a curse made to punish those who betrayed the Brotherhood with a slow and agonizing death, and the young Khajiiti man agreed happily, setting off to Elsweyr to wreak vengeance upon the mother who had refused to be part of his life.
When he tracked Tamara to a small tribe of Khajiit, he found she had claimed a Dunmer as her new mate, and had borne two children with him. His mother saw the darkness in his intentions before he came near enough to administer the curse, however, and struck a preemptive blow. A short, one-sided fight ensued and in the end he found himself on his back in the sand, Tamara's footpaw on his chest and half the bones in his body broken. His mother questioned him and, despite her shock at her former lover's actions, helped Rahkshi to understand the extent of the lies he'd been led to believe all his life. As he recovered, he had time to think upon his life in retrospect, and decided upon a course of action to take once his wounds recovered.
Fully healed, the Khajiit trekked back to the Sanctuary and cursed Neskissar with the fate intended for Tamara, then vanished before it could be noticed, leaving his father to suffer a long and agonizing death alone. His final act of murder comitted, he traveled to Kvatch where he took up the trade of a healer to atone for his past sins, using his knowledge of anatomy and poisons for good. There, he also came upon his younger brother, Zan'Tarre, and his fiance.
When the Crisis hit and his city burned, he saw many through the Daedra to safely, though he bid his brother and future sister-in-law farewell and traveled to Cheydinhal to continue his practice. In the years to follow, he took up some mixed martial arts in his free time and learned a more agile combat style to go with it, which has served him well in his many jobs playing medic for groups of Legion soldiers.
|
|
|
Post by DarkNova50 on Jul 18, 2010 23:46:09 GMT
Approved, Aulakauss. I was just thinking we needed more sociopathic felines in this group...
|
|