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Post by NotApplicable on Feb 5, 2009 16:21:24 GMT
Characters: Must be approved by creator
Vague idea...
Azurite: [yes/no] Crystal:
Name: Nickname: Race: Gender: Age: Birthsign:
Focus: Major Skills: Class: Class Description:
General Appearance:
Hair: Eyes: [same colour as gem] Build: Skin: Tatoos/Scars:
Personality:
Weapons: Clothing/Amour:
Inventory:
Short Bio:
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Post by Vicorva on Feb 5, 2009 16:24:25 GMT
Oh Oh! Me! My turn! *jumps up and down waving character sheets, which are as follows* Azurite: No Name: Susanna Renette Nickname: Zanna, "That Freak with the dragon" Race: Breton Gender: Female Age: 20 Birthsign: The Apprentice Physical description: Zanna is a pale, unathletic, bookish-looking girl with a heart-shaped face, pointy chin, thin nose and sweet smile. Her eyes are large sickly green orbs full of innocence and inquisitiveness, and her body is like an energy explosion waiting to happen. Her hair is thick honey-blonde and worn loose. Her build is curvy, having not lost them to a warrior's way of life. On first glance, she is fairly average, but at a closer look she can be quite cute. Short History: Zanna is an inventor, and thus was often discredited at school. Apprenticed to the Arcane University, she was bullied young for her eccentric nature and bizarre magical theories, and for her many failures. Since then, she has advanced to the rank of Wizard in the guild, and has been shunted from chapter to chapter, nobody wanting to keep her long as explosions and disasters seem to follow her wherever she goes. About the character: There are few spells that are safe from Susanna Renette's experimental hands. What is peculiar about Zanna is how she applies them- Zanna deals mostly in close-range and touch spells, though she can make the effects pretty large or minute. As a grandmaster enchanter, you'd think Zanna would get a lot of interest, but as it is her great skill is kept a secret. She is an amazing inventor and is fantastic in her knowledge of history and ancient magical spells. She is also obsessed with Ayleids and Dwemer in particular. Though highly skilled, being an inventor is highly experimental, and thus most of her projects fail- and fail spectacularly. As Zanna has devoted all of her time to magic, she is completely skilless in other areas- something she doesn't seem to mind at all. Weapons: Zanna carries a glass dagger enchanted with burden on strike. Armor/Clothing: Zanna wears a blue-and-green plaid shirt with a brown bodice over the top. She also wears a long tan skirt and green velvet shoes. Atop her head sits a pair of enchanted dwemer goggles and she often wears a brown cloak when travelling. Misc. Items: A mechanical/magical dragon by the name of Erloire. Erloire is about as big as a cat, and is made of scrap metal. His body resembles the skeleton of a dragon, but it is filled out with cold blue fire, stemming from the varla stone at his centre. This fire does not extend to his wings, which are simply metal frames. Erloire communicates mostly by whistling (letting off steam), clacking (snapping his jaws) and by his actions. Whether or not he understands people is unclear, and Zanna uses spells to give commands. ---------------- Azurite: Yes Crystal: Black, Soul Trap Name: Temaieeda Nickname: Steel-Sings, “Steely” Race: Argonian Gender: Female Age: 26 Birthsign: The Warrior Focus: Combat Major Skills: Blade, Athletics, Light Armour, Mysticism, Spear, Hand-to-Hand Class: Mercenary General Appearance: Steely is a slim, long-limbed argonian. She is notably feminine in build, although only possessing minor curves. She stands on beast feet, albeit incredibly elegantly. Her scales, most unusually, are a beautiful silvery colour intermixed with black on her chest, stomach, and on the underside of arms and legs, as well as down her spine. The scales above her heart are translucent. Her slender form and graceful movement bely the wiry strength that lay within her. Hair: She has two small black horns at the the fore of her head, and at the back she has six large black horns, three on each side, each carved carefully with ornate, ritualistic designs, and with thick golden rings at their base. Eyes: Black Height: 5ft9” Build: Steely has a slender and wiry build, making her strong without sacrificing her agility. Scales: Steely's scales are a pure silver with intervals of black. Tattoos/Scars: No scars for Steely... Personality: Steely is a soft-spoken and straight-thinking female. She is sharply intelligent without being educated, and is very blunt despite a strong aversion to lying. Her gentle nature and calm manner befriend her to many. However, her reluctance to share words (or banter unnecessarily) means that she is slow to make friends, and Steely is often shy, although she does not allow that to get in her way if she feels something needs to be said. She has the famed Argonian loyalty, and would die for those she has pledged as her friends, but also has much of the argonian superstition, and is a strong proponent of dogma and tradition. But though it would seem that her will is somehow diminished by the many limitations she has imposed upon herself, Steely is only strengthened by the rules by which she lives her life. Steely never doubts herself unless brought around by firm and well-founded logic. But for all Steely is gentle and loyal, she is not always good: there is a savage practicality to her nature which shocks many, a remnant of her tribal upbringing, though she professes to have left all that behind. Her strong sense of compassion, however, almost always wins through. Weapon(s): Her Silver Longsword When that fails, her claws suffice. Clothing/Armour: She wears leather greaves and a tight leather jerkin which bears her navel. She wears leather bracers, too, and her feet and tail are lightly plated in dark chitin. Inventory: Soulgems of varying power, most empty, a small, tattered journal and ink. She also has a small purse of coins and a thick travel cloak, and a few pressed flowers which have fallen from her journal. Misc Skills and Traits:-Steel-Sings if very wary of others, and there is something quite sad about her that she will not tell. -Steely will not speak in-depth about the Black Marsh. Even to those she trusts. -Steely indulges quite heavily in alcohol. -Steel-Sings writes in her journal every night. -Despite her strong will, Steely has very low self-image, and will often run herself down. -She likes cake, and is a hopeless romantic. -She loves swordfighting, and moves with an amazing fluidity and speed which few can mimic. Short Bio: Being a native argonian, much of Steely's early life is shrouded in mystery, and she does not trust anyone enough to speak of it- or of anything about the Black Marsh. But, that being said, her life is heavily effected by her life there. Though steely left the Black Marsh at the young age of twelve, professing that she was 'tired of the close-mindedness, unnecessary dogma and wished to be enlightened', it is clear that she is still greatly influenced by the beliefs, traditions and lifestyle learned there. She is often quite close-minded, and is stubbornly superstitious until someone comes to her with calm reason and logic. Though she received no formal education, Steely always had a great mind for learning, and particularly for language. Reading and writing come easily to her, but nothing comes more easily than language and the learning thereof. She is fiercely proud that she has learned both tamrielic and ta'agara, as well as dunmeri. She is a skilled mercenary, and particularly has an almost feverish love of fighting with sword in hand. But though her life has been full of achievements, there is clearly something within her murky past that haunts her still, but she will not speak of it, refusing to tell 'outsiders' and 'soft-skins' of her life in the mysterious Black Marsh, and also somewhat fearful of what others might think.
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Post by NotApplicable on Feb 5, 2009 17:39:06 GMT
Azurite: Yes Crystal: Orange and Sound
Name: Rowan Nickname: Rowan Race: Half Redguard Gender: Male Age: 25 Birthsign: Lord
Focus: Combat Major Skills: Staff, Blade, Hand to hand, Unarmoured, Restoration, Acrobatics and Athletics. Class: Monk
General Appearance: When you look at his face his eyes are most striking, bright orange against his reddish brown skin. His gait is graceful and defined. His shoulders seem disproportionately large for his height, but his movement does not appear encumbered by them.
Hair: Short, Black. Eyes: Orange Height: 5’9” Build: Broad shouldered, bordering on stout. Skin: Reddish brown. Tattoos/Scars: None.
Personality: He is calm and reflective but this control channels great emotion. Apart from never being considered normal Rowan has never really experience suffering first hand; however, he has witnessed it a lot as a healer. He feels his role in live is to help those who don’t fit in.
Weapons: He carries a staff as his main weapon, wishing to restrain the pain he causes, and a wakizashi for last resort. Clothing/Amour: Ordinary shirt and trousers covered by a common brown robe. He wears sandals and carries a pack.
Inventory: He always carries his pack containing writing equipment, healing equipment, fire making equipment and some basic food supplies. He also keeps a modest store of money in a chest at the fort.
Short Bio: Rowan was born the illegitimate son of Uriel Septim, his mother was a Redguard. He lived in the imperial place wile he was a boy and was taught to fight from a very early age (due to growing fast). When he was old enough they concealed his identity and sent him to a monastery to keep him safe. There he learnt self control how to fight with a staff or his hands and to heal. As he grew older he gained experience but became restless that he wasn’t doing anything to make a difference. When he felt he had enough experience he left the monastery and spread the word for those who were like minded to join him. While he travelled he ate very little and when it came to surviving in the wilderness he had to take full advantage of his immortality (often uncomfortably) to learn what he could and couldn’t eat. He began to build up modest stores of food and lived in only a tiny section of his fort as it was most probably full of dangerous things that would waste his energy.
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Post by Chaos 303030 on Feb 5, 2009 20:50:01 GMT
Azurite: Yes Crystal: Jade/Emerald hue, Command Humanoid Name: Arianna Redwind Nickname: Red Gender: Female Age: 29 Race: Bosmer(Mother)-Imperial(Father) cross Birthsign: The Steed Class: Duelist Focus: Agile Melee Combat Class Description: Arianna was trained from a young age by her mentors to fight with quick strikes and lightning precision. She wasn't taught in the use of heavy armors, but was taught more on how to avoid the blow and twist around it while wearing light protection. In addition, she was taught survival skills. Skills: Long Blade, Light Armor, Athletics, Acrobatics, Alchemy, Sneak Appearance: Inheriting features from both the Imperials and the Bosmer, Arya is slighter than an average Imperial female and yet more muscled than a Bosmer. Her ears have a very small point to them and she has legs built better for running than an Imperial would have. She has a respectable tan, from spending most of her time out in the open(Use this for reference: www.gibberlings3.net/readmes/readme-druidsor_files/fcast02m.jpg ) Height: 5'5 Eyes: A dull Jade. Skin: Fair, regular tone for a Bosmer although slightly darker. Hair: Long, blue black hair, about neck length. Tattoos/Scars: Tattoo of a wing going up her right arm. Weapons: A glistening, masterfully crafted scimitar in her scabbard. It is believed to have been passed down through her family on the Bosmeri side. It has a beautiful, glossy green hilt and the edge is keen and made of silver. The edge not used for cutting is made of a sturdier although flexible jade metal of unknown origin. It has ornate engravings running the length of the blade. Sturdy wood shortbow, enhanced with steel. 30 silver arrows in her quiver and 30 more in a back-up ammo pouch on her belt. Armor: Boiled netch armor, dyed more of a dark brown than the regular black and engraved with various star-like symbols. Padded fur boots for comfort and speed. Padded cloth gloves. Silver bracers. Clothes: Underneath her armor she wears a layer of middle class clothing purchased from the Market district. She has a fine green-colored belt, with various cloth sacks and pouches dangling from it in addition to her scabbard. Over everything, she has a green cloak, held together by a leaf-shaped clasp. She rarely brings down the hood. Inventory: Bag with 230 septims, some flint, some kindling, and a carving knife. Misc: -Enjoys being up close and personal, slashing away at her foes. -She is eternally optimistic, and cannot see the downside of a situation. -Her favorite animal is a cat. Mental: Arianna is quite the explorer, and enjoys learning more of her surroundings. She stays to herself, however, as she was deeply wounded by a betrayal from her mentor. Bio: Born an Azurite, her parents kept her only as long as they could, till she had reached her full maturity at age ten, and then cast her out, supplying her with the family sword and meager equipment. She had wandered for five years, searching for someone to take her in and teach her. She met with a wizened old imperial traveling alone through the forest. Arya saw the man about to be overtaken by a group of goblins, their weapons rusted, and rushed to his aid. After a fight during which her shoddy leather jerkin was torn in half and her arm sliced open, the man thanked her and, noticing her regeneration and the glow coming from under her regular clothes, asked her about her story. She told the man, and revealing his name to be Adelbert, he offered protection and training. She accepted,and after seven more years, she was fully trained in the art of lightning-quick combat. During the middle of the night before her final lesson, Adelbert snuck into her room with an axe and a dagger, planning to chop off her head and remove the crystal. He stepped on the loose board under which Arya had been hiding her septims, and she awoke, sword out of its sheathe in an instant. She cut Adelbert down that night and fled the city premises, taking her equipment and meagre amount of septims. From there, she wandered Tamriel, raiding fort after fort, trying to pass the time away from civilization. It was in this way that she came upon Fort Doublecross. Now, she wearily walks up the dirt path to her future.
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Post by Simmo33 on Feb 5, 2009 20:52:56 GMT
Azurite: Yes Crystal: Blue and Charm
Name: Liniad the Caring Nickname: Lin Race: Imperial Gender: Male Age: 19 Birthsign: The Lady
Focus: Magic Major Skills: Alteration, Mysticism, Restoration, Hand-to-Hand, Speechcraft Class: Healer
General Appearance: Is short and very thin, and looks like he could be snapped in half. However, his constant smile and bright eyes seem to make you want to hug him rather than kill him. Is not particularly attractive, but isn't ugly either.
Hair: Blonde, in a bowl-cut. Eyes: Light blue. Build: Short, and with hardly any muscle. Skin and bones. Skin: Pale. Tattoos/Scars: None.
Personality: Average intelligence, but has a great understanding of people and emotions. Loves to make friends with people. However, he is not interested in a relationship and is virtually not attracted to anyone. Is very passionate about helping others. Can be very influential and persuasive and is good at getting people to see things from his point of view. Does not agree with violence, but will fight if necessary, and if he believes it is for a worthy cause. Prefers stealth fighting to being exposed and is good at using hands instead of a weapon. Is selfless, however some people use this to take advantage of him. Thinks of himself as a peacekeeper. He knows that many people see him as unimportant because he is short and weak, but counter acts this by being a great speaker. He is happy with the way he is and ignores attempts to make fun of him. Possessions and appearance mean little to him.
Weapons: None Clothing/Amour: Wears a cotton shirt and cotton trousers, covered by a blue robe. Wears leather sandals. Does not wear armour normally...
Inventory:...but does own a single chitin gauntlet given to him by his father. Carries a small bag containing a few healing potions of sorts.
Short Bio: Was born to Imperial parents. His father wanted him to join the infantry just as his 4 brothers had done. However, he was not like them and he wanted to become a healer. His father was ashamed of him and so banished him from the family, forcing him to get rid of his family name and take on his new name, Engurn the Caring. That was at the age of 14, and he has not seen any of his family since. Ever since, he has survived by offering healings for a small price.
This is my first ever TES Char. sheet, so feel free to tell me anything I need to change.
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Post by Vrek on Feb 6, 2009 3:08:46 GMT
My gods... a Breton enchanter with a reptilian pet.... Seriously, what are the chances?
By the way, Simmo: Your character looks good, very good for the first one of it's type. Just a little general nitpick of mine; In the short bio, with the '4 brothers'. It would look better to type that out as 'four'. Generally, a good rule is ten and below, write it out, it looks much smoother.
Azurite: No
Name: Andrew Jaciel
Race: Breton Gender: Male Age: 24 Birthsign: The Mage
Focus: Magic Major Skills: Enchant, Alteration, Mysticism, Destruction, Restoration Class: Enchanter
General Appearance: Andrew's eyes are almost always a bit hazy and glazed, as if he just woke up, and often can't seem to focus on anything. His hair is always a mess, and is usually accompanied by a bit of stubble. He's a bit pudgy from lack of exercise, but has a tanned face from all the times he's fallen asleep outside.
Hair: Light, sandy brown, a few inches long. Eyes: Brown Height: 5'11" Build: Somewhat pudgy Skin: Tanned face and hands, but the rest of him is rather pale. Tatoos/Scars: None
Personality: Andrew is a nice guy, and would be everyone's friend, if he didn't fall asleep on them all the time. Still, he is an unfailing optimist, and always has a smile on his face. While not shy, he has a tendency to be quiet, partly because he can tend to lose his focus on the conversation, but mostly out of respect for others, letting them speak more. He spends much of his time awake whittling sticks into rods or wands, and enchanting them, as it's one of the only things he found he can do without falling asleep after a few minutes. He especially avoids doing Alchemy, as falling asleep while volatile ingredients are cooking is a very bad idea.
Weapons: While Andrew knows a lot of spells in theory, he's just not that good at actual combat or other fast paced times with his own magic, so he tends to use his wands and rods instead, of which he has dozens. Clothing/Amour: Andrew wears a converted mages robe, with it cut open down the center, with several loops on the inside of each flap, where he hangs wands, so they can stay organized and within easy reached. Under the robe, he wears ordinary cloth clothes.
Inventory: Several wands, usually around two dozen. Specifically, he always has a Soultrap rod about a foot and a half in length, though the rest can change as he sells some, and makes more. He has a carving knife, a small hammer, and usually a handful of unfinished peices of wood for wands or rods. He also has three bags on his belt, under his robe; one he uses for soul gems, one for semi-precious stones, and another for gold.
Misc: Andrew has a pet Garter snake. It's a win-win situation from both of them, as Andrew feeds it, and it keeps small rats from attacking him while he sleeps.
Short Bio: Andrew has been narcoleptic ever since he was little. This made him mostly an outcast when he was a child, always falling asleep while the others played games, until he was miraculously accepted as an apprentice in the Mages Guild. Now he was able to fall asleep during lectures and classes, much to his teacher's ire. Around the time he turned nineteen, Andrew started carving staves, and hasn't stopped since. Although his habit became a nice asset to the Guild, bringing in a nice flow of income, he has never rose beyond the rank of Journeyman because of his sleeping problems, despite some of the teachers saying he had the potential to make and enchant Mages Staves, if he only applied himself.
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Azurite: Yes Crystal: Light Blue, Fortify Speed
Name: Radas Seloth
Race: Dunmer Gender: Male Age: 43 Birthsign: The Atronach
Focus: Combat Major Skills: Blade, Marksmen, Athletics, Medium Armor, Restoration. Class: Witch Hunter
General Appearance:The most defining trait about Radas are the bags under his eyes, visible even against his dark skin. His eyes are alert, however, and the rest of his face sports strong, even features, with short, bright red hair, and striking blue eyes instead of the red Dunmeri norm. He's tall, with wide shoulders, and has a very commanding appearance.
Hair: Red hair, cropped short. Eyes: Light Blue Build: Tall and wiry. Skin: Dark, ashy grey. Tatoos/Scars: None.
About the Character: Radas is nice and soft spoken, despite his appearance. He is, like all other Azurites, very compassionate, and protective of others. However, he is an instinctive warrior, who best answer to most every problem is to physically stop the one causing trouble, rather then use diplomacy. Whenever it is within his power, he outright refuses to sleep. He never says why, only that he wont. Casting a Restore Fatigue spell almost every day for the better part of fifteen years has made him very adept at restoration, but has also turned out to be very costly when coupled with his birthsign.
Weapons: A silver saber, a silver dirk, a Dwemeri crossbow with silver tipped bolts, and a few silver throwing stars. Clothing/Amour: A ringmail curiass covering a leather jerkin, netch leather pants, boots, and gloves.
Inventory: Four restore Magicka potions, two Restore fatigue potions.
Short Bio: Radas was born in southwest mainland Morrowind, son of a blacksmith. Shocked by his child's glowing chest and short childhood, he abandoned him. Guilt however compelled him to leave the teenaged boy of a few years a sword, instead of leaving him to be die by the random predator. Taking it in stride, Radas moved on to the next town, eventually leaving that place too, to explore the world. Before long, he started hunting down the things that go bump in the night, always finding villians plaguing one town or another.
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Post by DarkNova50 on Feb 6, 2009 4:42:11 GMT
Alot of interesting characters so far! Hope mine stacks up.
Illusionary, you might remember in BotA how we had the nameless Khajiit bartender? Well, here's his spiritual successor (assuming NA approves...he's my first non-combat character)
Azurite: No
Name: Keith Junon Race: Imperial Gender: Male Age: 23 Birthsign: The Apprentice
Class: Chef Extraordinaire Focus: Cooking? Skills: Cooking, Mixing Drinks, Marksman, Hand to Hand, Historical Reading
General Appearance: With his tall, lean, and not very well toned physique, Keith’s lifelong avoidance of physical labour is apparent to those who meet him. Nevertheless, he has an air of confidence and dignity about him, with long and well sculpted facial features, and has an appearance that some women might consider charmingly handsome. Height: 6’0” Hair: Dark, rusty blonde, kept at about a few inches and worn brushed back Eyes: Dark blue
Mental Description: Somewhat obsessive over his craft, Keith has a tendency to become enveloped within his own little world of culinary delight. Regardless, he enjoys spending time with people, and is fairly open and friendly, especially with his friends. He really only becomes agitated when others insist on causing trouble, or if somebody comments negatively on his meals. Which they rarely do.
Primary Weapon: A rickety old Dwemer crossbow a noble once gave him in lieu of payment. Clothing: A loose, black cotton shirt with short sleeves, and a pair of olive green cotton pants. Over this, he wears a solid white jacket for travelling, and a pair of black leather shoes.
Inventory: Glass jars filled with various powders, herbs, and spice mixtures. Also, he carries a pouch with several hundred Septims inside.
History: As a young man, Keith became interested in the culinary arts, and soon aspired to become a great chef, perhaps even the best in Tamriel. Those who he trained under took note of his deep passion for food, as well as his rather poor tolerance for criticism. He went on to become a chef of some esteem in the Empire, hired by nobles and politicians from various provinces.
Now between jobs, he finds himself stumbling across Fort Doublecross, and intrigued, decides to investigate...
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Post by NotApplicable on Feb 6, 2009 11:11:18 GMT
@chaos: I don't think Arianna can be an Azurite, mainly because they're supposed to be compassionate and she enjoys killing. Also, I think she's too uber to be an Azurite, and an immortal who enjoys killing wouldn't be very good. You should know she won't really fit with the aims of the guild, so she'd have to be a villain. Not approved. Sorry. Vrek: I think Radas will need a little extra explanation about how he regrets killing or violence, or that he wishes it wasn't necessary or something. I realise that this might be what you were already getting at, but I just feel that it needs a little extra explanation. It will work if it's just his instinct to physically stop things, but he ends up hurting people because of it (and feels bad about it) Otherwise, good. Everyone else, good. Gogogo! (after me )
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Post by Simmo33 on Feb 6, 2009 12:05:51 GMT
By the way, Simmo: Your character looks good, very good for the first one of it's type. Just a little general nitpick of mine; In the short bio, with the '4 brothers'. It would look better to type that out as 'four'. Generally, a good rule is ten and below, write it out, it looks much smoother. That is actually the most nitpicky thing ever! Although I was taught that rule in English class about 10 years ago... EDIT: LOL! I only just noticed that I put 10 and not ten.
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Post by NotApplicable on Feb 6, 2009 21:40:17 GMT
This guy will not be around all the time, but pop in and out. If anyone wants they can bump into him in Leyawiin and be directed/guided to the fort. I'll do a post of him in Leyawiin and people can work off that, if they want.
Azurite: Yes Crystal: Blue and Chameleon
Name: Jamis Greccor Nickname: Jamis Race: Orc Gender: Male Age: 12 Birthsign: Lady
Focus: Craft Major Skills: Armourer, Blunt Weapon and Athletics. Class: Blacksmith (apprentice)
General Appearance: Despite his age, Jamis is full grown. He is large even for an orc, especially his arms. As you would imagine his is not very attractive.
Hair: Thin and black. Eyes: Striking blue. Build: Huge with muscular arms. Skin: Green and rough. Tatoos/Scars: None
Personality: Jamis is a gentle type and diligent in his work. He acts older his is as people have always expected and treated him that way. He does not know much of the world but is used to being given more responsibility than someone of his age would normally. He is self assured (often overly so), he was never frightened off the other young Orcs he knew, and that confidence transferred to adults as he grew bigger.
Weapons: His hammer if it came to it. Clothing/Amour: He wears a short sleeved animal skin top and never seems to get cold. He wears ordinary trousers and boots.
Inventory: Some lunch and his wages.
Short Bio: Jamis was born the son of a blacksmith and learnt a lot from his farther. Having a mind for the craft and the physical maturity need meant his farther gave him a large part of the responsibility often forgetting his age. When Jamis reached the age of twelve he felt like he could handle more control than his farther would give him. After a tense discussion with his farther took matters into his own hand and left during the night.
He heard about the outcasts guild and travelled to Fort Doublecross. When he got there Rowan advised him to finish his apprenticeship in Leyawiin; a place was not hard to find as he was already reasonably accomplished. He travels back to the fort when he can.
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Post by Vrek on Feb 7, 2009 0:04:56 GMT
Why else do you think Radas is an insomniac? He doesn't like nightmares that tend to come as shell shock from combat,
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Post by NotApplicable on Feb 7, 2009 12:44:06 GMT
Yeah, I know...
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Post by Tom Bombadil on Feb 15, 2009 3:57:29 GMT
Azurite: Yes Crystal: Gold and Sanctuary
Name: Caecillius Cinna Nickname: Cinna the Traveler (not to be confused with Cinna the Priest, Cinna the Legionnaire, or Cinna the Statesman) Race: Imperial Gender: Male Age: 24 Birthsign: The Steed
Focus: Combat Major Skills: Blade, Athletics, Light Armor, Speechcraft, Mercantile, Marksman, Alchemy (though no formal training in alchemy) Class: Scout
General Appearance: As Colovian as they come, with skin darkened more by the sun than by heredity, and with angular facial features. While not a particularly tall man, his hair tied into a ponytail and his long coat make him appear slightly taller than he is. His eye color and intense stare gives his face an almost bird-like appearance. His skin shows signs of too much time spent in Blackmarsh (scars and gnawed flesh from the native insects, mostly).
Hair: Dark Brown Eyes: Gold Build: Athletic Skin: The color of teak wood. Tatoos/Scars: No tattoos, but his left leg is covered in scars from what appear to be severe lacerations, and his hands and ears are fly-bitten almost constantly.
Personality: Cinna tends to be abrupt and short when not among people he knows well, though he is always very polite, if not particularly talkative. Born to nobility, he has a strong sense of chivalry and personal honor, and he rarely takes an offense lightly. Among those whom he knows well, though, he is as open and friendly as with his own brothers.
Weapons: A light crossbow and a steel shortsword, strapped on his back and on his leg, respectively. Clothing/Amour: Well-made clothing tailored for traveling through wilderness, including a green coat that comes down to his shins, and a tricorne hat.
Inventory: 127 septims, maps of County Leyawin and County Gideon, and his family's signet ring.
Short Bio: Caecillius Cinna was the third of four brothers, the son of a Colovian baron. The eldest, Livius Cinna, being the firstborn, was entitled to the family estate and inheritance, leaving the secondborn, Gaius Cinna, to join the legion and take after his father. Caecillius of course was a rather unusual case. Had he been the first or secondborn, he would have immediately been shipped off to legion service - an invincible soldier was nothing short of a fortune. As it was, however, Cinna outright refused to be in competition with his elder brother. His disgruntled father let the matter rest at that, and at the age of sixteen, Cinna went on his first expedition into Blackmarsh.
The venture was amazing to the young man. The land of Blackmarsh, stripped of most danger by Cinna's very nature, attracted the explorer enough to go on a second venture a year later. His third expedition, this time into Elsweyr, was less exciting, save for Cinna's learning of a curious beast of the plains called a "hyena". At age twenty two, he led his first expedition, this one again into Argonia, escorting a band of legionnaires. Two years later, word reached him in Gideon of a promising venture at a fort to the east of Leyawin.
OOC: Whaddya think?
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Post by Vicorva on Feb 16, 2009 10:53:18 GMT
I don't have the power to approve this (who am I kidding; I do, but it'd be rude ) But I felt like I had to post here anyway, just to say this: OMG! Tom Bombadil!!!!! *coughs* Hi again.
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Post by Tom Bombadil on Feb 16, 2009 15:09:27 GMT
Hello again, Illusionary, its good to be back!
Oh, and I edited the character sheet. Just a minor change- his 'nickname' (more like an informal title) is now Cinna the Traveler. The other one just didn't have a nice ring to it.
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