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Post by Vicorva on Mar 30, 2009 22:27:12 GMT
Standard Sheets apply, just be detailed in whatever you use.
Await approval before posting.
EDIT: And here is my sheet!
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Post by Tom Bombadil on Mar 31, 2009 2:36:04 GMT
Here's my first, but probably not last.
Name: Akhil (Akh-heel) Gender: Male Age: 28
Appearance: Akhil has become a most curious sight to behold. At a glance, the term 'monstrosity' would only have a slight chance of coming to mind. His transformation, rather than making him into a great and terrible beast, made him much smaller. So small, in fact, that he is scarcely as tall as a small mouse is long. What was once his skin has changed as well. Instead of flesh, his epidermal layer is composed of a very tough blue crystalline material, strangely like smooth glass to the touch. It has rendered him slightly translucent; in front of a light, one might be able to observe his skeletal system and organs. This material, despite being like glass, is very durable, and as flexible as skin.
His facial features have been less drastically altered: his face is longer, and beard-like thing now grows from his face, made of the same glassy material as his skin. His eyes glow with a soft white light, the only part of his face distinguishable under the hood of the rusty-red robe he wears. In addition to this, his knees are now inverse of a normal person's- bent inwards rather than outwards; this is hard to notice at first glance, as it is a very slight difference in leg appearance. His legs are proportionally the same size as they were, but his arms are slightly longer than usual. His hair, like his beard, is made of the same material as his skin. Finally, his spine is slightly dissimilar from that of a normal person's: He has four more vertebrae; one in his neck, two between his shoulders, and one in the lower curve of his back.
Abilities & Stats: Two primary changes have occurred. First, he is hard to hurt by direct physical means. His mutation has given him very tough 'skin' and a sturdy frame. Something akin to falling from a table to the ground, being thrown across a room, or being trodden upon would hurt little more than it would a normal person. However, more drastic physical harm, such as being burned, drowned, or being crushed by something heavy like a large rock, is still quite lethal to him. The second change was a more mental one. He has an uncanny sense of awareness of his environment and what is going on around him. He partly attributes this to a heightened affinity for Mysticism, which was another effect of the mutation. Accompanying his newfound alertness to the world around him, he has of his own accord out of necessity developed a more profound ingenuity- a better ability to manipulate the world around him without magic. This is of course the least developed of his skills, given his short time in this new form, but he has so far made wonderful use of a simple long silk rope he fashioned from one of his now unusable robes.
Personality: Before the mutation, Akhil was...ambitious. Having been a mage, he sought higher positions constantly, vying to claw his way over his peers in an honest but ruthless manner. Effectively, he was a shrewd politician in mage's skin. His new form, however, gave him a much broader perspective. In the first few days of his new form, he fell into a deep depression. But within the week, he experienced a sort of personal Renaissance.
It suddenly occurred to him how narrow-minded he had allowed himself to become. He reasoned that his existence was not indeed so terrible: in the face of all the marvelously deep and ever changing world of Nirn, who was he to complain over his position? He was elated by this thought; so much so that his entire thought process was turned around. He no longer felt the need to try to beat the world at its own game, but viewed the world as a limitless expanse. He gained a great respect and reverence for the Nine Divines for the creation of Mundus, and a cautious respect for the Daedra for their involvement in the world. To Akhil every moment was fleeting, and every misfortune merely another part of life. And thus an optimist was born.
Short Bio: Formerly an Imperial by the name of Aulus Rubellius, the young mage lived alone in a small house in the Temple District of the Imperial City. His mother had died of a strange illness only a few years after giving birth to Aulus, and his father died from hemophilia five years prior to Aulus' mutation. In the Arcane University, Aulus was not well liked because of his methods; it often seemed like he was more interested in the politics of the Mages Guild than the actual practice of magic.
After his mutation, a deep depression brought Aulus to throw himself from the top of his cabinet in an attempt to kill himself. The only result was disorientation and later a sore body. Realizing the ridiculousness of the event, Aulus' entire thought process began to change. He shed his former identity altogether, even taking on a new name (Akhil). He found locomotion to be made much easier by means of a silk rope and a levitation spell. Having heard of these mutations to be occurrences throughout Tamriel, he decided to seek another like him (relatively speaking...) for the sake of comradeship. He found the world to be much more hazardous, though, and his progress in moving about the Imperial City was brought to an abrupt halt by a bird.
The bird of course did not expect its prey to have the ability to shoot electricity through its body. With a loud squawk, the bird and Akhil crashed on the ground. A pair of guards happened to have spotted the scene, and upon discovery, Akhil was quickly apprehended and confined to a small mesh cage in the Imperial dungeons, hanging from the ceiling and chained to the base of the cage.
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Post by Chaos 303030 on Mar 31, 2009 19:40:06 GMT
Name: Zinguzi Erelin Gender: Male Age: 24
Appearance: Zinguzi, a charming man before the surge, was devastated by the change. His skin was effectively melted; His features sagged, his hair burned, and every exposed patch of flesh turned to what might be called semi-solid magma; It deforms under enough pressure, it is searing to the touch, and it has the appearance of a stream of magma. His eyes are the only thing that remained the same; now in hollow sockets, his ice-blue eyes bore out of his melted face.
At the time of the surge, he was deep within an ayleid ruin, decked out in full battle attire; The stronger materials were welded to him; His dwemer cuirass and greaves, steel boots, and his dwemer crossbow. The gold of his dwemer was dulled and his skin started to melt over before it found its place, effectively sealing him into his armor for life. A fine cape enchanted with resist fire also managed to survive his transformation, the clasps permanently welding into his armor.
Abilities & Stats: Several changes occured; his skin is now more pliable than before, and more resistant to physical damage, most weapons either degrading or outright melting under his heat. Damage via fire cannot effect him in any way due to his new properties, something he found out after lighting the Bravil Fighter's Guild on fire. He suffers harshly from cold sources or damage, however. The changes slowed him down harshly; he is no longer as agile, and can't even talk as fast.
His 'skin' seems to regenerate at a pace; although he doesn't know it yet, this means he has the ability to glob together part of himself and hurl it at an enemy, giving an effect similar to being covered in a constant effect, sticky fire robe. After his armor melted to him, his gauntlet, a modified dwemer gauntlet equipped with a crossbow, has permanently welded onto his hand. Through hand gestures, such as clenching the fist, he can launch the crossbow bolts. Melee combat with heavy weapons such as long swords or maces is a challenge, as too much momentum and exertion can distort his form temporarily.
Personality: Before the transformation, Zing was a cocky, quick-witted, and egomaniacal Bosmer. He thought he was the toast-of-all-towns, the creme de la creme. While other opinions varied, he did have the skill to back many of his claims up. He was social, and boasted about his many dungeon runs.
The transformation changed that. It forced him to remain in one of the caves he himself had cleared out, living like a creature to be slaughtered. He didn't have the public, and he didn't have his looks. Most things around him burned, and he had to fight with others who entered the cave, looking to hide their hideous forms from the world. He held on to his sanity, barely. He observed the others who took shelter with him and he forcefully said that he wouldn't succumb to depression as they did.
Short Bio: Zinguzi Erelin was a boastful, braggart of a man who had a penchant for raiding dungeons; successfully, much to the annoyance of his critics. He ate up attention from the cities of Cyrodiil, and he hungered for their adoration. He developed a powerful kit of tools; a speed-loading dwemer crossbow gauntlet, a fire-resistant cloak, and a shining partial set of dwemer armor. They only enhanced his ego. He became rich, and his name was on everyone's lips.
And then the surge happened. Whatever it's origins, it ruined his life. He watched his gold melt in his hands, pooling on the ground into a useless slag pile. He screamed as his armor fused to him, as his flesh burned and his features melted. Part of his lip burnt away, and a corner of his eye had flesh drip down over it. He stumbled to a pool of water, and sobbed at what he had become. He crawled deeper into the cave, forsaking his torches; he no longer had a need for them, setting everything he touched alight.
Deep in the caves, he waited, and as others came, he learned to control his condition to an extent. He could lower his temperature to a point where merely walking wouldn't scorch the earth; he learned how to keep his flesh from moving, and he learned how to fight in his condition. Many crazy people found their way to him, and eventually it got too crowded. From a secluded barricade deep within the caves, safe from the growling insane outside, he fought his way out and up into the night. He headed to the Imperial City, to his old home. Guards found him, and a battle mage used a powerful frost enchantmnt on him; He fell to his knees, and was dragged to the prison.
Weapons: A small steel dagger and a crossbow; he has 'clips' of thirty bolts, and the crossbow is attached to a self-made speedloader and a dwemer gauntlet. The crossbow is rather small.
Armor: A green, fire resistant cloak, tarnished golden dwemer cuirass and leggings (Oblivion style), steel left gauntlet, Improvised Dwemer right gauntlet.
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Post by FC4 on Mar 31, 2009 22:19:20 GMT
OOC: My obligatory freakish completely totally out there barely acceptable character.
Name: Agrabal Gender: Once male, now none. Age: Forgotten
Appearance: Agrabal looks nothing today like he once was, for the surge of magicka that changed many was not the first force to alter the Altmer’s physical form. Now, he is an estranged demonic beast of undeath. Humanoid, his overall body form still retains the long slenderness of the elves. But behind his shoulders there is another pair of shoulders, and from his back pelvis, another pair. Four new ‘arms’ have been granted to him during the alterations, identical to his original arms, but slightly longer to allow his hands to all reach the ground without hassles of colliding with one another. They work like an arm should, but he has yet to get used to working them well. For balance purposes there is a three foot length of tail-like flesh extending from his back pelvis, between the ‘shoulder blades’ of his arms there. His face has been slightly elongated to resemble an Argonian’s, only shorter in snout, and his teeth have become fangs. He also has a long, snake-like tongue.
This appearance, while horrific enough, is made worse by the fact that his flesh is rotted. His entire body is a mass of undead, molting skin and muscle. His hair has rotted away, his ears, nose, and eyes are gone, and the tips of his fingers have lost their flesh. They are only protruding bone, making them almost claw-like. However, one of his arms mysteriously sports a smooth patch of golden flesh near his wrist (right back upper arm) about as wide as a rolled up scroll. The front of his throat is also covered by this golden skin, and appears to have an esophagus though his corpse-like body lacks a stomach. However, a heart beats within the ribcage, suspended by muscle strips.
Abilities: Agrabal was a lich before he was transformed, and has retained some of his magical capacities. Powerful in Mysticism and Alteration, he also can perform Destruction and Illusion, though not as efficiently. His life (not unlife) consisted of magical research and the use of weapons to defend himself, so he was handy with a blade, though until he can master any real dexterity with his new body, he isn’t likely to be spectacular.
Outside of his past skills, he has gained new, strange quirks from the transformation into a demon. His undeath is no longer burdened by lethargic motions, and as he learns motion with his new form, Agrabal can grow more agile. For now, however, he is an off-balance, uncoordinated mess, though improving steadily. He can drop to all fours like any man –though in his case, all eights- and support himself with any combination of his limbs while fighting, fiddling, or just plain resting other limbs. He can also stand and walk like a normal man with practice, but for now uses his two pelvic arms and his legs to support himself. He has retained the undead strength of lichdom as well.
He does not see the world as others do. Everything is shrouded in a haze of mystical blue, which also affords him a partial night-vision, but the souls of living beings flare a bright sky blue in his vision when nearby, but from several yards he sees nothing. He is not capable of articulated speech, only small words and simplistic speech.
But the most interesting aspect of Argabal’s condition lies in his flesh. The surge of magicka that resulted in his alterations did more than alter his body. It began to reverse the very process of lichdom, undo the magical machinations that created him. When his flesh is wounded by, say, a sword cut, it does not hurt him –he’s undead- but within an hour’s time or more –depending on the wound severity- the flesh will heal. And not just reunite the severed rotten flesh. The very flesh itself is revived, becoming colorful and warm. It is not certain yet just to what extent this revival would go, or if he still remains immortal in those sections of the body, but he has no plans to find out.
It also has the consequence that the soul he once had, harbored in a vessel during his lichdom, has returned to his body. He is the quintessential living undead.
Persona: Before his lichdom, Agrabal was a scholarly man, who didn’t really care of social matters and only sought knowledge. He did, however, have an ethical standard, and did not perform his necromancy for ‘shits-and-giggles’ as he put it, like the stereotypical necromancer. He only killed those who bothered his studies, be they crusader or Mannimarco-preaching necromancer. He felt no need for a companion, but occasionally enjoyed imparting his knowledge on others, and would work with someone if it meant achieving his goal.
In Lichdom, he found such a persona to be waning. He became more temperamental, more bloodthirsty, as well as hungrier for knowledge and power. His spirit inside the vessel necklace was in stasis, no longer in control. He became an undead scholarly killer.
Now, with the return of his soul from stasis into his body, he is wrecked by the knowledge that something has gone terribly wrong, disgusted with his memories of lich life, and uncertain where to go from here. Depression and pessimism are creeping upon him slowly and surely.
Bio: Agrabal became a necromancer early on in his scholarly career, intrigued by the notions of cheating death and renewing life. After realizing ironically that after his years of work, he would simply die and become an undead servant to some stereotypical fanatically necromancer, he sought immortality, and found it in Lichdom.
Years dragged into decades, and the soulless husk carrying the pendant holding his soul carried on with unlife, growing in magical and physical power steadily. Always studying, always carrying on as if alive but not stopping for refreshment of any kind. His body continued to go on directed by the shreds of soul that still animated it, growing more vile and vicious as well.
When the magical spike struck, Agrabal was left shuddering in a cavern in Cyrodiil, unable to move until a day or so later. Only to be found by a band of witch hunters, who struck out at him and in the shambling battle, cut one of his arms. Pinned, he was stabbed in the throat and chest, and collapsed unconscious. The witch hunters were aghast to find the flesh they had struck healing and coming alive again on the undead beast, and immediately had him incarcerated as one of the magical freaks.
Weapons: A steel short sword with a blade the length of a forearm, and a silver dagger. Neither of them can he effectively use at the moment. However, while most liches enchanted staves, he enchanted his sword, and the bite of the blade eats away at the victim’s skin like an acid.
Clothing: Around his body is a tattered, graying robe. It is torn at the back shoulders to allow his second pair of upper arms to come out, and open around his ass to allow his pelvic arms and tail freedom. It falls about his body like shreds of curtain, coming to his knees. Around his neck is a tarnished gold chain with a black gem at the center of the crescent moon and sun pendant. The gem is a black soul gem he used to contain his own soul during his transcendence and kept thereafter. It glimmers dark violet in the light.
updates: Taking an arrow wound to his right shoulder and above his previous sword-cut wrist, as well as to his left collar bone, the flesh there has now regrown to life.
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Post by Vrek on Apr 1, 2009 0:19:07 GMT
Name: Vincent Lars Gender: Male Age: 23 Race: Tobalc
Appearance: Vincent had a rather unfortunate accident at the time of the surge, which may have had some standing on his final outcome. At his tallest he stands near eight feet, though the depth of his body never reaches past an inch, as if he'd been flattened. Since this lack of girth effected his feet as well, he finds it very difficult to walk or stand on his feet without aid from his arms. Proportionally, his arms are longer then they should be, and his legs are just a bit shorter.
The next most obvious change was in the very composition of his body. His skin seems to be made of an odd dark smoke, though it does seem to have some mass to it. When forcible struck or under pressure, though, the skin will seem to break apart into a gaseous state, and reform. During his transformation, he also lost all of his hair, his nose nearly vanished as it flattened, along with his ears. His eyes, however, are larger, rounder, and glow a bright yellow.
Abilities: Thanks to his new body, Vincent has difficulty interacting with things physically. When struck, his smoke-like body will simple break apart and reform, preventing anything solid from being struck. This has a drawback, as his new form is much more susceptible to magical attacks, even more so then the average Altmer would be.
In addition, his body is unable to even pick up heavier objects, and he has yet to learn to use his new, large, wide fingers with any dexterity, making dealing with even small and light things difficult.
Short History: Vincent was an apprentice mage before the surge, studying in the Arcane University. At the time of the surge, he, along with two other apprentices, were learning a powerful alchemical formula from a teacher. The teacher was distracted by a surge, and left a reagent burning too long. The ensuing explosion killed off the other three, while the blast slammed Vincent into a wall. The force from the blast, squished him not unlike a pancake, only the transformation by the surge keeping him alive.
In the following week, he managed to stumble out of the University, dazed and confused. It was only a short time before guardsmen started attacking him, to little avail. Still confused, unaware of his own transformation, he escaped the city, and almost reached the water surrounding the mighty city, before a handful of mages caught him, and forced him into the dungeons, stuck into a cell entirely too small for, him, forced to wait out the weeks since.
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Post by DarkNova50 on Apr 1, 2009 5:54:31 GMT
Name: Alexandria Pompeius AKA: Alex Gender: Female Race: Theron Age: 18
Appearance: Following the accident, Alex’s physical body was drastically mutated. Her originally Human skin has been removed, replaced instead by tens of thousands of tiny, matte black scales, roughly uniform in shape and size. Her face bears little resemblance to her former self, with her nose, mouth and hair completely removed, and her ears replaced by small holes. Her face still retains its basic shape, however, and is covered by these same black scales, save her eyes, which are now a solid, luminescent blue.
Her body has retained its feminine qualities, save her breasts which have been significantly reduced in size. Her limbs are also longer than average for her torso size, giving her an alien appearance. In addition, bony scythes of roughly 30 cm (12 inches) are always present on her forearms, reaching past her hands, but these can change in appearance. (See attributes) Height: 6’2” Eyes: Solid blue
Attributes: Coming from a non-violent upbringing, the prodigious killing potential of Alex’s new form would shock those who knew her. She has an extremely high muscle and bone density, allowing her considerable strength and physical durability. In addition, the bony protrusions on her forearms are capable of morphing, expanding and changing shape into whatever form she needs for the task at hand. These can range from small stabbing and cutting weapons, to claymore sized bone scythes, to large barriers with which she can shield herself. Given proper circumstances, she can produce such protrusions from her legs as well.
Therein, lays the drawback of her new abilities. In order to maintain her strength and produce these bone implements, she must consume biological organisms to supply the energy and raw materials, such as protein and calcium, she requires. In place of her mouth, she is capable of extracting these materials from a victim by impaling them with the protrusions on her arm, which will siphon the nutrients from animals, Daedra and humanoids. If she goes without “feeding” for too long, she will fall below average in terms of strength and speed, and will be unable to produce her weaponry; if she is allowed to gorge, her abilities spike, and she can manufacture far more deadly weapons.
Moreover, she is capable of speaking telepathically to others, though it only operates one way. She is unable to read minds, or perform any other telepathic acts.
Personality: Born an Imperial female to a family of nobles in the Imperial City, Alex always had a fairly pleasant and outgoing disposition. Despite her family’s social status, and the continued insistence of her parents, she often befriended and associated herself with “lesser classes,” and was well liked by most who knew her.
Unfortunately, Alex’s normally caring nature has been temporarily eclipsed by her Theron persona, in her struggle to cope with her transformation. Though her own mind is still fully intact within her, it is currently suppressed by the primitive hunter instincts she has developed. She has shown herself able only to resist attacking others to a certain point, specifically civilians, before being forced to feed.
Clothing: None Weapons: Bone weapons Inventory: None
Bio: Prior to her transformation, Alex led a fairly uneventful life. She was schooled in the arts of diplomacy and history, and in how to act as a “proper” lady, but virtually nothing in the schools of combat or magic. Following her transformation, and barely able to control herself, she narrowly avoided attacking her parents, and instead killed and fed upon one of the city guards, only to be captured moments later by a small squadron of Legionnaires.
Now, she has been forced amongst the other prisoners who have suffered a similar fate, chained to the floor of her cell and caged with heavy steel bars. The Human part of her mind still suppressed at the moment, and suffering from hunger, she appears feral and beastlike, raging against her restraints unendingly.
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Post by webster52402 on Apr 1, 2009 23:29:56 GMT
<Snip>Otherwise things get all anarchical, Webster goes around killing people... <Snip> I resent that! I kill people no matter the circumstance! Sometimes, they're even my friends. :3 Anyway... Name: Serana Vantrose Race: Unnamed Race Gender: Female Age: 28 Birthsign: The Tower Class: Mage Skills: Destruction (Capable, just not wise.), Illusion, Restoration, Mysticism, Blade (Near Impossible.), Conjuration Physical description: Serana, when the Magicka spike occurred, happened to have been deep in some Ayleid ruins, investigating reports of a Necromantic presence. This may have affected her outcome, as when the spike lashed through her previously beautiful (though in a strange way it may still be.) Altmer body and began to mutate, she had been disarmed and was engaging, rather futilely, in hand to hand combat with a Spriggan. The end result was terrifying and grotesque, as they appeared to have fused together to create an entirely new race altogether. Her skin has changed color, darkening from the bright Altmer gold to a deep, slightly yellowed brown, the only hint that her skin was ever a different color at all. Its texture is rough and gritty, akin to the bark that covers a Spriggan, with very obvious bits of root-like veins that spiderweb through her, pulsing every now and again with every beat of her cursed heart. The leaves that had decorated the Spriggan now are interlaced through her once beautiful white hair, flourishing bright green as they spear up out of her scalp, knotting and tangling her once flowing locks. Her hands have twisted and knotted, the bark like skin reducing her mobility and dexterity, making it hard for her to twist her hands into anything but extremely gnarly talons. She retains most of her feminine qualities, and is still very obviously humanoid. Her facial features are very much elfen, though they look like they were carved out of a block of wood now, and her body still retains its womanly shape, though any sign of any external features like nipples or other parts have vanished entirely to be replaced with eerily unbroken bark-skin. The only places this changes is in her aforementioned hands, and of course, her feet which are more blocky and less shapely now after her cross with the Spriggan. Hair: Long white hair, with bright green leaves mixed in, tangled with vines. Eyes: Light blue, sunken a bit deeper into her skull. Height: 5'7” Build: Built almost like Spriggans are, humanoid and curvy, yet sturdy. Misc. Facts: Serana's bark skin, much like actual bark, is very flammable, and as a result, should she cast any spell that involves fire or heat of any kind, IE Shock or Flare, then she will be feeling the effects herself. Channeling this magicka seems to be adversely affecting the Spriggan side of her for whatever reason. Frost and other spells are still fine for her to use, and she relies on them heavily if ever she needs to cast an enchantment. As well, her bark like skin is not nearly as flexible as actual skin, and as a result she both moves slower than most others, having trouble bending her knees enough to keep up with others' strides, and cannot use a blade nearly as well as swinging a sword with any force usually takes more speed than as if you were swinging it at someone underwater. As a result, she tends to fight in hand to hand if ever she needs to get into actual combat, which is aided, ironically, by her bark skin. Her gnarled hands have very sharp points on her fingers, which serve almost like Spriggan talons, and will tear open flesh easily despite the rather slow speed of her strikes. Very sturdy, she will shrug off most physical damage, her hardened skin accepting blunt blows like they're nothing, only really damaged by sharp blades. Even then, her blood, which is thick almost like sap, usually clots any wounds rapidly, allowing her to heal much faster than normal. This of course is not without some rest, and she is not invincible, but superficial wounds will be even more superficial for her. Personality: Serana was a very proud woman, like most Altmer. Holding herself as the pinnacle of beauty and of magick, she was shattered inside by the change that destroyed her looks, and her very Altmer nature. She considers herself an abomination like those around her, and despises both herself and the other mutants as a result. Wanting to be left alone yet fearing being alone with her mutilated self, she exists in eternal paradox and conflict, switching between willingly helping others and then shunning them immediately afterward. She frequently weeps for her state when alone, though a bit of her pride shines through and she will not do so around others. Weapons: Her hands, and Frost magic. Armor/Clothing: She wears anything, no longer caring what she is clothed with. She never wears armor, however, not wishing to hinder her already sluggish moving pace any more by restricting her body even more with metal. Misc. Items: none. Short History: To be revealed. Those Oblivion Spriggans seemed close enough for Interbreeding, so I hope this fits? Intelligent Spriggan women! xD
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Post by Vicorva on Apr 2, 2009 9:04:15 GMT
Approved. And approved, Vrek and DarkNova. As for the whole racially compatible thing; if you can make it work as it is, then do so, and that goes for everyone. I'll edit the OP to make it more clear what I meant. Also, FC- I feel I owe it to you to tell you that your char broke the most rules. A Lich doesn't count as a base race, and he seemed to mutate into an uber-lich, but still recognisably some crazy undead mage. Approved, but I thought you'd like to know that you still test the limits more than anyone else. Okay, should be an interesting team. Everybody, start posting as soon as you feel like it if you haven't already. And why don't we just jump the gun on the anarchy and throw Simmo off a bridge before we start? EDIT: Tidied everything up; hope this is okay with everyone.
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Cirith
Apprentice
Roleplaying mad genius
Posts: 59
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Post by Cirith on Apr 15, 2009 19:30:56 GMT
New version, I hope this is better: Name: Cirith Race: unnamed, former redguard Gender:male Age: 25 Birthsign: The Ritual Class: RogueSkills: Alchemy, Athletics, Blade, Block, Illusion, Light Armor, Merchantile Physical description: Before Spike:A redguard with distinct nedic traits such as fairly light skin colour compared to true redguard in Hamerfell and slim appearance, but still the curly hair, red tint in skin colour and full lips and distinct nose of a redguard. After Spike: His skin turned ash grey with a purple tint, in his palms are two venomous needles per hand which can inject poisonous blood in others and from his back two, 4 feet long scorpion like stingers clad in black armor plates have grown, the insect like plates grow down from his shoulder blades to the base of his back although this can only be seen if he doesn't wear his chest armor. Hair: before the magikca spike it was your average curly dark brown redguard hair, now it is short, raven like hair he wears in a ponytail and the rest just sits loose in several directions to the side Eyes: deep purple, they glow when his adrenaline starts flowing Height: 6ft2” Build: Tall and slender, but still stronger and more agile then the average imperial About the character: where once Cirith was an honest and hard working young man he now has changed, he remembers nothing about what happened during the spike other then feeling an enormous sensation of power and he sometimes can appear very dark in personality, being sarcastic or cynical and sometimes even sadistic with new-found enjoyment in fighting and killing anyone attempting to as much as call him a freak. These changes are not constant and emerge suddenly and briefly at times between his normal personality. physically he changed too, his skin turning ash grey and tougher then ogreskin. from his shoulders grow two black scorpion like stingers armed in black plates which extend to cover his shoulders as plaudrons. His body has build up a resistance against fire and weapons and an immunity against poisons but he is also weaker against magic and lightning. He himself has also build up an affinity with illusion magic and alchemy. His blood is poisonous to others, even vampires and when injected with the pairs of needle like stingers in each of his hands it will invoke a stinging, burning pain for some time, because he injects his own blood any other poison in it will be transferred as well, although in a small concentration. his shoulder stingers (which are a good 4 feet long each) have their own poison, one holds a blinding posion, the other a numbing one, slightly paralysing people. Weapons: a longsword made out of a jet black steel core and glass blade at the edges, the handguard is decorated with decorative silver patterns that curl down over the hilt, it's a family heirloom he inherited from his grandfather Armor/Clothing: Usually he wore orange, brown or maroon suits which all matched well with his appearance. Now he wears black clothing and black leather armor similar to Shrouded armor in terms of weight and material, it covers his body, his right arm and both his legs. Misc. Items: small alchemy set, a bag with survival equipment, a tent, a sack with several ingredients for alchemy and a gold bag with decent amount of gold. Short History: Descendant of a Forebear redguard family from Hammerfell. Cirith was born in Anvil and lived there for most of his life as a citizen of Cyrodiil. at age 18 he moved to the Imperial city to find work in no way related to cleaning decks (which he had been doing for the most part the last 3 years) Being trained by his father and uncle in the basics of light armor usage and maintenance and the use of various bladed weapons he tried his luck in the Arena at times when he was unemployed. He often found jobs at alchemist supply shops and picked up a few tricks in Illusion magic and alchemy which is maybe why he now has grown a stronger talent for those schools of magic. What exactly happened during the Magikca spike and shortly afterwards he can't remember (and will be revealed during the roleplay. And I can guarantee it will be a shock) But two days after the event he packed what he could and left the city, he now is hiding in a cave near lake Rumare after killing the bandit group inside and making shure he wasn’t being followed.
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Post by Vicorva on Apr 15, 2009 20:14:03 GMT
Absolutely brilliant, raylen. Just make sure you make the shoulder/hand stingers clear in appearnace- I didn't see anything about the shoulder ones until About the Character section, which confused me a little. But that's just a technicality. You're free to post; either scream for help from your cell, since we are all nearly escaped, or wait until we break out and you can meet us as a free mutant outside.
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Post by Simmo33 on Apr 17, 2009 11:31:30 GMT
Name: Halmar
Race: Unnamed Race
Gender: Male
Age: 23
Birthsign: The Theif
Skills: Speechcraft (impossible), Mercantile (impossible), Marksman (impossible), Restoration, Medium Armour (difficult), Illusion, Hand-to-hand.
Appearance: The most striking thing about Halmar is that he walks on all fours. Originally a Breton, the magicka spike caused his limbs to shorten, forcing him to walk on his hands and feet. He has kept the same facial features but has grown sharp fangs in place of his top canine teeth. His hands and feet have also stayed the same apart from his nails thickening into claws. The rest of his body, however, turned a dark green colour and turned from ordinary skin to scales. His torso has become longer and thinner making his outline clearly different to that of any other creature such as a tiger. The mutation has made Halmar faster, more agile and much more effective in hand-to-hand combat. However, the worst part of the mutation is that Halmar is no longer able to speak. He can now only communicate by growling. The noise he makes sounds unnatural, like someone cackling and roaring at the same time. It can be very loud if Halmar so wishes.
Hair: Medium length, brown (was unaffected by spike) Eyes: Brown Length: 6ft. Height: 30cm
About the character: The mutation has destroyed everything Halmar once was. Formerly a marksman and pilgrim, Halmar can no longer fire his longbow or ever speak again. He can no longer travel from place to place, meeting new people and learning new things. Instead, after the spike he was chased out of town, unable to explain himself. He tried to return home to his family, but they could not see that the green monster before them was Halmar, and so he was on the road again. He fled to the forest, away from all civilisation, in hope of safety. He survived for a while, living off rodents and other small animals (which he now loves to hunt) before being caught and sent to prison ready for execution/.
Weapons: Halmar is unable to fire his longbow and so no longer carries it with him. He doesn't carry any weapon as he is now a much more capable hand-to-hand fighter.
Armour/Clothing: None will fit him. His scales protect his body from most things, but can be pierced quite easily by an arrowhead. His hand, feet and head are unprotected.
Misc. Items: none.
*Braces self for list of things to correct.*
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Post by Vicorva on Apr 17, 2009 15:43:23 GMT
Approved, no conditions. You may wish to meet us outside though, 'cause I'm not sure we're able to rescue anyone else. Of course, he can always have escaped on his own and meets up with us now.
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Post by Simmo33 on Apr 18, 2009 10:12:47 GMT
Ok, but I just know I'll do an awful job of making an entrance, so I'll wait until I think it's a good moment if that's ok with you.
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Post by Dark Consequences on Jul 9, 2009 23:14:25 GMT
Can we please get this going again (properly)? I really want to join! And if it does continue, but I can't join, then that's also cool. I just think that this RP is an awesome one with cool monsters based on the normal races in TES. And cool storyline. Death to eveyone! Ahahaha! ;D Also, coming up with ideas for characters for this is really fun! So pleeease?
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Post by FC4 on Jul 10, 2009 0:46:31 GMT
I'm trying to restart it but no one's responded...
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