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Post by FC4 on Oct 15, 2008 0:45:08 GMT
Well, after much pestering and whining from my die-hard fans (read; after much encouragement and pleading from those who loved Dragon's Saga) , I have decided I will try to make another Dragon Rp. I'm still choosing between having it on BGSF, which has a large player pool of varying talent, and is in sore need of a Dragon rp again, or this lovely internet establishment, which has a fantastic base of few - though highly talented- rpers and a steady rate of activity; low but steady. Regardless, I'm posting this stuff here instead of there because I'm not on that forum atm, and I figure I'd best get some vet opinions in the planing phase without getting the general public riled up. To be completely clear, I have no intention of making a continuation, reiteration, parallel universe, pick-yer-poison of the Dragon's Saga. The Saga is done and dead, and it would be outright disrespect of the beauty it was and its memories to try bringing it back. I'm a writer, not a necromancer. My story intentions for this rp to come are not yet solid, in fact I have yet to even skeletalize it. That's partly the purpose of this thread, actually. What is going to transfer from Dragon's Saga, is much of the Lore of the dragons of Tamriel. I will continue my research further to gleam whatever info I can, but much of it is speculation that I will outline here for you all, and see what suits your dragonic fancy. I don't expect to please everyone, but the input of the players is what made the Saga great, so it is a continuing aspect for this Rp. So, to get it started then, how about we begin with your genre preference? Freeform? Adventure? War? A mixture? I'm leaning towards an Adventure with heavy Freeform influence, a style I have attempted but likely not succeeded at well in Stranded, though I likely approached it at a bad angle there. What ya'll think?
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Post by DarkNova50 on Oct 15, 2008 1:51:26 GMT
I'm a writer, not a necromancer. Wrong. But to be more on topic, I think this sounds like a good idea. I've actually been thinking a bit about it myself, though my ideas are a bit rough at the moment. What if you had a kind of war/adventure kind of story, not unlike what Half Tooth has going in The Longest Journey? Maybe you could have some kind of a situation where there's a race of dragons intent on conquering Tamriel, and making people their slaves, or something equally diabolical. Then maybe something like a rogue band of dragons coming to help those people outside of the others' influence fight back? That way people could choose one side or the other, or if not that, at the very least you could have some dragon on dragon action. ... And I meant fighting, you damn perverts. GAWD...Anyway, just a rough set of ideas there. Feel free to disregard at your leisure.
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Post by webster52402 on Oct 15, 2008 2:00:54 GMT
Hehehehe... Giving me the chance to create an Evil dragon would be absolutely DELICIOUS! I did so well with someone that was only rogue, if I put my Villain personality into a creature with power to spare, and wisdom from years upon years of life? Well... This could be FUN!
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Fanchon
Waker
Scourge of Eberron!
Posts: 126
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Post by Fanchon on Oct 15, 2008 6:41:35 GMT
I like the freeform/adventure style idea, seems like it would be a good fit for a dragons-style RP. One thing I would really like to see return is the Daea; it was a fantastic idea that was never fully realized.
But please, for the sake of that which is good and holy (or dark and evil, whichever), stay away from time travel. When done too much, the amount of possible paradoxes make my head hurt.
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Post by Vicorva on Oct 15, 2008 8:45:26 GMT
Pestering and whining FTW! But you posted up while I was away. I hate War style RPs. They drive me nuts: not enough people die, and then I always feel like I have to kill my character off. I'd rather we had one bad guy (possibly with his own force of baddies, but controlled by one player) if we did something war-style. I'm a big fan of the evil guys being on the good side (as in Rewriting History) because the conflict is soo much better when they're all trying to be on the same team, but also want to kill each other. I don't want anything freeform: it doesn't have to be quite as story-bound as the original, but freeform is a recipe for disaster. I would say adventure with a clear target, and with not too much travelling in between events (read: not skirmishes: EVENTS), but with enough of a freeform element that we can deviate along the way, and it is easy for others to join. To me, that would be the most exciting. I would certainly like to see Daea again: I feel like they are as much a part of dragon's lore as the dragon's themselves. No Shadowhand: that's done and dead, good as it was. And no timetravel! Being in different groups and losing whole centuries of character development was sooo annoying. But, rather than fighting over humanity (which leaves very little room for humans, and I would like a human as well as a dragon, and I'm sure many other will want a human) perhaps humanity can be part of the problem. If, like with Daeken, there was a huge dragon city full of these powerful creatures, some of them started worshipping our core of evil dragons? What would happen to these humans? Could it become a war? Would they be 'changed' in some manner? Perhaps Daea could even be bestowed. I could almost see it as a bit of a Dagoth Ur sorta thing, where there are vas amounts of evil dragon worshippers living normal lives, just waiting to be called into action. Perhaps their purpose is to assassinate dragons who are not a part of the 'core' while the evil dragons are intent on gaining yet more human followers. Then the 'good side' humans would be uniquely useful in locating, identifying and helping to defend against these evil humans. But meh. Just trying to provide an alternative. And I would seriously advise against having two opposing sides, FC. A nightmare to run. Trust me. I would say allocate one or two players to be evil, but they should have someone on the 'good side' as well (note, not good, just on the good side). Then the sides won't be spread too thin, you have someone to help you with the evil side, and it won't be a constant player vs. player clash- which would seriously put me off. *shrugs*
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Post by DarkNova50 on Oct 15, 2008 15:02:00 GMT
Sounds good to me, Illusionary. The whole two-sided thing was, again, just a rough idea, but I think you're probably right; it'd be a pain to manage.
But I definitely like the idea of the dark dragons having a sort of cult following, and the fact that you made a comparison to good ol' Dagoth only made it better.
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Post by FC4 on Oct 15, 2008 15:52:03 GMT
That was actually something I was beginning to consider when I had created the Daea vampire clan. The vampire Clan sort of began to become that following, but it never fully materialized.
If I were to follow your idea (which is unbelievably fricking awesome btw) I would not do opposing sides, it is a pain. I would likely be in charge of the head badies, maybe allowing one player to have an evil character so long as they had an accompanying good character (evil and good being used loosely). It would allow for occasional player-player clashes, but very few. But it would also mean the player with the evil chap wouldn't see all that much action, either, I would think.
I will likely end up controlling the vile opposition, and letting NPC vs Player fights abound. It's easier that way, for one.
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Post by FC4 on Oct 15, 2008 17:02:55 GMT
Dragon Lore: Need to know tidbits for the Rp Stuff you might want to know in order to make a character, but also I will be including with time information about Dragon social structure (what is known, of course. Anything I don't want you to know, will remain hidden) and powers, as well as the Daea.
Dragon physiology: New Born Dragons, or Dragonlings, can range from the size of a mule to the size of an adult horse upon hatching from the egg, with a wingspan of thirty feet. Within a year, they are capable of breathing flames, and within five they are capable of short glides. By ten years their magical capacities and wing growth allow for short, sustained flight, and they are able to communicate with another Dragon telepathically and speak the language of whomever they are addressing. In these first ten years they grow steadily, but from then on grow exponentially until adulthood.
The largest of dragons was recorded at 200 feet in length from head to tail, and bore a wingspan of 160 feet. This is quite above the average, which is 150 feet from head to tail, and at most 100 foot wingspan. At full adulthood, only a dragon that encountered a stunt during their growth, of some form or another, would ever be smaller than twice that of a Dragonling. They reach adulthood near 100 years, though they are far from reaching the prime of their power. Dragons can live roughly a thousand years before age takes effect, and carry one for maybe a hundred more in their weaker state.
Dragon appearance is heavily varied, and it is speculated that only coloration is truly inherited by offspring. Horn growth patterns, magical affinities, and weaknesses seem to be highly individual for each being. Their scales are a match for ebony in durability and resilience, though Daedric material seems to pay this no heed and still harm them, and over time other weapons could break through. For all dragons, the single weakest part of the body is the wing membrane, though even this is quite resilient, as steel arrows have been known to have no effect.
How exactly dragons fly still stumps scholars, as by all logical observation they should not be able to. Dragons are either ignorant of the specifics or choose not to reveal them.
Each Dragon has their own unique, fatal weakness. Common weakness have been to certain elements such as frost, allergic response to poisons, and soft scales in some sections. No two dragons have been known to have the same weakness, though there may have been similarities. This weakness, if exploited, is near fatal for the dragon in question, resulting in death if proper action is not taken. As such, Dragons refuse to reveal their True Name; this True Name, if translated into Tamrielic, would state their weakness. In Dragonic, it states the weakness as well. For this reason, only the Dragon will know their True Name, and no other being will.
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Post by webster52402 on Oct 15, 2008 17:20:17 GMT
Hmmm... Interesting to read the make-up of the Dragons I played as for so long... And good to know that I pretty much assumed everything but the 'True Name' bit of them. Though with that in mind, I already have a dragon made up. Given name, True Name, weakness, everything. Hurry up, hurry up! ;D
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Post by Vicorva on Oct 15, 2008 17:31:54 GMT
Already got two chars sorted. And woot! I had an unbelievably fricking awesome idea! That never happens! *wild cheering from... well... just me. * Daea followers would be AWESOME. Thanks for the pointers on the dragons, FC. Useful stuffs, and I'm glad I knew most of it, but that clears an awful lot up. Woot again!
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Post by FC4 on Oct 15, 2008 19:08:31 GMT
The True name bit need not be included in your sheets, as you will never be disclosing it in rp, and I'm not about to develop the Dragon language in actuality anyways.
I'm going to iron out the powers and such of dragons next, such as the telepathy and even Blood Brotherhood, as well as the Daea.
And the overall plot/setting for the RP is coming to fruition within the catacombs of the mind, shuddering to life through Illusionary's incessant gravedigging.
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Post by webster52402 on Oct 15, 2008 19:44:36 GMT
That's OK. I've created a True Name for him anyway, and should it ever be revealed in the RP, which it COULD given the right circumstances, I'll just whip up some form of Draconic-sounding language for it. XD
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Post by Vicorva on Oct 15, 2008 21:16:05 GMT
Incessant Grave-digging FTW! (You know you love it, FC. )
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Post by Vicorva on Oct 17, 2008 14:13:14 GMT
More information please!
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Post by FC4 on Oct 23, 2008 0:12:35 GMT
Dragonic powers Telepathy Dragonic Telepathy is not the same as magical process of legend known also as Telepathy. Neither is it a merging of minds, or a Dreamsleeve. While it displays some aspects of each of these, the Telepathy of the Dragon is an entirely different ability. It is, like telepathy, a projection of one's thoughts at will, but it is not forced upon the receiver of the thoughts. The thoughts of another, unlike Telepathy, are unaffected by this projection of a Dragon's thought.
It is not a merging of the minds, either, as each dragon can willingly project their thought to another, but cannot hear the thoughts of another dragon, unless said dragon willingly projects those thoughts. There is no ritual to these mental projections, like a Dreamsleeve; Dragons can switch between mental and verbal conversations at will, and without any external sign.
There are limitations to this mental communication. For the average dragon, mental communication is only possible with those of relative proximity; two dragons across the continent from each other cannot communicate. Mates, and dragons with close bonds of a similar strength, are able to commune with one another from farther distances.
The Dragon Elders, however, can communicate with any dragon from any distance.
Fire-breath All dragons are recorded as capable of breathing fire; interestingly enough, however, no dragon seems capable or willing to explain this phenomenon. Scholars have not been able to discern if it is magical or anatomical in nature, as Dragonic Doctrine in the Alessian Rebellion dictated that, if near death, the Dragon perform whatever was within their power to destroy themselves.
Transformation Somewhere between ten years of age, and adulthood, the young dragon begins to discover and practice transformation of their own form. While it has been recorded that Dragons have transformed into other animals, it is more common for them to be known to transform into humans, mer, and beast-men (argonian seems to be a favorite of the novice transformers). Few have witnessed the process, and it is described as quick and fluid for the older dragons, seemingly painless. However, for the more inexperienced, the process can take near to five minutes and has been compared to dislocating your shoulder, breaking your arm, relocating the shoulder, and then healing your arm. It leaves the inexperienced tired for up to an hour, and often they are incapable of reversing the process for some time.
Young dragons transform into a naked form, but as skill grows, they are able to manipulate their scales and skin to become clothing that can be removed, and weapons that are separate from them. Some scholars speculate these articles are magical in nature, and take a small piece of the Dragon's being to create, and little more.
They can, if more skilled, manipulate their appearances within their form, as well. Facial structure, race, body build, and even gender can be changed at will, allowing for deception of the highest caliber. The manipulation of the appeared gender, however, has been recorded as most difficult to pull off, as the manipulation of one's internal organs to such a degree is not a simple task; few dragons do this.
Each dragon has a favored form which they take; this form is not only the easiest for them to obtain, but the one they most often take and rarely manipulate. While transformed, they are still capable of Dragonic telepathy and detection, but cannot breathe fire or fly.
Detection Each Dragon gives off a sort of signal, one that another dragon can perceive in any form. To non-dragons, this 'signal' can be faintly perceived as a magical power within the dragon. For a dragon, however, the signal is akin to a strong pulse of energy, inducing headaches in the dragons near one another. As dragons come into closure proximity, the pulsing is stronger. Further, and the pulse weakens.
For this reason many believe this 'detection' is a territorial or survival mechanism, causing Dragons to distance themselves from one another. In the days past, before the pledge of Dragons to the Empire and protection under them, it was of greater benefit for Dragons to remain apart. Detection likely served this purpose.
However, it is flawed, as over time exposure to another dragon will dull the pulse of the detection, allowing two dragons to be in proximity without the resulting migraines. This flaw is likely not a flaw at all, but a loophole that would allow Dragonic society to exist at least minimally.
An outline of Dragon Society is to come.
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