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Post by FC4 on Jun 22, 2008 13:25:18 GMT
Two characters allowed per player.
Name(nickname): Race: Age: Gender:
Class: Skills: Max of seven in-game skills. You can have other, non-game skills for a totally of ten skills.
General appearance: It’s general. Give us an idea of what we would think of your character from a first impression, their body build, whatever. Height: Hair: Eyes: Skin: Sunbather or fair-skinned burner? What’s their skin like? Scars/Tattoos: Missing limbs, lovely little scratch on the cheek? Please tell.
Clothes: Armor: Weapon(s): Pack: Anything they carry not fitting in the other sections.
Spells:
Misc: Anything not fitting elsewhere in the sheet.
Mentality: How they behave, their thoughts, etc. Greatest Fear: This will become relevant later in the rp.
Bio: No novels please.
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RavenVW
Novice
I am an agent of chaos. And you know the good thing about chaos? It's fair.
Posts: 45
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Post by RavenVW on Jun 22, 2008 15:27:03 GMT
Name(nickname): Valkien Jarol Race: Imperial Age: 64 Gender: Male Class: Mage Skills: Illusion, Destruction, Conjuration, Alteration, Blade, Light Armour, Athletics. General appearance: Soemthing a little like this: ValkienHeight: 5'11 Hair: Grey, short and messy, covers his ears. Eyes: Blue. Skin: Untanned, fair skinned and weathered. Scars/Tattoos: A huge scar that runs horizontally across his nose and cheeks, several smaller but still noticeable ones around the lips. Clothes: When not in armour, he will wear dark blue robes. Armor: Leather armour which has been repaired a lot over time, over the top of this he wears some shoulder and chest armour with rare blue crystals embedded on it, this is more for show than anything else. Has a battered blue cloak which he always wears. Weapon(s): A silver shortsword is his physical weapon, but he mostly uses his skill in illusion and destruction. Pack: A note from his daughter who died in childhood. Spells: Winter's Grasp (Frost touch spell), Frost Bolt, he knows most of the small, novice spells from Destruction too. Touch of Fear for Illusion, as well as knowing how to conjure ghostly images around himself (as seen in his picture). He uses conjuration in tandem with illusion, mostly to frighten opponents with ghostly images. Misc: Anything not fitting elsewhere in the sheet. Mentality: Valkien is clever, well taught and knowledgeable about most things. Finding this out though, is pretty difficult, as the air of sorrow which seems to surround him makes most not want to begin a conversation, and he likes it that way. Of course, he will talk to people, but will prefer to stay out of the way and watch, rather than to get involved. In combat, he acts completely different, throwing himself into the fray with reckless abandon, after a battle he is almost always worn out thanks to his complete overuse of magicka. Greatest Fear: Seeing his daughter again, or knowing that he won't be able to see her again. It's... difficult, on one hand, he desperately can't wait to join her in the afterlife, but on the other, he knows seeing her would bring any remaining spirit in his life crashing down. Bio: Born into an ordinary childhood and family, he quickly grew fond of magic over might, and when later into life made the decision that many in his position made and joined the mages guild. Once there, he honed his skills for a long time, he had friends, and mistresses, but it wasn't until his late thirties until he settled down with a woman called Jena, they married, and in a few years had a child of their own, lovingly called Rose. Rose was beautiful, especially in his eyes, she had light blonde hair like her mother and vibrant blue eyes like her father. He cherished her dearly. But a few days after her tenth birthday she was taken in ill, nobody knew what to do, and despite looking everywhere and paying anyone to help, she died in her sleep within a month. This brought Valkien and his wife crashing down, she died in a few years in her sleep, the apparent cause was stress. Unable to stay in the place where all of this happened Valkien left, and now wanders from town to town, trying to find a little purpose in life. Subconsciously though, he's just waiting to die.
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Post by FC4 on Jun 22, 2008 22:54:55 GMT
Pretty good Raven... but shouldn't he at least have SOME skill in Blade? Just wondering if you left his skills uncompleted or if he is meant to have only four.
Also, the character sheet is going to be expanded. I forgot to include a Spells section. My bad.
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Post by Vrek on Jun 23, 2008 16:20:27 GMT
Name(nickname): Jacin Race: Bosmer Age: 45 (Appears early twenties) Gender: Male
Class: Thief Skills: Marksmenship, sneak, security, acrobatics, athletics, climb.
General appearance: Jacin looks pudgy. He has tan, tawny skin, like the of his race, with the same dark eyes. His hair is a light sandy brown, with heavy curls in it. Poking out of his hair on the forehead are two smalls Bosmeri horns. He has ruddy cheeks, and a healthy face. Like all male Bosmers, he is very short. Height: 5' 3" Hair: Short, heavily curled. Light brown in color. Eyes: Black Skin: light tan skin. Scars/Tattoos: Small scar on his forehead, hard to notice.
Clothes: Light brown tunic, pants. Sandals. Armor: None Weapon(s): Bone Bow, Bone, wooden, and iron arrows. Pack: Small amount of gold. Lockpicks and probes, hidden on a strap on his calf. Rope and grappling hook.
Spells: None.
Misc: Follows the Green Pact, but not strictly.
Mentality: Jacin is lazy and cowardly. However, when he needs something done, he often gets it done, as quickly and efficiently as he can. Which happens to be a lot, as he is a very adept person. Though he always eats some of what he kills, he almost never eats all of it. He generally avoids eating plants, but will if he ever had too. He is a devout follower of the God, Y'ffre, and aspires to one day join a Wild Hunt. Greatest Fear: Being buried alive.
Bio: Born in Valenwood, immigrated to Cyrodill when in his early twenties. Worked as a hunter when he first arrived, now works as a thief, when needs be. His fear of being buried stems from his early childhood when he fell into an open Imga grave and broke his leg.
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RavenVW
Novice
I am an agent of chaos. And you know the good thing about chaos? It's fair.
Posts: 45
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Post by RavenVW on Jun 23, 2008 18:44:29 GMT
Pretty good Raven... but shouldn't he at least have SOME skill in Blade? Just wondering if you left his skills uncompleted or if he is meant to have only four. Also, the character sheet is going to be expanded. I forgot to include a Spells section. My bad. Wow, yeah, cheers, forgot to finish off the skills for whatever reason, need to add the non-game ones in too.
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Post by FC4 on Jun 23, 2008 22:22:07 GMT
Beautiful, Vrek. Now since you are a thief, I'll give you a choice as to how you wish to begin in the rp. On a pirate ship, or on the merchant vessel?
Raven, inform me when you are completed with the sheet. We will begin when we have a few more characters.
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Post by webster52402 on Jun 24, 2008 14:57:22 GMT
Name: Perur Aldo Race: Imperial Age: 27 Gender: Male
Class: Assassin Skills: Blade, Sneak, Security, Marksman, Illusion, Alchemy, Cooking, Sewing (Bet you didn't see that one coming)
General appearance: Perur is average built, very lean and nimble. He carries himself tall, imposing, yet still manages to move with a slick grace, blending in when he wants to and standing out when he wants to. Height: 5'11" Hair: Brown, usually kept close-trimmed. Eyes: Emerald green Skin: Perur has surprisingly fair skin, white as snow. Exposure to sun usually would give him quite a sunburn. Scars/Tattoos: A few scars that decorate his ribs, stomach, and back, as well as one that lances up his right cheek, starting about level with his lips and ending on his cheek bone.
Clothes: Plain linen shirt and trousers, nothing fancy. Boots fit with the armor. Armor: Black leather armor, and a black hood. (Take the Dark Brotherhood armor, and you've got it.) Weapons: A single iron dagger. That's all he's needed. Pack: Lockpicks and probes, of course, a small amount of gold, and a smattering of health potions (4).
Spells: Light, Chameleon (Thirty Percent), Invisibility (Forty seconds), Flare
Mentality: Perur believes himself to be a crusader, wiping out the unworthy and the monsters from the world. His dagger he believes is his tool to reshape the world, giving him a very high superiority complex, and a very strong sense of morality. As such, his temper is very volatile, commonly exploding on those that question him and his morals. Greatest Fear: He has a dual fear: One being water, and the other being seeing his father again.
Bio: Perur's childhood was as dark as it was brutal. His father was a merchant in Balmora, whom constantly, despite his status, beat Perur and his sister sometimes to the point of unconsciousness, leaving them cowering in the corner of their dingy little home from fear as he left to bring back various women, all of which seemed to have two qualities between them: Lack of intelligence, and legs spread wide open.
His father once even tried to teach Perur to swim when he was around four years old by taking the child down to the fast-moving river that sliced through Balmora, and throwing him bodily off the high wall there, sending him tumbling, fully clothed, into the water below. As Perur struggled for his life, his father walked along the wall, shouting down at the young boy to 'Swim or drown, boy. Swim or drown, if you're weak you die.' This sparked Perur's intense fear of water, as he had to be pulled from the water down by the bridges near the entrance to Balmora by a kindly Dunmer that saw the drowning boy.
Not too long after that, Perur killed his father himself, driving a knife through his heart. Fleeing his past, Perur began his life as an assassin, treaning himself to rid the world of people like his father had been, the monsters within society, using his dagger as a tool, to cleanse society...
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Post by Tom Bombadil on Jun 24, 2008 16:15:12 GMT
Name(nickname): Aldarilon (whatever nickname you want) Race: Altmer Age: 70 (looks around his mid 20s) Gender: Male Class: Bard Skills: Speechcraft, Mercantile, Illusion, Alteration, Acrobatics, Light Armor, Blade. General appearance: His appearance has the same 'electric' liveliness as his personality. His face has sharp features and pronounced cheekbones, and his ears are a little longer than most elves'. Like many Altmer, he has no beard or mustache. He has long fingers, and his nose is straight. He has traveled a lot, and looks it. Height: 6'7 Hair: White; loose, shoulder-length. Eyes: Green Skin: Golden yellow, standard Altmer color. Scars/Tattoos: A large orange tattoo on his upper back of a design found in Summerset Isle. He is missing the middle finger of his right hand. Clothes: A long sleeved red shirt, dark brown pants, and a belt. Armor: Leather boots and gauntlets. Weapon(s): A steel scimitar.Pack: Three health potions, two potions of magicka restoration, a small amount of gold, and a copy of 2920, The Last Year of the First Era.Spells: Light, Charm, Shield, Feather, Heal Common Disease, Sanctuary. Misc:-Left handed -Sometimes speaks very quickly unintentionally Mentality: Energetic and jovial. He loves to entertain people and talk to them whenever he can. He is very good at what he does because of this. New ventures and opportunities draw his attention, and he rarely stays in one place for very long. He will willingly put himself in danger just for the sake of his own restlessness. Greatest Fear: The ocean, it's depths, the vast, dark abyss, and the marine life within it. Bio: The best stories are told by those who have experienced them firsthand. And this is what Aldarilon has done. Although he never intended to leave the Summerset Isles, a very long series of events brought him to the east end of Tamriel and back, literally. (More will be told sometime during the RP)
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RavenVW
Novice
I am an agent of chaos. And you know the good thing about chaos? It's fair.
Posts: 45
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Post by RavenVW on Jun 24, 2008 17:57:48 GMT
Raven, inform me when you are completed with the sheet. We will begin when we have a few more characters. Fin.
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Post by FC4 on Jun 24, 2008 19:03:41 GMT
All approved. I will begin the rp on Sunday, and until then more people have the opportunity to join.
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Post by Vicorva on Jun 29, 2008 21:06:14 GMT
Name: Lady Semiramis IndarysNickname: Semira Race: Half-Dunmer- whatever else she is, it is not apparent. Gender: Female Age: 30 (appears 20) Birthsign: The Steed Focus: Stealth and Magic Skills(In-Game): Blade, Sneak, Alteration, Illusion, Mysticism, Destruction, Restoration Skills(NonGame): Dodge, Climb, Dance Class: Nightblade/Adventurer General appearance: Semira has smooth creamy skin, intermixed with clusters of pale scales. Her facial features are delicate, her colouring plush. From her brow to her eyes, and down her nose, thin traceries of blood-coloured markings can be found, as if someone had trailed a claw over her face. Her body is tall, and well-toned from lots of exercise. She is well-shaped, and fairly elvish in build, if nothing else. Her fingernails are long claws, and upon her head are three horns. Despite her unusual appearance, Semira is not usually looked upon as bizarre or ugly, as she was in her youth, but is rather viewed as somehow serene and picturesque in her unique balance of mer and beast. Hair: Soft red hair, thick an sleek, worn up in a braided courtly fashion. She has three horns as well: two large horns on either side of her head, pointing behind her, and one small horn on her forehead. Eye colour: Pale red eyes. Height: 5ft4” Build: Tall, curvy, fit. Skin: Creamy complexion, intermixed with small clusters of scales. Tattoos/Scars: Red marks over her eyes and down her face. On her forehead, her scales are bejewelled and in an intricate formation. Personality: She’s quite daring and adventurous, with an overpowering curiosity that means she sees, does and lives through an awful lot. She’s not much of a deep thinker, to some appearing shallow or unintelligent, but this is rather because she focuses all of her intelligence into the moment, aiding instinct with a strong wit and clever mind. She doesn’t often require a plan- and indeed, they seem to annoy her- and she dislikes long periods without action, always wanting to be doing or saying something. Despite having a born gift for diplomacy, she's usually quite blunt. She can be impatient, but doesn’t have much of a temper. If left alone with her thoughts for too long, she may become depressed- the reason she has been able to live her life as she has is that she doesn’t leave room to think. Weapon(s): Elven longsword. Clothing/armour: A mithril chain dress that reaches about half-way down her thighs and his belted at the waist. Her boots are leather with mithril, and are thigh-high. She wears leather bracers as well. Beneath her armour she wears a long cream-coloured silk shirt, which is just longer than her chainmail. Around her neck is a gold and ruby amulet with the Indarys-Cheydinhal coat of arms, and on her right hand she wears two rings: one gold and one silver, both diamond. Inventory: a change of clothes, a flask of water, some food rations, soap and a pittance of coins. Spells: Semira is a masterful caster in Alteration and Mysticism, very powerful in destruction, although lacking in finesse, and an expert of Illusion. She knows nothing of Conjuration, and while skilled in Restoration, she’s not an excellent healer. Misc:-Semira is an excellent dancer- she loves dance- and music- more than anything else. -She finds arrogance annoying, and cowardice even more so. -A noble, she has mastered the art of diplomacy- she just chooses not to use it. -Is both attracted to fire, and repulsed by it. -Semira is biased towards the commoners rather than the nobility, but there are moments where her noble birth really shines through, and she acts really prim and proper. Greatest Fear: Fire and Daedra Lesser Fears: That she is not actually an Indarys, anything to happen to her big brother. That her mother's death was somehow her fault. Short Bio: The situation of the Indarys family is unclear. All that is known is that Llathasa Indarys started acting oddly in the year 3E433, and that 9 months later she gave birth to a child that bore no resemblance to Count Andel, nor truly to any other known being. As a child, Semira was shunned for her gawky, awkward appearance, treated as a freak or monster. Her family kept her inside at all times, away from the public eye, and her existence was largely unknown. Her only trips out were with her older brother, who took her as an infant to visit the other cities. It was when they were visiting kvatch that she first encountered fire and daedra, the two things she finds most terrifying in all the world. As she grew older, she grew into her strange appearance, and learned to wear it well. Nonetheless, she knew she was a huge disgrace to her family (who she had noticed were already disliked...). It was then that she abandoned her claim to nobility and became an adventurer, in the hopes of bringing glory to her family, or at the very least becoming worthy of her family's love and grace.
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Post by FC4 on Jun 30, 2008 0:50:31 GMT
All are approved and may begin posting.
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